BloodKitten Posted March 10, 2014 Share Posted March 10, 2014 (edited) it could also fit to animation feedback. zephyr in agile stance is nice, but, first shot with penta will be seginficly lower then when she stand and aim, often end up shoot railing and it bounch back next to me, rather then shoot over the railing like with most other frames. is it something that can be fixed without effecting warframe animation? maybe for launchers there invisible gun point that always at a set hight? Edited March 10, 2014 by BloodHungryKitten Link to comment Share on other sites More sharing options...
JohnProdman Posted March 10, 2014 Share Posted March 10, 2014 (edited) Unless you want the penta to appear out of thin air above her head, no. Just move before firing if it bothers you that badly. At no point in time should you be standing still in a game in which movement is your number one defense, anyways. Edited March 10, 2014 by Dominus_Tenno Link to comment Share on other sites More sharing options...
VKhaun Posted March 10, 2014 Share Posted March 10, 2014 (edited) Pistols used to do this and it was fixed I think. I haven't seen my Lato shoot the ground in a long time. The gun should snap to the proper animation when the shot goes off, not fire the shot at a bad angle. I hope they fix it. +1, thanks for reporting. Edited March 10, 2014 by VKhaun Link to comment Share on other sites More sharing options...
suadumpy Posted March 10, 2014 Share Posted March 10, 2014 Unless you want the penta to appear out of thin air above her head, no. Just move before firing if it bothers you that badly. At no point in time should you be standing still in a game in which movement is your number one defense, anyways. Band-aid fixes are always a no-no. Link to comment Share on other sites More sharing options...
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