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Situational Mods


MrPigman
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ive had some ideas for some mods for some time now i think its time i shared them!

 

Warframe mod [uncommon]

Final Breath: Upon being downed your warframe does a slam attack similar to a jump attack

polarity: V

5 ranks

capacity base: 4

leveling this mod increases the damage. (damage is also based on melee weapon damage)

0: 10+(melee damage), 1:50+(melee damage), 2: 100+(melee damage), 3: 150+(melee damage), 4: 200+(melee damage), 5: 250+(melee damage)

 

Melee Mod [rare]

Redemption: Your melee weapon deals more damage based on your % hp remaining.

Polarity: V

5 ranks

capacity base: 6

Leveling this mod increases the damage bonus.

0: .5% per missing 1%, 1: 1% per missing 1%, 2: 2% per missing 1%, 3: 3% per missing 1%, 4: 4% per missing 1%, 5: 5% per missing 1%

 

Warframe mod [rare]

Power Up: all damage output is increased when your shield is a 100%

Polarity: V

3 ranks

Capacity base: 6

leveling this mod increases the damage bonus

0: 25% bonus, 1: 50% bonus, 2: 75% bonus, 3: 100% bonus

 

warframe mod [rare]

Undying: gain bonus armor based on missing health.

Polarity: D

5 ranks

capacity base: 6

Leveling this mod increases armor bonus

0: 1 per missing 1%, 1: 2 per missing 1%, 2: 3 per missing 1%, 3: 4 per missing 1%, 4: 5 per missing 1%, 5: 6 per missing 1%

 

melee mod [rare]

Blood Thirsty: gain health off of damage you deal with melees

polarity: -

5 ranks

capacity base: 4

Leveling this increases hp gain:

0:5% life steal, 1: 10% life steal, 2: 20% life steal, 3: 30% life steal, 4: 40% life steal, 5: 50% lifesteal

 

Rifle Mod [uncommon]

Urgency: Reload speed increased based on missing health

Polarity: -

3 ranks

capacity base: 2

Leveling this will further increase reload speed bonus

0: .5% faster per missing 1%, 1: 1% faster per missing 1%, 2: 1.5% faster per missing 1%, 3: 2% faster per missing 1%

 

Pistol mod [uncommon]

Panic: reload speed increased based on missing health 

Polarity: -

3 ranks

capacity base: 2

Leveling this will further increase reload speed bonus

0: .5% faster per missing 1%, 1: 1% faster per missing 1%, 2: 1.5% faster per missing 1%, 3: 2% faster per missing 1%

 

rifle mod [rare]

Reload Nova: reloading will cause a nova that deals damage based on weapon damage type

Polarity: V

3 ranks

capacity base 6

Leveling this mod will increase nova damage

0: 50 damage, 1: 100 damage, 2: 200 damage, 3: 400 damage

 

Sentinel mod [rare]

Protectorate: When your shield is depleted your sentinel will make a shield around you that can absorb damage.

Polarity: D

6 ranks

capacity base 4

leveling this increases absorbed damage

0: absorbs 100, 1: absorbs 200, 2: absorbs 300, 3: absorbs 400, 4: absorbs 500, 5: absorbs 600, 6: absorbs 700

Edited by MrPigman
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