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Mod Fusing - Spending More Mods Than You Have To!


Grandarex
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I've noticed this bug just now, and was wondering if you guys had the same issue:

 

[This bug is related to mod stacks]

 

When upgrading an unmaxed Mod, you can click on a stack of another Mod to fuse, type in the number, and that much will fuse into the Mod you're trying to upgrade.

 

The problem is, you can type in number much higher than it needs to max, and it will still consume that much Mod.

 

EXAMPLE:

- I have a Mod that requires 10 fusion cores to max completely.

- I have a stack of 30 fusion cores.

- I select the Mod that I want to max and press "Fusion"

- I click on the stack of 30 fusion cores

- A prompt box pops up, asking how many of the fusion cores I want to select out of 30.

- I input 20 fusion cores. 

- I press "Apply"

- 20 fusion cores are consumed. 

(10 fusion cores are essentially wasted!)

 

Please look into this, Thank you.

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  • 2 months later...

I have experienced the same problem as OP.

When fusing a mod with mod stacks it will suggest you need X amount of mods to max rank the mod (if you have enough), yet if you input a number below X the mod will still hit max rank, I get the same problem if I try Autofuse, it will suggest using more mods/cores than is necessary to max rank it and wastes materials and credits.

 

Be wary Tenno for the UI wants to rob you of your excess loot.

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