Tulzscha Posted February 16, 2014 Share Posted February 16, 2014 Moved to the proper section. Link to comment Share on other sites More sharing options...
AscendantWyvern Posted February 16, 2014 Share Posted February 16, 2014 (edited) Giving it a bit of kick would be nice. Nothing crazy, but something that makes it feel like youre actually hitting worth the damage you dish out. As it stands, the lack of recoil takes half of the fun out of the weapon. Adding recoil will not unbalance the weapon...I mean Christ...it's not like recoil is hard to compensate for, even on the grakata. Edited February 16, 2014 by AscendantWyvern Link to comment Share on other sites More sharing options...
(NSW)Omgwtfl9lbbl Posted February 16, 2014 Share Posted February 16, 2014 One of the reasons I enjoy the Vectis is the recoil. Sounds like I'm shooting something powerful, and the recoil makes it feel like I'm shooting something powerful, too. Plus, it makes lining up the next shot as it reloads feel more satisfying. Everyone gonna feel differently about something as subjective as this, though. Link to comment Share on other sites More sharing options...
Detheroc Posted February 16, 2014 Share Posted February 16, 2014 Watch this. The AA-12 doesnt have recoil (or very little) either, pretty impressive for a fully automatic shotgun. Link to comment Share on other sites More sharing options...
Otaiken Posted February 16, 2014 Share Posted February 16, 2014 (edited) Subjective, some people might hate increased recoil. Nerfing the gun for balance is one thing, nerfing it to suit your subjective tastes is another. This weapon is already limited by firerate, no need to add recoil on top of that. Also, more recoil = more damage, is not realistic. Just like revolvers don't magically do more damage than semi automatics irl. This is all for video game mechanics sake. So don't even bring "realism" into this please. Imho in this advanced sci-fi universe I would expect frames to have enchanced targeting systems that work in tandem with the weapon and artificial muscles in the frame to pretty much nulify the recoil altogether. That we even have recoil on some guns coul be deemed just as unrealistic. Edited February 16, 2014 by LocoWithGun Link to comment Share on other sites More sharing options...
Ishki88 Posted February 16, 2014 Share Posted February 16, 2014 Welp! I guess we need to give Ogris a S@!# ton of recoil because it's a hand held rocket launcher! DE plz give it more recoil and a slower reload time...and a slower charge time DE plz make all the laser guns with a wind up time have "overheat" functionality :( I shouldn't be able to shoot over 400 pew pews without my gun overheating! Also Soma and Gorgon needs an overheat/cool down timer also! We need more realism in this game! Also Tenno don't appear to look human enough..can we please have an option to turn on pupils? Plz nerf DE...they too skrong Link to comment Share on other sites More sharing options...
-Pearl- Posted February 16, 2014 Author Share Posted February 16, 2014 Welp! I guess we need to give Ogris a S@!# ton of recoil because it's a hand held rocket launcher! DE plz give it more recoil and a slower reload time...and a slower charge time DE plz make all the laser guns with a wind up time have "overheat" functionality :( I shouldn't be able to shoot over 400 pew pews without my gun overheating! Also Soma and Gorgon needs an overheat/cool down timer also! We need more realism in this game! Also Tenno don't appear to look human enough..can we please have an option to turn on pupils? Plz nerf DE...they too skrong Man you just love being a wh0re for attention don't you? I normally ignore scum like you but damn the troll is strong with you. Stop pretending that you're worth somebody's time. Because you aren't. Subjective, some people might hate increased recoil. Nerfing the gun for balance is one thing, nerfing it to suit your subjective tastes is another. This weapon is already limited by firerate, no need to add recoil on top of that. Also, more recoil = more damage, is not realistic. Just like revolvers don't magically do more damage than semi automatics irl. This is all for video game mechanics sake. So don't even bring "realism" into this please. Imho in this advanced sci-fi universe I would expect frames to have enchanced targeting systems that work in tandem with the weapon and artificial muscles in the frame to pretty much nulify the recoil altogether. That we even have recoil on some guns coul be deemed just as unrealistic. While I agree with you on "Recoil =/= Firepower" I mainly put in the "Add a teensy bit of damage" because a lot of people would equate recoil with nerfing, which it doesn't. Compensating for recoil is as easy to do as slapping an unranked serration on a latron. Also, while I like the idea of there being enhanced targeting systems and artificial muscles, how would that explain the recoil on weapons like the Tetra and Latron? I liked the idea that was proposed earlier about a mod adding recoil. Maybe a reverse of Vile Precision that increased fire rate but increased recoil that worked even on weapons like the Dera that have no recoil at all. Link to comment Share on other sites More sharing options...
Top_Honk Posted February 16, 2014 Share Posted February 16, 2014 Subjective, some people might hate increased recoil. Nerfing the gun for balance is one thing, nerfing it to suit your subjective tastes is another. This weapon is already limited by firerate, no need to add recoil on top of that. Also, more recoil = more damage, is not realistic. Just like revolvers don't magically do more damage than semi automatics irl. This is all for video game mechanics sake. So don't even bring "realism" into this please. Imho in this advanced sci-fi universe I would expect frames to have enchanced targeting systems that work in tandem with the weapon and artificial muscles in the frame to pretty much nulify the recoil altogether. That we even have recoil on some guns coul be deemed just as unrealistic. The low firerate means the recoil doesn't make a difference in how the weapon is used, even with more recoil than it does now it'll still reset to a position that's easy to keep on target between shots. This isn't a matter of realism, it's matter of consistency, weapons like the Vulkar, Snipetron, Latron, Vasto, Magnus, Soma, Grakata, and Lex all have significant recoil per shot, with the Grinlok you should expect the weapon to have recoil something like the weapons it's similar to. Link to comment Share on other sites More sharing options...
