ukovalian Posted February 12, 2014 Share Posted February 12, 2014 leach is a infected battle mage with 100 health, 150 energy, 75 shields, 1.1 sprint, and 50 armour at rank 0 and can be acquired from the tenno lab abilities: 1) morph: 25 energy cost, = polarity, 2/3/4/5 polarity cost. Leach messages into an enemy within 3/5/7/7m becoming undetectable while the host is alive, which will take 30/25/20/20 armour ignoring damage per 1/2/3/4 seconds. affected by strength (reduce damage), duration (increased time between "hits"), and range (default effect). not usable on robotics, and if detected in morphed form host will take the damage normally. 2) leeches: 50 energy cost, = polarity, 4/5/6/7 polarity cost. Leach throws 3/5/7/10 "leeches" with 30 health each in front of himself causing enemies to panic, each leech will do 10/20/30/40 damage to the host each 4/3/2/1 seconds. affected by strength (default effect), and duration (increase helth). stackable between leeches, all targets hit by a leech is will continue to panic until death of leeches or self, leeches will hone in on targets, and will heal self for 3 life every 4/3/2/1 seconds 3) death and rebirth: 75 energy cost, = polarity, 6/7/8/9 polarity cost. leach takes 25/50/75/100% of health from all nearby enemies and distributed evenly amongst all tenno within the cell until their reached 100% health (e.g. if you and a friend are damaged, when you reach 100% the rest will be given to your friend). affected by range (default effect). no corpses 4) assimilate: 100 energy cost, = polarity 10/11/12/13 cost Link to comment Share on other sites More sharing options...
Barda1 Posted February 12, 2014 Share Posted February 12, 2014 what does the 4:th skill do? Link to comment Share on other sites More sharing options...
ukovalian Posted February 12, 2014 Author Share Posted February 12, 2014 leach is a infected battle mage with 100 health, 150 energy, 75 shields, 1.1 sprint, and 50 armour at rank 0 and can be acquired from the tenno lab abilities: 1) morph: 25 energy cost, = polarity, 2/3/4/5 polarity cost. Leach messages into an enemy within 3/5/7/7m becoming undetectable while the host is alive, which will take 30/25/20/20 armour ignoring damage per 1/2/3/4 seconds. affected by strength (reduce damage), duration (increased time between "hits"), and range (default effect). not usable on robotics, and if detected in morphed form host will take the damage normally. 2) leeches: 50 energy cost, = polarity, 4/5/6/7 polarity cost. Leach throws 3/5/7/10 "leeches" with 30 health each in front of himself causing enemies to panic, each leech will do 10/20/30/40 damage to the host each 4/3/2/1 seconds. affected by strength (default effect), and duration (increase helth). stackable between leeches, all targets hit by a leech is will continue to panic until death of leeches or self, leeches will hone in on targets, and will heal self for 3 life every 4/3/2/1 seconds 3) death and rebirth: 75 energy cost, = polarity, 6/7/8/9 polarity cost. leach takes 25/50/75/100% of health from all nearby enemies and distributed evenly amongst all tenno within the cell until their reached 100% health (e.g. if you and a friend are damaged, when you reach 100% the rest will be given to your friend). affected by range (default effect). no corpses 4) assimilate: 100 energy cost, = polarity 10/11/12/13 polarity cost. leach summons roots from the ground in a 5/10/15/15m radius which turns all enemies in to mindless infected servants which are melee only by default with the 10/20/30/40% chance to be ranged fighters all health and armour of host at time of infection. affected by strength (increased chance), and range (default effect). Link to comment Share on other sites More sharing options...
ukovalian Posted February 12, 2014 Author Share Posted February 12, 2014 Sorry was posted before completed but a completed one is posted now Link to comment Share on other sites More sharing options...
Silraed Posted February 12, 2014 Share Posted February 12, 2014 You realize you could have simply edited your original thread to add in the description to Assimilate. Link to comment Share on other sites More sharing options...
ukovalian Posted February 12, 2014 Author Share Posted February 12, 2014 Just then yes Link to comment Share on other sites More sharing options...
Tulzscha Posted February 12, 2014 Share Posted February 12, 2014 Duplicate thread merged. Link to comment Share on other sites More sharing options...
ukovalian Posted February 12, 2014 Author Share Posted February 12, 2014 Thanks Link to comment Share on other sites More sharing options...
