MrPigman Posted March 8, 2014 Share Posted March 8, 2014 (edited) ive had some ideas for some mods for some time now i think its time i shared them! Warframe mod [uncommon] Final Breath: Upon being downed your warframe does a slam attack similar to a jump attack polarity: V 5 ranks capacity base: 4 leveling this mod increases the damage. (damage is also based on melee weapon damage) 0: 10+(melee damage), 1:50+(melee damage), 2: 100+(melee damage), 3: 150+(melee damage), 4: 200+(melee damage), 5: 250+(melee damage) Melee Mod [rare] Redemption: Your melee weapon deals more damage based on your % hp remaining. Polarity: V 5 ranks capacity base: 6 Leveling this mod increases the damage bonus. 0: .5% per missing 1%, 1: 1% per missing 1%, 2: 2% per missing 1%, 3: 3% per missing 1%, 4: 4% per missing 1%, 5: 5% per missing 1% Warframe mod [rare] Power Up: all damage output is increased when your shield is a 100% Polarity: V 3 ranks Capacity base: 6 leveling this mod increases the damage bonus 0: 25% bonus, 1: 50% bonus, 2: 75% bonus, 3: 100% bonus warframe mod [rare] Undying: gain bonus armor based on missing health. Polarity: D 5 ranks capacity base: 6 Leveling this mod increases armor bonus 0: 1 per missing 1%, 1: 2 per missing 1%, 2: 3 per missing 1%, 3: 4 per missing 1%, 4: 5 per missing 1%, 5: 6 per missing 1% melee mod [rare] Blood Thirsty: gain health off of damage you deal with melees polarity: - 5 ranks capacity base: 4 Leveling this increases hp gain: 0:5% life steal, 1: 10% life steal, 2: 20% life steal, 3: 30% life steal, 4: 40% life steal, 5: 50% lifesteal Rifle Mod [uncommon] Urgency: Reload speed increased based on missing health Polarity: - 3 ranks capacity base: 2 Leveling this will further increase reload speed bonus 0: .5% faster per missing 1%, 1: 1% faster per missing 1%, 2: 1.5% faster per missing 1%, 3: 2% faster per missing 1% Pistol mod [uncommon] Panic: reload speed increased based on missing health Polarity: - 3 ranks capacity base: 2 Leveling this will further increase reload speed bonus 0: .5% faster per missing 1%, 1: 1% faster per missing 1%, 2: 1.5% faster per missing 1%, 3: 2% faster per missing 1% rifle mod [rare] Reload Nova: reloading will cause a nova that deals damage based on weapon damage type Polarity: V 3 ranks capacity base 6 Leveling this mod will increase nova damage 0: 50 damage, 1: 100 damage, 2: 200 damage, 3: 400 damage Sentinel mod [rare] Protectorate: When your shield is depleted your sentinel will make a shield around you that can absorb damage. Polarity: D 6 ranks capacity base 4 leveling this increases absorbed damage 0: absorbs 100, 1: absorbs 200, 2: absorbs 300, 3: absorbs 400, 4: absorbs 500, 5: absorbs 600, 6: absorbs 700 Edited March 8, 2014 by MrPigman Link to comment Share on other sites More sharing options...
LOKIME Posted March 8, 2014 Share Posted March 8, 2014 they're all good, but they would be a little OP i guess... Link to comment Share on other sites More sharing options...
MrPigman Posted March 8, 2014 Author Share Posted March 8, 2014 they're all good, but they would be a little OP i guess... well as far as balancing thats not really my job lol. cant sit here and test stuff out, but yea some are probably op. Link to comment Share on other sites More sharing options...
-Trinity Posted March 8, 2014 Share Posted March 8, 2014 meh. Link to comment Share on other sites More sharing options...
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