Litego Posted January 6, 2013 Share Posted January 6, 2013 (edited) The character takes up way too much of the screen right now, and that is a huge problem, it makes the game feel clunky. If you for example have the camera over your right shoulder and you walk to the right, he obstructs the crosshair so you can't see where you're aiming. I suggest moving the camera higher above the player so that the crosshair never gets obstructed by your character. Preferably it should also be centered behind the character instead of over the shoulder. But if you keep the current over the shoulder camera, we should at the very least be able to toggle which shoulder it's over while sprinting. Also I wouldn't mind being able to go into a first person camera view, that would actually be ideal for me. Edited January 6, 2013 by Litego Link to comment Share on other sites More sharing options...
FanaticGamer Posted January 6, 2013 Share Posted January 6, 2013 The character takes up way too much of the screen right now, and that is a huge problem, it makes the game feel clunky. If you for example have the camera over your right shoulder and you walk to the right, he obstructs the crosshair so you can't see where you're aiming. I suggest moving the camera higher above the player so that the crosshair never gets obstructed by your character. Preferably it should also be centered behind the character instead of over the shoulder. But if you keep the current over the shoulder camera, we should at the very least be able to toggle which shoulder it's over while sprinting. Also I wouldn't mind being able to go into a first person camera view, that would actually be ideal for me. The camera as it is right now, is not ideal. If you stand behind cover and you can see an enemy, when you point crosshair and shoot, you'll often hit the cover instead of your target. Also if you're too close to your target you will miss them no matter what as well. Running and shooting backwards also often results in the bullets going anywhere but the crosshair. I haven't noticed myself, but if you change shoulderview with H, doesn't it stay at that shoulder when you sprint? Link to comment Share on other sites More sharing options...
Litego Posted January 6, 2013 Author Share Posted January 6, 2013 I haven't noticed myself, but if you change shoulderview with H, doesn't it stay at that shoulder when you sprint? It stays there yeah, but you can not change it while sprinting. Like if you have it over your left shoulder and start sprinting around a right corner, you switch camera view with H but nothing happens, you have to stop in order to change it. I've noticed the shooting at crates while behind cover and aiming at enemies, but this is just the side effect of third person shooters, they all act like that don't they? That's one reason why I prefer first person view. Link to comment Share on other sites More sharing options...
Shifted Posted January 7, 2013 Share Posted January 7, 2013 Shoulder swap should be faster too, combat is way too quick for it to be so long. Link to comment Share on other sites More sharing options...
flacmurry Posted January 7, 2013 Share Posted January 7, 2013 i for one feel that some weapons are way too zoomed in when you try to aim at enemies Link to comment Share on other sites More sharing options...
b00zy Posted January 7, 2013 Share Posted January 7, 2013 (edited) shoulder swap should switch gun hands most 3rd person shooters have not gotten this right yet, also there needs to be a FOV slider Edited January 7, 2013 by b00zy Link to comment Share on other sites More sharing options...
PaleMinerva Posted January 7, 2013 Share Posted January 7, 2013 shoulder swap should switch gun hands most 3rd person shooters have not gotten this right yet, also there needs to be a FOV slider Why should it switch gun hands? Most guns aren't even designed to be ambidextrous. The shoulder-switching is purely to gain an alternate perspective. Link to comment Share on other sites More sharing options...
b00zy Posted January 7, 2013 Share Posted January 7, 2013 Why should it switch gun hands? Most guns aren't even designed to be ambidextrous. The shoulder-switching is purely to gain an alternate perspective. because otherwise when you switch views to see more around the corner your just going to shoot the wall and that defeats the whole point of switching shoulders and as far as I have seen all the guns in this game are ambidextrous as none of them eject shell casings now do they ? Link to comment Share on other sites More sharing options...
PaleMinerva Posted January 7, 2013 Share Posted January 7, 2013 The frames are clearly not ambidextrous. They are obviously right-handed. Link to comment Share on other sites More sharing options...
b00zy Posted January 7, 2013 Share Posted January 7, 2013 (edited) The frames are clearly not ambidextrous. They are obviously right-handed. wait what ? how do you gather that ? because the option to switch gun hands is not in the game ? so your argument why they should not be able to switch hands is they don't already have the ability to switch hands ? .... also are you really arguing against a good idea that has been put into other 3rd person shooters to great success because it isn't realistic ? god forbid anything non realistic would be in warframe... give me a break Edited January 7, 2013 by b00zy Link to comment Share on other sites More sharing options...
taiiat Posted January 7, 2013 Share Posted January 7, 2013 Running and shooting backwards also often results in the bullets going anywhere but the crosshair. indeed it does, your character seems to be unable to decide which way to face when running away from the enemy. my character all the time seems to spin around to face backwards the other way from how it was to start. which totally throws off my accuracy and i waste a lot of ammo that way. Link to comment Share on other sites More sharing options...
PaleMinerva Posted January 7, 2013 Share Posted January 7, 2013 I'm just playing devil's advocate, here. You seem unusually perturbed by this. Link to comment Share on other sites More sharing options...
b00zy Posted January 7, 2013 Share Posted January 7, 2013 (edited) I'm just playing devil's advocate, here. You seem unusually perturbed by this. because your argument is quite silly I'm pretty sure space ninjas with magical powers that kill thousands of beings without taking a scratch could deal with switching gun hands but what do I know I didn't realise we were playing a military simulation here you sir have bested me on the plain of logic and wit I bid you a good day Edited January 7, 2013 by b00zy Link to comment Share on other sites More sharing options...
PaleMinerva Posted January 7, 2013 Share Posted January 7, 2013 I'm glad it's over. Link to comment Share on other sites More sharing options...
Litego Posted January 8, 2013 Author Share Posted January 8, 2013 I agree, a FoV slider would be good. And gun hand switching is also a great idea. Gameplay > Reality every single time. Same as Gamplay > Graphics every single time. In fact Gameplay > Everything. Link to comment Share on other sites More sharing options...
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