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New Warframe Idea: Leach


ukovalian
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leach is a infected battle mage with 100 health, 150 energy, 75 shields, 1.1 sprint, and 50 armour at rank 0 and can be acquired from the tenno lab

abilities:

1) morph: 25 energy cost, = polarity, 2/3/4/5 polarity cost. Leach messages into an enemy within 3/5/7/7m becoming undetectable while the host is alive, which will take 30/25/20/20 armour ignoring damage per 1/2/3/4 seconds. affected by strength (reduce damage), duration (increased time between "hits"), and range (default effect). not usable on robotics, and if detected in morphed form host will take the damage normally.

2) leeches: 50 energy cost, = polarity, 4/5/6/7 polarity cost. Leach throws 3/5/7/10 "leeches" with 30 health each in front of himself causing enemies to panic, each leech will do 10/20/30/40 damage to the host each 4/3/2/1 seconds. affected by strength (default effect), and duration (increase helth). stackable between leeches, all targets hit by a leech is will continue to panic until death of leeches or self, leeches will hone in on targets, and will heal self for 3 life every 4/3/2/1 seconds

3) death and rebirth: 75 energy cost, = polarity, 6/7/8/9 polarity cost. leach takes 25/50/75/100% of health from all nearby enemies and distributed evenly amongst all tenno within the cell until their reached 100% health (e.g. if you and a friend are damaged, when you reach 100% the rest will be given to your friend). affected by range (default effect). no corpses

4) assimilate: 100 energy cost, = polarity 10/11/12/13 cost

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leach is a infected battle mage with 100 health, 150 energy, 75 shields, 1.1 sprint, and 50 armour at rank 0 and can be acquired from the tenno lab

abilities:

1) morph: 25 energy cost, = polarity, 2/3/4/5 polarity cost. Leach messages into an enemy within 3/5/7/7m becoming undetectable while the host is alive, which will take 30/25/20/20 armour ignoring damage per 1/2/3/4 seconds. affected by strength (reduce damage), duration (increased time between "hits"), and range (default effect). not usable on robotics, and if detected in morphed form host will take the damage normally.

2) leeches: 50 energy cost, = polarity, 4/5/6/7 polarity cost. Leach throws 3/5/7/10 "leeches" with 30 health each in front of himself causing enemies to panic, each leech will do 10/20/30/40 damage to the host each 4/3/2/1 seconds. affected by strength (default effect), and duration (increase helth). stackable between leeches, all targets hit by a leech is will continue to panic until death of leeches or self, leeches will hone in on targets, and will heal self for 3 life every 4/3/2/1 seconds

3) death and rebirth: 75 energy cost, = polarity, 6/7/8/9 polarity cost. leach takes 25/50/75/100% of health from all nearby enemies and distributed evenly amongst all tenno within the cell until their reached 100% health (e.g. if you and a friend are damaged, when you reach 100% the rest will be given to your friend). affected by range (default effect). no corpses

4) assimilate: 100 energy cost, = polarity 10/11/12/13 polarity cost. leach summons roots from the ground in a 5/10/15/15m radius which turns all enemies in to mindless infected servants which are melee only by default with the 10/20/30/40% chance to be ranged fighters all health and armour of host at time of infection. affected by strength (increased chance), and range (default effect).

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Alright, I don't know if this'll help at all, but I'll try to make the abilities a little more rounded and better worded.

 

Leach, a caster frame, has the stats of 200 (450) health, 150 (250) energy, 50 (200) shields, 1.0 sprint, and 50 armor. He can be crafted in the Teeno Lab.

 

 

1) Parasite: Leach invades a targeted enemy organic unit within 3/5/7/7 meters. While inside the host, Leach deals 5%/10%/15%/20% damage per second for 1/2/3/4 seconds. Leach heals 5%/10%/15%/20% of his maximum health every second while remaining inside the host.

Range/damage/duration mods are effective.
25 Energy, 0/1/2/3 Polarity cost.

 

2) Offspring: Leach throws off  5/7/9/11 Leeches, causing an initial Panic response from all organic enemies. The leeches will then move at 15m a second toward the nearest enemy organic unit. Upon attaching to an enemy, each Leech will deal 20/40/60/80 damage per second, until either killed, or the host dies, upon which the leeches will move towards the next closest enemy organic unit. When the leeches cannot detect any more nearby organic enemies, they will return to Leach, giving 3% health and energy per leach.
Leeches last 30 seconds.
Leeches each have 150 health.
Leeches will fully heal every 5/4/3/2 seconds.

50 Energy, 4/5/6/7 Polarity cost.

3) Samsara: Leach deals 10%/30%/50%/70% damage to each enemy within 15m, and transforms 10% of the damage dealt into health which is then spread equally to each allied Teeno. Excess health will turn into energy.
75 Energy, 6/7/8/9 Polarity cost.

 

4) Mindleech: Leach spreads his powers and assumes control of enemies within 4/8/12/16m around him. Each enemy will then become melee for the duration of 15/20/25/30 seconds. When the ability ends, each enemy will take 500/600/700/800 damage.

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From what I can tell the 2nd ability looks like a better first ability magitwster if it isn't then please inform me

the first ability was suppose to be a stealth mechanism that lasted as long as the host was alive but other than that it's really good and thank you

Edited by ukovalian
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From what I can tell the 2nd ability looks like a better first ability magitwster if it isn't then please inform me

the first ability was suppose to be a stealth mechanism that lasted as long as the host was alive but other than that it's really good and thank you

1) Parasite: Leach invades a targeted enemy organic unit within 3/5/7/9 meters. While inside the host, Leach deals 4%/6%/8%/10% damage per second for 4/3/2/1 second. Leach heals 2%/3%/4%/5% of his maximum health every second while remaining inside the host.

Range/damage/duration mods are effective.

25 Energy, 0/1/2/3 Polarity cost.

Better?

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