Jump to content
Dante Unbound: Share Bug Reports and Feedback Here! ×

So About... Stances And The "combos"


WhiteCopain
 Share

Recommended Posts

So... I recently got a Twin sword stance mod, and while the combo I got with it is pretty neat.... I only got that?

 

 

Why does the combo sheet say I've got a bunch of new attacks or imply that the already existing ones would be different when they're not? When I slide and press E, it's the same attack as before. When I do a jump attack, it's just like before. When I wall run and attack, it's the same as before.

 

 

I don't need it to be super different or whatever, but why is it that it's basically implied that it'll be a different attack? Why not just make a basic sheet of our melee attacks and then say "Your stance mod unlocks this attack for you!" It just doesn't make sense..

Link to comment
Share on other sites

I quite enjoy the Stalking Fan and Crushing Ruin.  Crushing Ruin feels like it was made specifically for Jat Kittag :3 but I agree some of them feel lack-luster in animation.  I'm personally hoping they'll release more combos over the course of time.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...