Lqmbda Posted February 16, 2014 Share Posted February 16, 2014 How is beauty queen tyl regor not a boss? Get a Soma, or any very high damage weapon, left click, extract. It's not a boss because he is purely WEAK, he gets wrecked in half a second, unlike bosses like Vor, Ruk, Krill that require to say quite a long time and to shoot right (well not for Vor, but still, you can't OS him). We'll see how it goes with the upcoming Vay Hek Link to comment Share on other sites More sharing options...
Tulzscha Posted February 17, 2014 Share Posted February 17, 2014 Moved to the proper section. Link to comment Share on other sites More sharing options...
WildcatAU Posted February 17, 2014 Share Posted February 17, 2014 Thought he was just bugged out at first, But i found his Codex entry, Seems he is like mainly based on a specific weak-spot or something? Anyone know what im on about? Link to comment Share on other sites More sharing options...
DuWryght Posted February 17, 2014 Share Posted February 17, 2014 He's super easy. I've seen players wear him out in the first stage (I've almost done it a few times). I've soloed him with a bolto, kunai, and Heat dagger. Flame dagger and poison/any hp dmg destroy this guy. He is one of the easiest bosses in the game.Bet he's broken if you get a poison proc dmg paris (prime) crit on a headshot. But that's me thinking the poison dmg proc would crit and go straight to his life. Link to comment Share on other sites More sharing options...
K_Shiro Posted February 18, 2014 Share Posted February 18, 2014 (edited) Get a Soma, or any very high damage weapon, left click, extract. It's not a boss because he is purely WEAK, he gets wrecked in half a second, unlike bosses like Vor, Ruk, Krill that require to say quite a long time and to shoot right (well not for Vor, but still, you can't OS him). We'll see how it goes with the upcoming Vay Hek Is it only me who thinks that if a boss "must have a ton of hp/some form of invulnerability" something is not exactly right with it? Bosses can be bosses for their high hp or their limited invulnerability but when every single boss is just about these, something is seriously wrong. Yes, it can be a boss without such, Tyl Regor (as brought up) mostly suffers from the simple fact that the AI doesn't react to being hit. If he would move/dodged when shot or when aimed at for a longer time (like 0.3s), would notice projectiles shot at him (like Ogris's missile) things would be gravely different. Enemies reacting like this would look legit - instead of the current mindless meatbags, either rushing you or randomly stopping in the middle of the fight to look for cover, exposing their backs to you, etc. Actually enemies seem to greatly lack the ability to sidestep - they always turn. That's no good. The Zanuka seems like a better "direction" in that matter, I also like the Stalker when he goes crazy and teleports left-and-right all over the place (even if he is harder this way and I might die). I enjoy challenges instead of patience-games where it all comes down to who can hold out longer - with players having a brain and the ability to find cover, it's kinda easy to guess the result so these are not much of a bossfight. Sgt.Nef Anyo is frequently mentioned as a very weak boss. Make him a tad visible, just slightly, and remove the icon when he is invisible. That alone might elevate his effectiveness a bit. On the other hand I believe he could be one of the most badas* bosses if his AI would be a tad better and more normal enemies would appear around him. He is a sniper, obviously his best tactic is to pick off enemies from afar/hiding. Locating him with the mission indicator being active isn't much of a hardship. It all comes down to AI. Though programming a good AI is hard but programming a slightly better AI isn't, especially if only for bosses, with their own arena's in place. I know that using randomly starting "scripted" moves dependant on the arena is the easy way out - but anything is better than all bosses being essentially the same - damage soakers. Edited February 18, 2014 by K_Shiro Link to comment Share on other sites More sharing options...
Sasquatchias Posted February 18, 2014 Share Posted February 18, 2014 Is it only me who thinks that if a boss "must have a ton of hp/some form of invulnerability" something is not exactly right with it? Bosses can be bosses for their high hp or their limited invulnerability but when every single boss is just about these, something is seriously wrong. Yes, it can be a boss without such, Tyl Regor (as brought up) mostly suffers from the simple fact that the AI doesn't react to being hit. If he would move/dodged when shot or when aimed at for a longer time (like 0.3s), would notice projectiles shot at him (like Ogris's missile) things would be gravely different. Enemies reacting like this would look legit - instead of the current mindless meatbags, either rushing you or randomly stopping in the middle of the fight to look for cover, exposing their backs to you, etc. Actually enemies seem to greatly lack the ability to sidestep - they always turn. That's no good. The Zanuka seems like a better "direction" in that matter, I also like the Stalker when he goes crazy and teleports left-and-right all over the place (even if he is harder this way and I might die). I enjoy challenges instead of patience-games where it all comes down to who can hold out longer - with players having a brain and the ability to find cover, it's kinda easy to guess the result so these are not much of a bossfight. Sgt.Nef Anyo is frequently mentioned as a very weak boss. Make him a tad visible, just slightly, and remove the icon when he is invisible. That alone might elevate his effectiveness a bit. On the other hand I believe he could be one of the most badas* bosses if his AI would be a tad better and more normal enemies would appear around him. He is a sniper, obviously his best tactic is to pick off enemies from afar/hiding. Locating him with the mission indicator being active isn't much of a hardship. It all comes down to AI. Though programming a good AI is hard but programming a slightly better AI isn't, especially if only for bosses, with their own arena's in place. I know that using randomly starting "scripted" moves dependant on the arena is the easy way out - but anything is better than all bosses being essentially the same - damage soakers. I agree 100%. Also in the Devstream 22 they mentioned a Nef Anyo rework, so hopefully he might get better A.I. Also I believe bosses like Lech Kril and Tyl Regor also suffer from not having any real gap closers. Sure Tyl Regor has a Slash Dash, yet how often does he use it? In all the fights I've had with him he uses it once every fight, and thats it. Majority of the time he just runs in a straight line right at you. And Lech Kril is so slow that he'll never hit you with his hammer due to both his swing speed and run speed. Link to comment Share on other sites More sharing options...
Liverslices Posted February 18, 2014 Share Posted February 18, 2014 So i decided to check out this boss once more at Phobos... And yup he's still the most (holding back swearing) ... He still is the MOST HORRIBLE boss in this game. Fighting him is confusing, annoying, and pretty much doesn't matter what kind of dmg you bring with you... because you are fighting a random immortal object that will freeze himself from time to time so that you can poke him a little bit. A random rant passes by... i don't even need to farm him, i just tested him once more after so long time... I feel sorry for new guys that will have to face him. Vay Hek is the worst.... After his rework there will be a new one. Lech Kril doesnt need a rework, you just have to know how to fight him. Link to comment Share on other sites More sharing options...
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