spysweeper242 Posted March 12, 2014 Share Posted March 12, 2014 So, I was inspired by New Hek, New Ruk, The G3, and Lech Krill. They all are in a high command, have excellent combat/appearance style and awesome gameplay, but what if we can make this into one sort of heavy unit, hmmmm? Statistics: Health: 850 Armor: 40 Appearance: Non-Appearing items: Has a grineer flag on fanny pack, as tall as Lech Krill, and has smoke emitting from his pack, and wields manticore Rough image Concept: Voice acting: Sounds like a much, much deeper version of U12 Tyl Regor [No transmission since it is not a boss] Weapons: A manticore [same coloring as suit though] Abilities: Bunker: Summons a row of lancer shields which are placed down, creating cover for allies Death swing: Comes toward the target attempting to hit it with a X000 damage strike. Fall back: Orders his troops to retreat and take cover Attack: Orders his troops to attack He/She is invincible, the only way to damage him directly, is too shoot off his helmet, revealing a Vay Hek like face un-immune to damage. Damage weaknesses: Fire +++ Viral ++ Blast- Radiation -- Drops: Expel corpus Heavy impact Rage Iron skin Rare fusion core Rare material of planet Feedback plzzzzzz It is really appreciated! Link to comment Share on other sites More sharing options...
Grimgrip Posted March 12, 2014 Share Posted March 12, 2014 Too much black. Didn't read the rest of the post. Link to comment Share on other sites More sharing options...
spysweeper242 Posted March 12, 2014 Author Share Posted March 12, 2014 ^Noted, will be lighter s soon as I edit it k thxs Link to comment Share on other sites More sharing options...
koolen Posted March 12, 2014 Share Posted March 12, 2014 I like the idea of a heavy melee Link to comment Share on other sites More sharing options...
spysweeper242 Posted March 12, 2014 Author Share Posted March 12, 2014 ^thxs Link to comment Share on other sites More sharing options...
EntityOmega Posted March 12, 2014 Share Posted March 12, 2014 Interesting idea, would be different to have an enemy actually able to control other troops in an organized manner. Link to comment Share on other sites More sharing options...
Oxin Posted March 12, 2014 Share Posted March 12, 2014 Hmm interesting Link to comment Share on other sites More sharing options...
spysweeper242 Posted March 12, 2014 Author Share Posted March 12, 2014 Really? Link to comment Share on other sites More sharing options...
DangerDaddy Posted March 12, 2014 Share Posted March 12, 2014 get rid of the control aspect, and the invincibility. The invincibility makes him more annoying than enjoyable as an enemy, no one wants to HAVE to target 1 part of the enemy to kill him (note the corpus where their heads were basically immune; got fixed because of complaints) Other than that, yeah it's a bit to dark and sounds a bit to strong, X000 is a REALLY high number, especially for the weaker frames like Ember. And of course the Bunker ability kind of has to go. If he's keeping it make one of his hands covered in the shield and he holds it in front of himself or something. Link to comment Share on other sites More sharing options...
spysweeper242 Posted March 13, 2014 Author Share Posted March 13, 2014 1) Fine, but you can take chips of his armor off to do more damage, 2) Only appears level 25+/ It makes a row of temporary Shields/ fine X00 / Already noted :D Link to comment Share on other sites More sharing options...
Cpl_Facehugger Posted March 13, 2014 Share Posted March 13, 2014 Health: 850 Armor: 40 That's an awful small amount of armor for what looks like a heavily armored enemy, visually. I mean, if he's going to use Lech Kril's model, he should have more armor than a lancer, you know? I'm also not entirely sure on the 'only take damage on headshots' thing. You don't want to punish players who don't have the twitch reflexes to nail a weaving and bobbing grineer head. Possibly make it so he takes reduced damage on anywhere but the head. Alternatively, make it so you can shoot off his armor to expose vulnerable cloned flesh underneath. I know the mutons in the XCOM shooter worked like that and it was actually fairly interesting. Link to comment Share on other sites More sharing options...
spysweeper242 Posted March 13, 2014 Author Share Posted March 13, 2014 1)Take more chips off armor to damage him more then usual, no longer mandatory/ 2)You brought this upon yourself: 100000 ARMOR!!! [nahhh just 200] Link to comment Share on other sites More sharing options...
spysweeper242 Posted March 13, 2014 Author Share Posted March 13, 2014 Made it lighter to my full extent. Link to comment Share on other sites More sharing options...
DangerDaddy Posted March 13, 2014 Share Posted March 13, 2014 still looks pretty damn black, maybe change the lighting, that's likely the issue. Hows this sound?Level 25 base850 health 600 armor (prechip)10 armor (chipped). 300 damage per swing (2 seconds between swing?) hit causes stagger effect/knock back/knock down. Has the ability to create grineer shield-wall, throw his manticore in a loop similar to Lech Krill, charge, and stomp (like all heavy grineer) Link to comment Share on other sites More sharing options...
spysweeper242 Posted March 13, 2014 Author Share Posted March 13, 2014 ^I no longer have access to state of the art systems, but it basically is a dark green orange-red energy Krill with no weird ponytail thing at the end. Yes,Yes and yes :D Link to comment Share on other sites More sharing options...
DangerDaddy Posted March 13, 2014 Share Posted March 13, 2014 I'll assume you like the numbers I input above. You could probably make a description of the movement, or abilities. Link to comment Share on other sites More sharing options...
spysweeper242 Posted March 13, 2014 Author Share Posted March 13, 2014 ^K, here goes nuthin... Mobility: Requires kinetic energy [Also known as juicing] to reach a speed equivalent to nova's. Also, will jump extremely high if you are on the high ground, doing the shockwave power New Abilities: Shockwave: Jumps high, landing with a shockwave by fist Weapon swap: Switches his weapons, the only difference is the elemental : Amphis=Electricity Manticore= Fire Sacrifice: Grabs a close ally and drains them of there life, then becoming a pile of dust, gaining X health Old ability description revamps: Bunker: Places a row of X stationary shields for cover for himself and allies, also allowing troops to pick up there own shield and take charge Fall back: Orders his troops to fall back, assuming what appears to be guerilla tactics. Attack: Shouts a grineer war-chant, rallying his allies to attack enemies head on. Death swing: Runs toward an enemy trying to damage it with his hammer, will get stuck on wall and/or [if hits danger environment] inflicts the respective status effect on self. Link to comment Share on other sites More sharing options...
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