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Tempest Barrage Costs 4 Mod Points... Unranked


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That's his 1st ability right? They have no effect on the mod energy of the warframe; they're basically "built-in". Same goes for every warframe.

Edit: By "They", I mean all 1st abilities

Edit 2: Holy shiz, formatting went to bits and pieces.

Edited by OptimumBow0
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<p>That's his 1st ability right? They have no effect on the mod energy of the warframe; they're basically "built-in". Same goes for every warframe.</p>

<p> </p>

<p>Edit: By "They", I mean all 1st abilities.</p>

It actually does cost more points for some reason.

Also his other ability (third one I think) costs less points usual.

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It actually does cost more points for some reason.

Also his other ability (third one I think) costs less points usual.

That's not really the point; every first ability of every warframe is automatically given at no charge to the mod energy of the warframe in question when said 1st ability is unranked.

 

TL;DR Working as intended.

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That's his 1st ability right? They have no effect on the mod energy of the warframe; they're basically "built-in". Same goes for every warframe.

I know.

That's exactly the problem...

Tempest Barrage costs 4 mod points when unranked, like I said.

 

I can't tell whether you're being redundant or you just don't understand.

 

That's not really the point; every first ability of every warframe is automatically given at no charge to the mod energy of the warframe in question when said 1st ability is unranked.

 

TL;DR Working as intended.

 

Oh you definitely don't understand.

It's not working as intended.

Pay some attention.

 

Literally the only point of my post was to point out that Tempest Barrage, unlike other 1st ability mods, costs 4 points unranked.

 

How you managed to miss this, I have no clue.

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-snip-

2, 4, 5, 10 mod points.

 

If it's an unranked first ability, it doesn't really matter, it will always have no effect on the warframe's mod points. DE, for whatever reason, decided to mix things up a little bit. Now, if they were to actually make it cost Hydroid some mod points for being double the cost of all other abilities, there would definitely be a sh%$storm.

 

Or it's just a typo.

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2, 4, 5, 10 mod points.

 

If it's an unranked first ability, it doesn't really matter, it will always have no effect on the warframe's mod points. DE, for whatever reason, decided to mix things up a little bit. Now, if they were to actually make it cost Hydroid some mod points for being double the cost of all other abilities, there would definitely be a sh%$storm.

 

Or it's just a typo.

You're deluding yourself.

Do you even have Hydroid?

 

Look. Pay attention.

An unranked Tempest Barrage costs 4 mods points.

It is impossible to be any clearer.

 

It obviously has an effect on Hydroid's mod points.

He starts off at negative two because Tempest Barrage, being auto-installed in an ability polarity slot, costs two mod points.

 

Additional complications include Hydroid starting with negative two mod points, not being able to remove and reinstall Tempest Barrage, and not being able to install and remove an aura.

 

(And what is this "2, 4, 5, 10 mod points" nonsense? Abilities normally start at 0, 4, 6, and 10 when unranked and cost 3, 7, 9, and 13 when maxed. Hydroid starts at 4, 6, 2, and 10 and maxes out at 7, 9, 5, and 13.)

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It obviously has an effect on Hydroid's mod points.

He starts off at negative two because Tempest Barrage, being auto-installed in an ability polarity slot, costs two mod points.

 

Additional complications include Hydroid starting with negative two mod points, not being able to remove and reinstall Tempest Barrage, and not being able to install and remove an aura.

OK, that info would've been helpful in the original topic post.

 

Literally the only point of my post was to point out that Tempest Barrage, unlike other 1st ability mods, costs 4 points unranked.

 

Just saying the mod itself costs 4 mod points doesn't tell people much other than that his first ability, unlike other frames, has a "4" in the upper-right-hand corner rather than a "2". That won't raise any alarms since first abilities are pre-installed and don't affect the frame's mod energy when unranked. 

 

Clearly stating Hydroid has -2 mod points at the start of this thread would have been much more helpful.

(And what is this "2, 4, 5, 10 mod points" nonsense? Abilities normally start at 0, 4, 6, and 10 when unranked and cost 3, 7, 9, and 13 when maxed. Hydroid starts at 4, 6, 2, and 10 and maxes out at 7, 9, 5, and 13.)

No way!? Calm down, it was an example that only applied to first abilities, not the whole set of them.

 

Example: Some frame could have a first ability that costs 8 mod points and DE would have to give it 0 effect on the mod points of that frame simply because they've done it with every other frame. That most likely won't happen, but that's what I was going for. Though, that was before you clearly stated the problem.

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OK, that info would've been helpful in the original topic post.

 

Are you kidding me?
Do these two sentences somehow confuse you?

 

So I just claimed my Hydroid, and I'm already two mod points over the max.

The max of zero, that is.

 

I did not realize that it would be unreasonable to expect the average reader to intuit that being two mod points over the max of zero is equivalent to starting with negative two mod points.

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I did not realize that it would be unreasonable to expect the average reader to intuit that being two mod points over the max of zero is equivalent to starting with negative two mod points.

