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Sentinels Are A Magnet For Link.


Mir.
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Yep, a sentinel on trinity has a 10 second lifetime. 20 if you have regen.

The principle of Link being to reflect damage to attackers, having a sentinel nullifies the effect, therefore renders both the pet and link useless.

Please fix the skill so that it can't target sentinels.

Same problem with Smoke Screen/Invisiblity/Ghost. When the player is invisible, the sentinel becomes the target, and dies fast.

Playing stealth is actually easier without a pet, since he gets spotted/targeted when you're invisible.

Please fix, invisibility skills should affect the pet too.

Edited by Thelonious
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Sentinel should take cover behind the warframe ' -'

That would just make it take up more of the screen. I'd rather see them let go of the apron strings and fly around the room a bit.

For that matter, why can Link target allies at all? That doesn't really fit Trinity's supposed role as a support frame anyway.

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That would just make it take up more of the screen. I'd rather see them let go of the apron strings and fly around the room a bit.

For that matter, why can Link target allies at all? That doesn't really fit Trinity's supposed role as a support frame anyway.

Because if Link COULD target an Ally you'd see the new "TROLL TRINITY"... Which is basically a Trinity that links with you and jumps into explosions/fire...

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For that matter, why can Link target allies at all? That doesn't really fit Trinity's supposed role as a support frame anyway.

Cause the range is limited, which would nullify the effect when mobs are too far. You're supposed to play with a Rhino chaining Rhino Skin next to you. It was an attempt from the dev's to implement the basic trinity (yes, that's probably where the name is from) tank/healer/dps into the game. We now know how it doesn't really fit.

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Because if Link COULD target an Ally you'd see the new "TROLL TRINITY"... Which is basically a Trinity that links with you and jumps into explosions/fire...

Link can target allies. It latches onto the nearest enemy or ally, with a preference for enemies, but the sentinel is so close that it almost always targets it; that's the problem. There's a similar problem with shades using ghost; they cloak you but not themselves so they end up getting targeted by everything (and you catch the flak for it anyway).

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