Veridantus Posted March 20, 2014 Share Posted March 20, 2014 (edited) I don't think we're talking about the same endgame here... ^this Ever tried a whole hour of survival? Once your enemy reach lvl 60+, you'll understand. Edit: A whole hour of survival in T3 Void or Tier 3 (lvl 30+ enemies) Defence/Survival till wave 50/60 min. Edited March 20, 2014 by Veridantus Link to comment Share on other sites More sharing options...
Dochi. Posted March 20, 2014 Share Posted March 20, 2014 (edited) please explain For starters, how about Nightmare mode on Ceres or Pluto? Grineer survival past 1 hour? wave 50+ Defense? Ever fought a level 60+ Napalm Leader version? Trust me, finishing the entire Solar Systems is very far from endgame. Edited March 20, 2014 by juel2910 Link to comment Share on other sites More sharing options...
BrotherIcarus Posted March 20, 2014 Share Posted March 20, 2014 I've gotten to end game, with rhino, nova and excalibur, and it just seems like I'm churning through the same stuff Ye that is not endgame, there currently is no endgame it is just harder content but nothing new. Link to comment Share on other sites More sharing options...
ukovalian Posted March 20, 2014 Author Share Posted March 20, 2014 For starters, how about Nightmare mode on Ceres or Pluto? Grineer survival past 1 hour? wave 50+ Defense? Ever fought a level 60+ Napalm Leader version? Nightmare done40 minutes solo got bored and left 45 waves solo same reason Three times they where anoying Link to comment Share on other sites More sharing options...
Veridantus Posted March 20, 2014 Share Posted March 20, 2014 Nightmare done 40 minutes solo got bored and left 45 waves solo same reason Three times they where anoying I find it hard to believe you went through 40 minutes solo on Tier 3 survival & still think shields are OP, even on 30 minutes mark the mob tear through your shield within a few seconds even with Iron skin. Link to comment Share on other sites More sharing options...
ukovalian Posted March 20, 2014 Author Share Posted March 20, 2014 I will admit it was spaming iron skin alot and running around looking for energy Link to comment Share on other sites More sharing options...
TonyFoot Posted March 20, 2014 Share Posted March 20, 2014 Yeah, that would be your rhino. He's a little broken atm. His balance is nice, but because he's so well crafted, the rest of the frames (or more than half at least) look almost lackluster. (everyone was worried that giving iron skin health would make him useless....HA!) The shields are fine. True endgame is still in development. Link to comment Share on other sites More sharing options...
Veridantus Posted March 21, 2014 Share Posted March 21, 2014 I will admit it was spaming iron skin alot and running around looking for energy then maybe you should stop playing the survivalist aka Rhino before you start shouting shields are op. The shields are fine as it is, most other frames with no defense skills like Iron Skin/Turbulence/Invis have a hard time getting past lvl 45+ enemies. Link to comment Share on other sites More sharing options...
St0l3n_ID Posted March 21, 2014 Share Posted March 21, 2014 Rhino is not the problem, its fleeting expertice, half the energy efficency on fleeting expertice and most of the spam builds (on other frames as well) will be balanced again. Shields lost a lot of importance since grineer deal heavy loads (aka. S#&$loads) of bleeding damage. Therefore think the shield mechanic is still viable as is. Link to comment Share on other sites More sharing options...
ukovalian Posted March 21, 2014 Author Share Posted March 21, 2014 (edited) It's just I feel like rhino isn't as tanky as they state him to be and that he still has the charge till shields fail take cover while they recharge then repeat technique. And I guess that's what's really buging me is that tank frames just have more survivability if their shields fail in battle Edited March 21, 2014 by ukovalian Link to comment Share on other sites More sharing options...
AuroraSonicBoom Posted March 21, 2014 Share Posted March 21, 2014 Well, it nerfs our combat effectiveness, which I'm always a fan of when we're talking about warframe balance. Would kinda go hand in hand with some other idea I had, but that's not the subject of the thread. I'd be happy to see this kind of change. Link to comment Share on other sites More sharing options...
ukovalian Posted March 21, 2014 Author Share Posted March 21, 2014 Better? Link to comment Share on other sites More sharing options...
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