immolator1001 Posted March 26, 2014 Share Posted March 26, 2014 So I've noticed this while playing solo, but often Helios will start scanning a target only to kill them with its deconstructor before it can finish scanning. I think the best solution would be to make the scanning process faster (probably faster with each rank) Or make it so it doesn't attack while scanning. Link to comment Share on other sites More sharing options...
BrotherIcarus Posted March 26, 2014 Share Posted March 26, 2014 You can stop this by moving the attack precept to a slot after the scanner precept. Link to comment Share on other sites More sharing options...
immolator1001 Posted March 26, 2014 Author Share Posted March 26, 2014 Oh ya forgot the slots matter with sentinels! thanks! Link to comment Share on other sites More sharing options...
Stormandreas Posted March 26, 2014 Share Posted March 26, 2014 It doesn't matter on Helios (and I've never seen it matter).Helios takes 3 times longer than it takes for you to take out the scanner, scan, put it away and then kill the enemy. Its a useless sentinel with a weak weapon that doesn't gain damage from charge or normal melee damage (only impact boosting).It's a useless sentinel, and only good for mastery. Link to comment Share on other sites More sharing options...
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