JBS_1 Posted March 22, 2014 Share Posted March 22, 2014 Why is there such a lack of defense polarity mods for weapons? The complete list is: Cryo Rounds/Chilling Grasp/Deep Freeze/North Wind (which, since Damage 2.0 removed 100% slow on cold, probably should be moved to tactic with the rest of the elemental mods)Rifle Aptitude/Shotgun Savvy/Sure Shot/Melee Prowess (really bad currently at their 15% level and aren't worth considering) Hammer Shot (rifle exclusive, nightmare mod) Tainted Shell (shotgun exclusive, corrupted mod) ...and that's it. Pistols and melee have only two choices, while shotguns and rifles get three due to a special rare. I really think other mod types should be considered to be moved. Personally, I think any of the following might fit: Noise Reduction mods Puncture mods Ammo Mutation mods Recoil Reduction mods Link to comment Share on other sites More sharing options...
Casardis Posted March 22, 2014 Share Posted March 22, 2014 Yeah it's pretty much all "Vs" at this point. Variety in that needs to be checked I believe. Link to comment Share on other sites More sharing options...
BrotherIcarus Posted March 22, 2014 Share Posted March 22, 2014 It is a hang over from damage 1.0 were the ice proc was literally the best thing in the world and was powerful enough to be all that was needed in the defensive polarity. It needs to be looked at to be honest. Link to comment Share on other sites More sharing options...
Regar Posted March 22, 2014 Share Posted March 22, 2014 what stops DE from changing some weird issue with mod polarities is probably the fear of the 10.000 complaints about "my 6 formad weapon loadout got screwed with this update, give me back my money" ... or stuff like that u.ù anyway, this is something that the comunity likes to speculate about and then forget, we should try to make this problem a little more visible to the developpers Link to comment Share on other sites More sharing options...
Confidence Posted March 22, 2014 Share Posted March 22, 2014 I preferred the original elemental damage system where there was no "chance" required.. every shot froze them, burnt and electrified them..now you hope it happens once in a while. not cool. Link to comment Share on other sites More sharing options...
(PSN)natek_morzy Posted March 22, 2014 Share Posted March 22, 2014 Yes it is very annoying. Especially when I get a weapon that comes with a D polarity (AH EM, FANG PRIME!) Link to comment Share on other sites More sharing options...
JBS_1 Posted March 22, 2014 Author Share Posted March 22, 2014 (edited) what stops DE from changing some weird issue with mod polarities is probably the fear of the 10.000 complaints about "my 6 formad weapon loadout got screwed with this update, give me back my money" ... or stuff like that u.ù I could definitely see that making them hesitant. But the way I see it is that people who bought forma back when it was still hard to get aren't getting a refund even though Forma BPs are super easy to get now, so why should anybody get a refund when mods get shuffled around? I preferred the original elemental damage system where there was no "chance" required.. every shot froze them, burnt and electrified them..now you hope it happens once in a while. not cool. Cold would go back to being very powerful, but reverting to Damage 1.0 doesn't fix the problem of lack of choice in this polarity type. Edited March 22, 2014 by JBS_1 Link to comment Share on other sites More sharing options...
Zephyric_Reaper Posted March 22, 2014 Share Posted March 22, 2014 People don't like V's anymore, they want D's nowadays. OT: This has been an issue since forever so.... you can only hope that SOMEDAY.... Link to comment Share on other sites More sharing options...
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