I'm not sure if you noticed, but every single response, including mine, clearly illustrates that no one could actually figure that out.

 

Technically, every first ability is over the max of 0 when first acquiring a frame (They still have that 2 mod-point cost), so when you say that it sounds less like a problem and more like, well, an ignorant newbie who's making a fuss over nothing. I'm not trying to offend you, but that's really what I, and, I'm certain, everyone else thought.

 

Besides, the indicator of the mod points glitches out from time to time, and it's not really a big deal when it happens; it's a common bug.

 

Now, the difficulty you're having with your mods, that's serious. However, no one can figure that out from two vague sentences, and that makes understanding/helping a whole lot harder.

 

Are you still having problems with Tempest Barrage? Or has it fixed itself?

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I'm not sure if you noticed, but every single response, including mine, clearly illustrates that no one could actually figure that out.

Your claim that "no one could actually figure that out" is untrue.

Clearly, VentiGlondi and DarkLizalfos understood that Hydroid's abilities have aberrant costs.

VentiGlondi:

It actually does cost more points for some reason.

Also his other ability (third one I think) costs less points usual.

DarkLizalfos: (in response to you)

Sounds like a certain tenno missed the seminar on Unranked 1st Ability Cost.

I defy you to identify a single poster, aside from yourself, who failed to understand.

 

Technically, every first ability is over the max of 0 when first acquiring a frame (They still have that 2 mod-point cost), so when you say that it sounds less like a problem and more like, well, an ignorant newbie who's making a fuss over nothing. I'm not trying to offend you, but that's really what I, and, I'm certain, everyone else thought.

That's blatantly false.

All unranked first abilities cost zero mod points.

Now that Tempest Barrage has been brought in line, it also follows this precedent.

I fail to see how being correct makes me "an ignorant newbie".

By the way, next time you try to correct someone, make sure you aren't egregiously wrong first.

You might be familiar with the phrase "check yourself..."

 

Besides, the indicator of the mod points glitches out from time to time, and it's not really a big deal when it happens; it's a common bug.

I have never experienced such a bug.

Pics or it didn't happen.

Shouldn't be hard, given how "common" it is.

In any case, your alleged bug is irrelevant.

My thread concerned a very real mod point discrepancy that has since been fixed by DE.

Edited by Knaimhe
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Your claim that "no one could actually figure that out" is untrue.

Clearly, VentiGlondi and DarkLizalfos understood that Hydroid's abilities have aberrant costs.

I can figure out Hydroid's Tempest Barrage has 4, the question is: "Why does it matter"?

 

DarkLizalfos said the same thing I first did, so I don't see how the way he phrased it makes him any more right than I.

 

That's blatantly false.

All unranked first abilities cost zero mod points.

Now that Tempest Barrage has been brought in line, it also follows this precedent.

I fail to see how being correct makes me "an ignorant newbie".

I'm sorry, I didn't know unranked first abilities cost 0 mod points.

They have no effect on the mod energy of the warframe; they're basically "built-in". Same goes for every warframe.

I apologize.

 

/sarcasm

 

But what do unranked first abilities still have in that upper-right hand corner? A "2". So, when you say "Hydroid costs 4 mod points unranked", no one is going to immediately see the issue since it's a first ability and it doesn't matter how much the mod cost is if it's unranked. The "ignorant newbie" part is basically a result of making a thread to report that a first ability costs 2 more mod points than usual.

 

However, I don't see how you're "correct"; it's a bug, not a debate on abortion.

 

By the way, next time you try to correct someone, make sure you aren't egregiously wrong first.

You might be familiar with the phrase "check yourself..."

I'll check myself if you check yourself.

 

But, I'm not trying to correct you. I don't see how I can correct you on an issue that has no right or wrong. I'm merely trying to make you understand I can't read minds.

I have never experienced such a bug.

Pics or it didn't happen.

Shouldn't be hard, given how "common" it is.

In any case, your alleged bug is irrelevant.

My thread concerned a very real mod point discrepancy that has since been fixed by DE.

Sure, you may not have experienced it, but about every 3 weeks someone reports having 61 mod points. 

https://forums.warframe.com/index.php?/topic/155805-im-using-more-points-mod-than-i-should/

https://forums.warframe.com/index.php?/topic/183741-61-mod-points/

https://forums.warframe.com/index.php?/topic/171236-mod-points-bug/

 

Now, my "alleged" bug is not irrelevant since having -2 mod points definitely sounds like a UI bug with the mod points counter. Also, your thread didn't address a real discrepancy in mod points until this post:

Additional complications include Hydroid starting with negative two mod points, not being able to remove and reinstall Tempest Barrage, and not being able to install and remove an aura.

Which, again, would've been good to know in the topic post.

Is it that hard to fully explain the situation where things are usually fully explained? (I'm referring to the Topic Post if you need some direction)

Edited by OptimumBow0
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