ZWarhammer Posted April 16, 2014 Share Posted April 16, 2014 Hello. What is this topic about ? -The solar rails are borked. Why is this the case ? - Because of the way they are designed. What do you need to know ? - The 0% tax clans are also the problem behind this. How to fix this ? - Simple, set a minimum tax requirement the clans have to use that pays for at least 75% of the damage the rail takes after conflict. Allow conflicts to occur only once a week and make them last 24/48 hours max. THIS IS ALL YOU NEED TO KNOW. Link to comment Share on other sites More sharing options...
DiBBz Posted April 16, 2014 Share Posted April 16, 2014 Hello. What is this topic about ? -The solar rails are borked. Why is this the case ? - Because of the way they are designed. What do you need to know ? - The 0% tax clans are also the problem behind this. How to fix this ? - Simple, set a minimum tax requirement the clans have to use that pays for at least 75% of the damage the rail takes after conflict. Allow conflicts to occur only once a week and make them last 24/48 hours max. THIS IS ALL YOU NEED TO KNOW. lol that will only make things worse , also "Allow conflicts to occur only once a week and make them last 24/48 hours max." LMFAO m8 they are wanting alliances to keep at it and have fun with conflicts not have alliances starve and wait an entire week only to find 1 will lose and 1 will win and have to wait another week to capture another point its fine where it is now you get X amount of time after you win the conflict and you have 24 hours until the enemy rail is deployed , you can still do the missions while they are deploying your rail Link to comment Share on other sites More sharing options...
(PSN)Pengu_Imperialus Posted April 16, 2014 Share Posted April 16, 2014 I asked this before, but doesn't the battle end faster if people pick a side to support? Link to comment Share on other sites More sharing options...
TsukiSui Posted April 16, 2014 Share Posted April 16, 2014 (edited) You gain almost nothing from doing conflict except battle pay. "Why bother with that while you can do literally anything else and get much more out of it?" is what most people think. So even if people pick a side to support, there's not enough players to do the required amount of battle to bring 1 side down. Hence there's tax so that the alliances can gain something out of everyone's daily grind, to support their own rail, to keep their name there, to have a reason to pay people to defend their rail. 0% tax means the people in charge of that rail will have nothing to offer for participants, nor any incentive to do so as they have no reason to keep a rail for free with all those damage fee. In short, throw more credits as battle pay already make people pick that side exclusively. Problem is how many, and for how long. Notably, Eclipse's rail on Jupiter gives 3k per run (was 4~5k some day ago iirc), which takes like 1 minute of coptering with speedstack mods. So while other conflicts are still yet to be resolved and still having 14 hrs till take down, Sinai is already being contested for the 2nd time. Edited April 16, 2014 by TsukiSui Link to comment Share on other sites More sharing options...
arche Posted April 16, 2014 Share Posted April 16, 2014 I asked this before, but doesn't the battle end faster if people pick a side to support? Wait for the update to actually hit PS4 first. Then try. Then understand why any of us don't do dark sector conflict. Link to comment Share on other sites More sharing options...
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