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Enemies Of The Tenno: Infested Submissions


[DE]Rebecca
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Name Suggestion:

Kaper or Renget

 

Behaviour:

move like Osprey.

will shot when far from tenno.

Charge tenno when close and stick to one.

can be part of Ancient infested like Osprey with MOA.

when idle it can stick to other infested or wall, etc.

have big chance to drop health orb

 

Attack:

Range: Spit poison damage to single target. if not hit anyone, the spit will make poison pool on floor for seconds.

 

Close: Charge to the closest Tenno. Stick to tenno for seconds and suck shield or health (i prefer health) like leech's Leech Osprey. Can be killed when it stick. When killed it will make poison cloud. more health/shield it suck, more damage the cloud make. if not killed, it will explode and also make poison damage based on health/shield it suck.

 

Death: it will leave a poison cloud for seconds that will give poison damage when player hit by the cloud. lower damage compared to the damage when it suck a tenno shield/health.

 

Environtment Restriction:

Infestation mission only. not fly too far from player. during defense mission it will appear at wave 15+.

 

Art or Reference Images:

i cant draw a good one. so it just look like moth with, maybe, some osprey parts

 

http://cdn.fearnet.com/sites/default/files/images/poodle_moth1.jpg

 

PS: my English maybe bad. hope you can understand it.

Edited by Seishun87
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Name Suggestion

 

Infected Musroom

 

Behaviour

 

This subject is static,nowhere moves, spawning at the start of the level by the groups of 3-4 individuals (max 5). There is always one subject in the group, which have biggest size,others grow close around.

 

Attack

 

Group casting continuous radiation damage in area of 5 meters around it. If there is radiation damage done to it, area and casting damage doubles.

When small subjects destroyed, it spread around clouds of spores,that dealing poison damage. If destroyed biggest subject, it explodes with radiation and explosion damage, and on the place of explsion remains big cloud of poison spores. Group not affected with magnetic element.

 

Environment Restriction

 

All infested missions,except defending.

 

 

I'm trying to write correct,sorry if something written wrong :)

Edited by RagnaEdge
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Name Suggestion:  Mind-Controlled Victim

 

Behaviour: 

Follows a Tenno Spectre movement. However, He/She will appear sporadically throughout the map. The victim will have a spore attached to it that can be shot for the victim to break free. When the victim is broken from the Mind control, the victim will assist the Tenno as an additional ally throughout the mission.

 

Attacks: Follows standard attacks based on a random frame's abilities, however the attached weapon to it depends on the class. Heavy Class victims are heavy frames with large-ammo capacity weapons and fires from one place(mid-range). Sniper class victims have high accuracy, carry snipers and fires from long range distances but fires 1 bullet before running to a new spot for another bullet. Spy Class victims, use invisibility to get close to players and will reveal only in close range combat however can be identified by the same invisibility lines that are hard to see. Nyx classes are special victims that can take control of players by moving them in random directions, these spawn randomly and are usually hidden in a corner of the room. Also, they must be killed to remove the random movement from an ally.

 

Environment restrictions:  Can use wall-runs and riplines but will instantly die when tossed off-ramp.

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Name: Broken Napalm

 

 Behaviour: This suffering infested is slower then most but has it's strengths due to the combination of it's parts.  An infested ancient managed to take down a Napalm (or bombard) and keep a grip on the poor grineer.  But the grineer armor was tough enough to slow the ancients attack.  Changing it's methods it just meshed with what it could and quickly became embedded in the Napalm's armor on the back side leaving a heavily armored front side with a fleshy back side.

 

 The infested has made efforts to reproduce these units as they seem more able to counter enemy attempts.  This creature stays on the defensive and works more to hold off approaching enemies with it's indirect attacks.

 

 

 Attacks: The broken napalm has taken advantage of it's parts and developed an unusual attack.  It secretes a flammable sludge that will spread over an area that the broken napalm has recently traveled across.  Any unit that will be slowed if they don't avoid the sludge.  Should any combative enemy approach, the broken napalm will turn to keep it's armored side closer to the threat and if the enemy should get caught up in the sludge, the broken napalm will attempt to ignite the sludge with the ignition system from the original weapon of the grineer napalm that is part of the creature.

 

 The ingition system from the weapon is attached to the tendrils of the ancient and will be used as part of the melee slap against targets if necessary.

 

 Environment restrictions: Cold regions may cause it's sludge to be ineffective.  Open flames will also tend to ignite the sludge early.

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Name Suggestion: Bone Mantis

Behaviour: The Bone Mantis is a sightless hunter that
slithers akin to a snake but assists itslef along with
praying Mantis like forearms spiking the ground and
pulling itslef around in a hurried searching motion.
made up of the bones of fallen foes and infested tissue,
The Mantis uses dual senses to make up for its blindness
to locate Tenno. The pink hanging tentacles under its jaw
and ribcage are highly sensitive to vibrations.
and the other round sensors can detect heat if close enough.
A quiet Tenno could revive teammates or move around collecting
health, ammo, mods etc. without alerting it, but gun fire or
close proximity would trigger a fast and deadly response.
It can also wrap its tail around a foe to engage in an assault
if a foe is too slow to escape.

 

Attacks: Common Attack: Uses its mantis blade like arms for melee whacking tenno silly
either while moving or if it manages to wrap its tail onto a victim before being stunned...
Special Attack: charges then as one side of its tail pincers drips its flammable fuel the
other acts as an ignitor. Once lit, it drives its tail into the ground in front of it
in a scorpion like strike creating a blast with decent damage in that initial radius
as well as leaving an area of the floor on fire via the fuel for damage overtime if
a tenno was stupid enough to dance around in the flames.

