WhiteCopain Posted April 11, 2014 Share Posted April 11, 2014 So... I recently got a Twin sword stance mod, and while the combo I got with it is pretty neat.... I only got that? Why does the combo sheet say I've got a bunch of new attacks or imply that the already existing ones would be different when they're not? When I slide and press E, it's the same attack as before. When I do a jump attack, it's just like before. When I wall run and attack, it's the same as before. I don't need it to be super different or whatever, but why is it that it's basically implied that it'll be a different attack? Why not just make a basic sheet of our melee attacks and then say "Your stance mod unlocks this attack for you!" It just doesn't make sense.. Link to comment Share on other sites More sharing options...
PrimalMayhem Posted April 11, 2014 Share Posted April 11, 2014 Yeah a LOT of the stances contain very little me combos, and I feel like they're a little lazy. But Uve heard that sine like the polearm one and crimson dervish are decent. Link to comment Share on other sites More sharing options...
WoodHaven Posted April 11, 2014 Share Posted April 11, 2014 I quite enjoy the Stalking Fan and Crushing Ruin. Crushing Ruin feels like it was made specifically for Jat Kittag :3 but I agree some of them feel lack-luster in animation. I'm personally hoping they'll release more combos over the course of time. Link to comment Share on other sites More sharing options...
7grims Posted April 11, 2014 Share Posted April 11, 2014 Your post makes allot of sense, DE made this tread exactly for feedback: https://forums.warframe.com/index.php?/topic/209322-melee-20-feedback-megathread-with-template/ use it. Link to comment Share on other sites More sharing options...
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