Cynical_Goblin Posted March 24, 2014 Share Posted March 24, 2014 (edited) When placing team ammo/health restores at various locations, I thought of the potential of consumables during missions such as defence, assassination, and survival. I came up with several ideas- - Moddable auto-turrets (lasts until an enemy unit kills it- 400 shields, 200 health, 1= max number per person at a time) - Various totem-like equipment (ammo, health, shield, energy gen totems, armour, health ,damage, shield increase, lasts until an enemy kills it (100 shields, 50 health, max 1 per person) - Landmines (do not necessarily deal an extreme amount of damage, but have several types- reveal enemy, proc explosive on enemy, proc toxin on enemy, etc, no limit per player, but run out of juice after they explode once) - Repair-kit (regens a dead sentinel) - Large restore/bonus kits If you like my idea, rate it up!<3 Edited March 24, 2014 by Cynical_Goblin Link to comment Share on other sites More sharing options...
Sunfaiz Posted March 24, 2014 Share Posted March 24, 2014 rated up !! +1 Link to comment Share on other sites More sharing options...
Deidaku Posted March 24, 2014 Share Posted March 24, 2014 I like this a lot. consumables other than energy restore aren't really worthwhile. This could be interesting for New earth players who struggle to beat interception. +1 OP Link to comment Share on other sites More sharing options...
Egg_Chen Posted March 24, 2014 Share Posted March 24, 2014 Tenno Arc Traps. Link to comment Share on other sites More sharing options...
Cemges Posted March 24, 2014 Share Posted March 24, 2014 Rpgs has stuff like need for constant hp and mana supply. Warframe isnt that kinda gem. Arc traps and radars sound good though, why didnt we have it in first place Link to comment Share on other sites More sharing options...
Wallace24 Posted March 24, 2014 Share Posted March 24, 2014 status mines would be sweet. dunno how totems or turrets would fit into lore, but if it could be done, those would be fun to have as well. unless the sentinel regen ones are pretty expensive, I think the regen mod itself is fine for that. if you can spam regenerate your sentinel, what would be the point of it dying? though most of these sound like they should be fairly expensive definitely love the status mines. then again, we have castanas already. and enemy sense/radar. but it would be great if those didn't take up a weapon or mod slot Link to comment Share on other sites More sharing options...
Angius Posted March 24, 2014 Share Posted March 24, 2014 1. Slap those near the pod and go door heroing or afking, yeah. 2. Totems increasing energy regen/health regen/shield capacity would be nice. 3. Also a nice idea. But I can already see door heroes putting those in every choke point. "What? I am near the pod!" 4. We need it, and we need it bad. Well, maybe with restriction 1-3 uses per mission. 5. Yeah, I was always wondering. We have Restores, Medium Restores, where are Large Restores? Link to comment Share on other sites More sharing options...
Cynical_Goblin Posted March 24, 2014 Author Share Posted March 24, 2014 1. Slap those near the pod and go door heroing or afking, yeah. 2. Totems increasing energy regen/health regen/shield capacity would be nice. 3. Also a nice idea. But I can already see door heroes putting those in every choke point. "What? I am near the pod!" 4. We need it, and we need it bad. Well, maybe with restriction 1-3 uses per mission. 5. Yeah, I was always wondering. We have Restores, Medium Restores, where are Large Restores? For your auto-turret comment, they couldn't last more that a few minutes on their own due to 7 enemies coming up through the choke point and demolishing them. :3 Link to comment Share on other sites More sharing options...
Angius Posted March 24, 2014 Share Posted March 24, 2014 For your auto-turret comment, they couldn't last more that a few minutes on their own due to 7 enemies coming up through the choke point and demolishing them. :3 Minute-long shield Volt build. Decoy, Molt, putting the turrets in strategical points and concentrating enemy fire at yourselves... Link to comment Share on other sites More sharing options...
Cynical_Goblin Posted March 24, 2014 Author Share Posted March 24, 2014 Minute-long shield Volt build. Decoy, Molt, putting the turrets in strategical points and concentrating enemy fire at yourselves... That's not putting them up and going afk doe :p Link to comment Share on other sites More sharing options...
N7Shepard Posted March 25, 2014 Share Posted March 25, 2014 I like it. +1 pls DE Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now