AndyChanglee Posted March 23, 2013 Share Posted March 23, 2013 (edited) The wiki doesn't explain much yet, but what exactly is the Puncture stat? Does armor pierce melee apply on all kinds of attacks (slide spin, regular, charge, jump, assassination)? What exactly does electric, freeze, and fire damage do? (I know the intuitive parts of freeze and electric) Does armor apply when shields are up? When multishot is 120%, does the world explode (how do you fire extra bullets more than you pull the trigger)? Does the Paris benefit from reload speed or fire speed? Edited March 23, 2013 by AndyChanglee Link to comment Share on other sites More sharing options...
KyleOne Posted March 23, 2013 Share Posted March 23, 2013 Puncture is the bullet penetrating THROUGH objects/enemies to damage enemies beyond. I believe armor only applies on health. A couple of the old closed beta guys have really great threads on these topics, so I'm going off memory here. If i find the one I'm thinking of I'll post it. Link to comment Share on other sites More sharing options...
AndyChanglee Posted March 23, 2013 Author Share Posted March 23, 2013 Thanks for the reply! I just found out that Paris benefits from firerate. Puncture is probably too situational for me since I dont have problems killing shield lancers (though I think that would be its best use) According to the guy who runs the wiki, 120% multishot means 100% for an extra bullet and 20% for 2 extra (o_o') My questions about the elements and armor pierce still stand though. Link to comment Share on other sites More sharing options...
Botskiz Posted March 23, 2013 Share Posted March 23, 2013 (edited) Electric Damage has a high chance of stunning enemies, especially Corpus robots. Fire damage may also stun enemies for a short while and deals some additional damage over time to light armored targets, so it's quite useful against Infestation. Freeze Damage slows down enemies considerably and deals additional damage to shields. Armor Piercing, as the name suggest, deals additional damage against armored targets, such as most Grineer units. Edited March 23, 2013 by Botskiz Link to comment Share on other sites More sharing options...
AndyChanglee Posted March 23, 2013 Author Share Posted March 23, 2013 Huh, I though electric did more to shields but this is great clarification ty! Link to comment Share on other sites More sharing options...
Zyfe3rX Posted March 23, 2013 Share Posted March 23, 2013 All you need. Buy LEX, get all those mods. Damage,Fire,Ice,Electricity and Fire rate mod = WIN WIN GOD !!!! Rest is upto you, reload time or something ! Punture allows you to shoot through those SHIELD GRINEERS (riot shield like thing) AP allows you to deal more damage on armored parts like corpus head and greineers Link to comment Share on other sites More sharing options...
FierceRadiance Posted March 23, 2013 Share Posted March 23, 2013 ...the old closed beta guys... AAARrrgh!! (clutches chest) I've been shot!! (-D Link to comment Share on other sites More sharing options...
CubedOobleck Posted March 23, 2013 Share Posted March 23, 2013 This is what you are looking for. https://forums.warframe.com/index.php?/topic/5812-damage-shields-mods-enemies-and-you/ Just ignore the part about damage nodes, cuz they were removed. Link to comment Share on other sites More sharing options...
AndyChanglee Posted March 23, 2013 Author Share Posted March 23, 2013 yup, thats what i'm looking for. thanks for the link! Link to comment Share on other sites More sharing options...
Question
AndyChanglee
The wiki doesn't explain much yet, but what exactly is the Puncture stat?
Does armor pierce melee apply on all kinds of attacks (slide spin, regular, charge, jump, assassination)?
What exactly does electric, freeze, and fire damage do? (I know the intuitive parts of freeze and electric)
Does armor apply when shields are up?
When multishot is 120%, does the world explode (how do you fire extra bullets more than you pull the trigger)?
Does the Paris benefit from reload speed or fire speed?
Edited by AndyChangleeLink to comment
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