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Proper Weapon Tiering


Davoodoo
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Basically a concept tree that will show how tier system could work in warframe.

 

 

t0                                                                         mk1 braton

                     assault rifle line                            semi auto rifle line                                           shotgun line

t1    mk2  braton                                                  mk1 latron                                                     mk1 strun

t2    mk3 braton                     tetra1.0                  mk2 latron                                     mk2 strun                           mk1 boar

t3    mk4 braton | karak v1   tetra2.0 | dera 1.0    mk3 latron | grinlok v1                  mk3 strun                     mk2 boar | sobek v1

t3.5 braton vandal  

t4    mk5 braton | karak v2   tetra 3.0 | dera 2.0   mk4 latron | grinlok v2                   mk4 strun                     mk3 boar | sobek v2

t5 braton prime | karak v0    tetra 9.9 | dera 9.9  latron prime | grinlok v0                 strun prime                  boar prime | sobek v0

 

Basically t5 names suggest that this is god tier and nothing better is there to get.

Each tier is increase in some stats without sacrificing any.so braton prime will be better than mk1 in every aspect including clip size and accuracy.

This should keep feel of each and every weapon in game while giving you increased power progression.

Exclusives are being kept as x.5 tier and have increased power compared to lower tiers but less power compared to higher tiers.

These weapons doesnt even need different skins, just paint a big v1 or v2 on side of it and call it a job.

Weapons of each respective tier should all be sidegrades to each other.

 

Ofc i havent included all weapons and im having some problems with niche weapon placing(maybe they should get their own line?)

Edited by Davoodoo
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It would have made much more sense with the old Mod 1.0 system, but right now the Tier is defined by the modules (and polarities) you installed. High rank mods = High rank weapon, as far as I know.

Edited by Krotalon
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This needs proper mastery allocation.  Mastery 2.0(*if there will be one). 

Some tiering needs to happen but not many will agree. Having 100+ weapons is impossible to balance.

Its doable but will need work, the more unbalanced weapons will de add the more work it will require, balance at lowest tier and then start increasing stats as tier increases.

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