Otaiken Posted February 17, 2014 Share Posted February 17, 2014 (edited) The low firerate means the recoil doesn't make a difference in how the weapon is used, even with more recoil than it does now it'll still reset to a position that's easy to keep on target between shots. This isn't a matter of realism, it's matter of consistency, weapons like the Vulkar, Snipetron, Latron, Vasto, Magnus, Soma, Grakata, and Lex all have significant recoil per shot, with the Grinlok you should expect the weapon to have recoil something like the weapons it's similar to. People are talking about the feel of the weapon. Though that is very subjective.. I hate recoil on some of the weapons. Even if it doesn't make a difference to performance, it's annoying. Especially Vasto with its second shot up and the shots after that in the place of the second shot. But these weapons are already in the game like that.. so fine, I don't like them so I won't use them. But adding this annoying feature to a weapon I already have and enjoy would &!$$ me off. So -1 for me. Edited February 17, 2014 by LocoWithGun Link to comment Share on other sites More sharing options...
xXSunSlayerXx Posted February 17, 2014 Share Posted February 17, 2014 Watch this. The AA-12 doesnt have recoil (or very little) either, pretty impressive for a fully automatic shotgun. your point...? Link to comment Share on other sites More sharing options...
Dalu__Ka Posted February 17, 2014 Share Posted February 17, 2014 Bind mouse1 "+fire +jump" Link to comment Share on other sites More sharing options...
KageNoShini Posted February 17, 2014 Share Posted February 17, 2014 (edited) Watch this. The AA-12 doesnt have recoil (or very little) either, pretty impressive for a fully automatic shotgun. umm, it does have recoil, it just has little to no muzzle rise. I believe there's a difference, correct me if I'm wrong, but i believe recoil is the force pushing back against the shooter, while muzzle rise(what most people assume is recoil) is exactly as the name implies, how much the muzzle of the gun rises, I mean we can also add muzzle drift, but then people get annoyed at trying to compensate for it + muzzle rise. OT: I would like it to give off a chunk kinda feel to it, if not the muzzle rise that the OP is suggesting, then have the gun interact with the warframe, like the shoulder being pushed back slightly or something, something that indicates your warframe just recieved a large amount of force. also, I would like individual round loading, but that might be asking too much. =P Edited February 17, 2014 by KageNoShini Link to comment Share on other sites More sharing options...
Demoboy Posted February 17, 2014 Share Posted February 17, 2014 (edited) Aren't there real life weapons that have little to no recoil? The winchester lever action rifle. Watch any old western movie and tell me how much recoil they seem to have. I dont see why everyone compares it to a flintlock, when its obviously a lever action rifle. Also, to address the issue of the stock, http://www.tulare.k12.ca.us/twhs/mustangs/Students/Project%20webs/WWII/assets/m1_carbines.jpg Edited February 17, 2014 by CatsofMordor Link to comment Share on other sites More sharing options...
stolenname Posted February 17, 2014 Share Posted February 17, 2014 Do not even think of touching this gun. If recoil is added, my potato and 4 formas are worthless. The recoil, or lackthereof, s what makes this weapon unique and is why I love it. Please don't ruin it for me. Link to comment Share on other sites More sharing options...
TwiceDead Posted February 17, 2014 Share Posted February 17, 2014 (edited) "It doesn't have recoil." "depls, pls add recoil." Good night everyone. Except OP. Recoil does not make a weapon stronger. But it makes a weapon feel better to use. How exciting would it be to fire an anti-materiel rifle if there was no recoil? Now if they'd only fix the sound of LEX... Then it'd be like porn. Edited February 17, 2014 by TwiceDead Link to comment Share on other sites More sharing options...
Nagisawa Posted February 17, 2014 Share Posted February 17, 2014 Are you asking for muzzle rise, or a kick back, with no loss of accuracy? The first one would be a nerf, the second would be a visual effect that did nothing but add 'atmosphere' to the weapon. Link to comment Share on other sites More sharing options...
Liverslices Posted February 18, 2014 Share Posted February 18, 2014 (edited) So, finally got the Grimlok. Was totally worth using 35 plat speeding up. But using it I have just one single gripe with it. It doesn't have recoil. When you fire it, you can SEE the shockwave. It sends enemies flying on death. Why isn't there recoil? It has great power and everything, but the recoil kinda makes it feel weak as hell. So yeah, maybe increase the power a teensy bit and add a ton of Recoil. Make it FEEL like a badarse lever-action flintlock rifle. depls, pls add recoil. Just because a rifle is powerful doesnt mean that the gun flies upward every time. Some guns actually have downward recoil due to the flash suppressors and barrels they have installed. Also the grinlok has a long barrel. That means vertical recoil is reduced compared to other guns. It still kicks, just not up. Edited February 18, 2014 by Liverslices Link to comment Share on other sites More sharing options...
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