DangerDaddy Posted February 12, 2014 Share Posted February 12, 2014 Alright, I don't know if this'll help at all, but I'll try to make the abilities a little more rounded and better worded. Leach, a caster frame, has the stats of 200 (450) health, 150 (250) energy, 50 (200) shields, 1.0 sprint, and 50 armor. He can be crafted in the Teeno Lab. 1) Parasite: Leach invades a targeted enemy organic unit within 3/5/7/7 meters. While inside the host, Leach deals 5%/10%/15%/20% damage per second for 1/2/3/4 seconds. Leach heals 5%/10%/15%/20% of his maximum health every second while remaining inside the host. Range/damage/duration mods are effective.25 Energy, 0/1/2/3 Polarity cost. 2) Offspring: Leach throws off 5/7/9/11 Leeches, causing an initial Panic response from all organic enemies. The leeches will then move at 15m a second toward the nearest enemy organic unit. Upon attaching to an enemy, each Leech will deal 20/40/60/80 damage per second, until either killed, or the host dies, upon which the leeches will move towards the next closest enemy organic unit. When the leeches cannot detect any more nearby organic enemies, they will return to Leach, giving 3% health and energy per leach.Leeches last 30 seconds.Leeches each have 150 health.Leeches will fully heal every 5/4/3/2 seconds. 50 Energy, 4/5/6/7 Polarity cost. 3) Samsara: Leach deals 10%/30%/50%/70% damage to each enemy within 15m, and transforms 10% of the damage dealt into health which is then spread equally to each allied Teeno. Excess health will turn into energy.75 Energy, 6/7/8/9 Polarity cost. 4) Mindleech: Leach spreads his powers and assumes control of enemies within 4/8/12/16m around him. Each enemy will then become melee for the duration of 15/20/25/30 seconds. When the ability ends, each enemy will take 500/600/700/800 damage. Link to comment Share on other sites More sharing options...
MarioMillionsJr Posted February 12, 2014 Share Posted February 12, 2014 Assimilate seems like nekros stuffs Link to comment Share on other sites More sharing options...
ukovalian Posted February 12, 2014 Author Share Posted February 12, 2014 (edited) From what I can tell the 2nd ability looks like a better first ability magitwster if it isn't then please inform me the first ability was suppose to be a stealth mechanism that lasted as long as the host was alive but other than that it's really good and thank you Edited February 12, 2014 by ukovalian Link to comment Share on other sites More sharing options...
DangerDaddy Posted February 12, 2014 Share Posted February 12, 2014 From what I can tell the 2nd ability looks like a better first ability magitwster if it isn't then please inform me the first ability was suppose to be a stealth mechanism that lasted as long as the host was alive but other than that it's really good and thank you 1) Parasite: Leach invades a targeted enemy organic unit within 3/5/7/9 meters. While inside the host, Leach deals 4%/6%/8%/10% damage per second for 4/3/2/1 second. Leach heals 2%/3%/4%/5% of his maximum health every second while remaining inside the host. Range/damage/duration mods are effective. 25 Energy, 0/1/2/3 Polarity cost. Better? Link to comment Share on other sites More sharing options...
ukovalian Posted February 12, 2014 Author Share Posted February 12, 2014 Yes and thank you for your help Link to comment Share on other sites More sharing options...
Linus914 Posted February 12, 2014 Share Posted February 12, 2014 I like where this is going. Keep working on it please! Link to comment Share on other sites More sharing options...
LazerusKI Posted February 12, 2014 Share Posted February 12, 2014 so 1) is basically a takeover of the enemy? i like that, could be interesting for stealth-gameplay. Link to comment Share on other sites More sharing options...
ukovalian Posted February 13, 2014 Author Share Posted February 13, 2014 (edited) I can't post images for some reason, so if someone wants to draw him feel free to do so I'm thinking a stalker-esk helmet with balck and posion green as main colours Edited February 13, 2014 by ukovalian Link to comment Share on other sites More sharing options...
ukovalian Posted February 14, 2014 Author Share Posted February 14, 2014 Assimilate seems like nekros stuffs it works on the live thought not the dead Link to comment Share on other sites More sharing options...
ukovalian Posted February 17, 2014 Author Share Posted February 17, 2014 I like where this is going. Keep working on it please! This is my first hot post so I'm wondering: what do it need to do to make this viable? Link to comment Share on other sites More sharing options...
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