LazerusKI Posted March 21, 2013 Share Posted March 21, 2013 (edited) so, normally i love to play the silent killer, so i have tried it a few rounds. but... at the moment its just ridiculous. even if an enemy sees you one time, without pressing the alert button, every single enemy in the level knows that you are there. also the damage of sneak attack seems to be too low, i mean...its like a charged attack with cool animation. my suggestion: make the sneak attack aviable all the time you can manage to get behind an enemy, even if they are aware of you. also either increase the damage a lot, or add something like an instakill system, if you stay behind an enemy, a bar will fill up, if it reaches maximum, the sneak attack will isntakill the enemy. another idea would be a mod that gives either a chance for instakill (like critical sneak attack) or a mod to increase the damage. stealth gameplay: there are not enough alternate routes to reach your goal. would be cool to see places where you need to climb at the ceiling (like splinter cell), hang at corners (bridges etc) and pull enemys down when they pass you, also a shadow system would be very nice, darker places where it is harder to see you. at the moment its all more like an early test for this system, but thats ok, i just wanted to say that. the beginning with all the new movements is nice. Edited March 21, 2013 by LazerusKI Link to comment Share on other sites More sharing options...
Crominix772 Posted March 21, 2013 Share Posted March 21, 2013 Good ideas. I think the stealth system could be so much more than it currently is. I would also like to see special rewards for completing missions without alerting the entire base. I would really like to see some missions where completing them without alerting the base is a requirement for successful completion. I think it would be a welcomed challenge to finish a mission like this with a full group of people. Link to comment Share on other sites More sharing options...
Eisen Posted March 21, 2013 Share Posted March 21, 2013 yeah, stealth is not really good now and never was in this game, most bothersome issue are enemies having an incredible eyesight. i feel like stealth gameplay is an afterthought, like they never really thought about how to make it viable. stealth takedowns should be OHK, IA should at least check in your general direction once they spotted you (thats when you hear the grineers say 'uh?') and if they spot you again THEN sound the alarm or start firing, their LoS should be shorter when not alerted; and devs should check enemy placement in some stages, sometimes you have 4-5 enemies walking in a line and no alternative route to take for evasion. Link to comment Share on other sites More sharing options...
Bennyworld Posted March 21, 2013 Share Posted March 21, 2013 It really is very hard to get stealth kills - +1 for these ideas. Link to comment Share on other sites More sharing options...
FatRefrigerator Posted March 21, 2013 Share Posted March 21, 2013 so, normally i love to play the silent killer, so i have tried it a few rounds. but... at the moment its just ridiculous. even if an enemy sees you one time, without pressing the alert button, every single enemy in the level knows that you are there. also the damage of sneak attack seems to be too low, i mean...its like a charged attack with cool animation. my suggestion: make the sneak attack aviable all the time you can manage to get behind an enemy, even if they are aware of you. also either increase the damage a lot, or add something like an instakill system, if you stay behind an enemy, a bar will fill up, if it reaches maximum, the sneak attack will isntakill the enemy. another idea would be a mod that gives either a chance for instakill (like critical sneak attack) or a mod to increase the damage. stealth gameplay: there are not enough alternate routes to reach your goal. would be cool to see places where you need to climb at the ceiling (like splinter cell), hang at corners (bridges etc) and pull enemys down when they pass you, also a shadow system would be very nice, darker places where it is harder to see you. at the moment its all more like an early test for this system, but thats ok, i just wanted to say that. the beginning with all the new movements is nice. AHHHHH I LOVE EVERYTHING ABOUT THIS In addition I would like to be able to sneak attack moas, otherwise sneaking is pointless on corpus. Link to comment Share on other sites More sharing options...
MEsoJD Posted March 22, 2013 Share Posted March 22, 2013 Yeah, I've tried many times to go stealth, but as soon as an enemy notices me it's ruined. Doesn't matter if I kill him before he sets off the alarm. Link to comment Share on other sites More sharing options...
Wingzx20 Posted March 22, 2013 Share Posted March 22, 2013 I have one complaint about the current system and that is that after the stealth kill animation you are left standing. It would be easier to continue stealth after a kill if i wasn't reset to standing after every one Link to comment Share on other sites More sharing options...
FatRefrigerator Posted March 22, 2013 Share Posted March 22, 2013 I have one complaint about the current system and that is that after the stealth kill animation you are left standing. It would be easier to continue stealth after a kill if i wasn't reset to standing after every one yeah it'd be nice to go back to whatever position you were in previously and they should also increase the range you can perform them from slightly, because half the time i end up touching them and they turn around. Link to comment Share on other sites More sharing options...
LazerusKI Posted March 22, 2013 Author Share Posted March 22, 2013 it would be also interesting to have some kind of ranged stealth attack, like if you hit someone unaware from the distance, the hit will be a critical. Link to comment Share on other sites More sharing options...
modded Posted March 22, 2013 Share Posted March 22, 2013 They need to OHK and allow you to instantly return to crouching. Link to comment Share on other sites More sharing options...
Crominix772 Posted March 22, 2013 Share Posted March 22, 2013 I have one complaint about the current system and that is that after the stealth kill animation you are left standing. It would be easier to continue stealth after a kill if i wasn't reset to standing after every one I would like to see chained stealth kills; you stealth kill one guy and you can continue killing others in close proximity. (Think FarCry 3 chained takedown) This would make for a cool mod. Leveling it up allows for more kills during the chain. Link to comment Share on other sites More sharing options...
Blackchaosvortex Posted March 22, 2013 Share Posted March 22, 2013 Imo the only problem i have atm is that when they set off the alarm, the whole mission cant be played in stealth anymore. If i remember correctly DE did mention a Alert cooldown status a few ago... That would make stealth a lil bit more playable. Link to comment Share on other sites More sharing options...
shoudra Posted March 22, 2013 Share Posted March 22, 2013 I agree with the OP. I think right now they are just testing on how they would implement the system for stealth, so let's keep giving constructive feedback! Link to comment Share on other sites More sharing options...
MEsoJD Posted March 22, 2013 Share Posted March 22, 2013 (edited) So there was a quick update that seems to make stealth more practical, but it's still not there... yet. Edited March 22, 2013 by MEsoJD Link to comment Share on other sites More sharing options...
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