Boffosaurus Posted January 6, 2013 Share Posted January 6, 2013 (edited) This is almost more of a UI issue because it's only tangentially related to the animation itself- though the animation seems to be the cause, but it could be fixed through the camera. If you're aiming while crouching and move, because your character raises up slightly they end up blocking half of the screen, including the particularly important part of it which is where you're aiming. It's not a situation I find myself in often but it's very cumbersome. EDIT: This is probably closer to a bug than simple feedback. Ah well. Edited January 6, 2013 by Boffosaurus Link to comment Share on other sites More sharing options...
WallyDin Posted January 6, 2013 Share Posted January 6, 2013 I believe it's because of the objects behind you right? If you're practically touching the said object, you're blocking that little invisible camera recording the action onto your screen, so it has no choice but to stay there, while your character moves back, into the camera...Just a mix of a little imagination and explanation is all... Link to comment Share on other sites More sharing options...
Gahmah Posted January 8, 2013 Share Posted January 8, 2013 On this note it seems there's some automatic way the camera will shift over shoulders, some way to flip the shoulder you're aiming over is pretty important for a 3rd person shooter Link to comment Share on other sites More sharing options...
Ryme Posted January 8, 2013 Share Posted January 8, 2013 There is an option in the control mapping called "reverse camera" or something. That action will switch the camera over to your other shoulder. I would recommend rebinding the controls so it is easily accessible. I think it is mapped to "H" by default. Link to comment Share on other sites More sharing options...
Mak_Gohae Posted January 8, 2013 Share Posted January 8, 2013 The Loki frame has this problem if you back up into a wall. The right horn, or whatever you call it, blocks your visions and you cant see stuff near your reticule. Link to comment Share on other sites More sharing options...
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