Environment restrictions:
(due to the nature of the design common on earth,
does not fly, cling, and or climb)

 

opkEq0u.jpg

Edited by ceyko2
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Name: Screamer

Description: An elite infested that takes the form of three horribly deformed women fused together. When she won't out right appear and rush in at players like the other infested, she'll let players know she's coming by unleash a blood curdling scream in the distance. The screamer moves around by levitation so she moves pretty fast and great mobility against inclines, so higher ground isn't safe with her around. Screamers act somewhat of a leader/commander to a pack of lesser infested and with lead them into the charge as screamers have little offensive capabilities and relies on bolstering the other infested and crippling the enemies.

Abilities: Screamers first skill is claw swipe, when an enemy gets into close range she will swipe her sharp claws at them dealing significant slash damage with high bleed chance. Her second ability she lets out a powerful scream command that boost other infested units making them more rabid increasing attack power and speed. Her third ability she lets out a powerful and horrifying shockwave like scream that knocks back all enemies around her. Her third and most terrifying ability is when the screamer starts to focus and then unleashes a loud super high pitched scream that knocks out all enemies for several secs allowing for other Infested to pounce on them, this skill can be prevented by hitting the screamer in her weak spot while she's trying to prepare for the skill. Her final ability is a grapple where she will grab a nearby enemy and literally scream their brains out with a high pitched death shriek, Tenno can escape the grapple if they shoot her in all three of her heads before you're killed.

Environment Restrictions: Screamers doesn't have too many restrictions to where they can go cause of their levitation capabilities, since they are quite tall they can't go in tight spaces like vents and what not.

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Name:Stinger
Behaviour: Main function is to disrupe the battlefield, inclusive of window break-in or skyfall. It will also releases smog which could cover the eyesight, or stick on the window to make the window unable to close, and release the oxygen. 
Attacks: Vomit out the Infested. Also releasing the smoke(or pioson gas)
 
Environment restrictions: all Infested maps
ps:I am really not good at English. plz check the pictures
Art or Reference Images:
WPitKoz.jpg
AB3ymxa.jpg
RuzX4Pr.jpg
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Name Suggestion: Flock of hunters


 


Behaviour: Watches from the sky flying in flocks. The flock is just one enemy, composed of many small creatures. (They share life bar). The flock raise the alarm when they see anyone suspicious around.


 


Attacks: They only attack when the enemies are in combat, plummeting over their enemies and going up to skies again. 


 


Environment restrictions: The flock need open outdoor spaces to fly.


 


Art or Reference Images: 


http://www.joblo.com/images_arrownews/pitch-black%20F.jpg


http://1.bp.blogspot.com/-IIRTdW-K4yo/UqnzN3SEd4I/AAAAAAAAb84/VESlt5pizzw/s1600/SuLvn.jpg


https://lh4.googleusercontent.com/-7GG6lddQ77U/ULPHjkJyGsI/AAAAAAAATn8/GuOpjyBPSVw/s400/Parasite%2520of%2520Mortrex%2520artwork.jpg


Edited by Liam_Xadow
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Name Suggestion: Infested Wasp

 

Behaviour:  Flying unit with bulk comparable to Oxium Ospreys. They keep their distance and quickly dart left and right to avoid gunfire. Their weaknesses are their wings, which if shot will temporally ground them and leave them with mobility comparable to crawlers, and their bioenergy laden abdomens, which take increased damage while the Wasp is attacking. They hang behind Leapers and Chargers as backup and support them in various ways (detailed in Attacks).

 

The Wasp is essentially a medium-weight enemy that synergises well with Leapers, Runners, and Chargers, filling the gap between the canon fodder nature of lesser infested and the formidable power of the Ancients. They have more bulk than the average Infested but their main defence is their agility and the wall of mutated monsters they ensure remain between them and the Tenno.

 

Of the three, Yellow Wasps are more aggressive, and will dive towards the Tenno with their electric aura active in an attempt to stun them. They will fight to the death, unlike Violet and Green Wasps who are eager to retreat behind infested meat shields. Violet Wasps will especially flee, in order to buff other Infested units with a Speed boost.

 

Attacks: The Wasp attacks with bio-energy, which are telegraphed by the flare of energy from the pulsates of its abdomen. There are up to three varieties, based off existing infested weapons and color coded accordingly.

 

Yellow Wasps fire single streams of bioelectricity, ala Synapse, which deal high damage to a single target. It can also discharge a short range electrical aura around itself, stunning and inflicting an Electric proc on any Tenno within 7-12m. This Wasp is the damage dealer of the three – Approach with caution.

 

Violet Wasps attacks with tendrils of viral energy like Phage, and represent a serious threat to Tenno as they can release a radial buff to nearby Infested which boost movement/attack speed for a short time. This buff does not apply to Ancients, however. This Wasp exists to make regular Infested more of a threat.

 

Green Wasps shoot barbs that have a high chance of puncture and corrode, based off Tysis/Torrid. They also lob 2-3 toxic grenades that can collide and stick onto allies before exploding, knocking them down. Tenno can roll to dislodge these, but still need to avoid the lingering gas cloud as the damage ignores shields. This Wasp exists to create environmental hazards.

 

Environment restrictions:  No real restrictions.

 

(Optional) Art or Reference Images: (Max 3 images).

TWHi9xR.jpg

roUUSQL.jpg

Edited by Varzy
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Name: Infested Tenno 

Behaviour: This tenno looks like a Excalibur with mutated hands and toxic attacks. He can't use ability because his mind was turbid and corrupt.

He can shoot a toxic mass from his mouth and attacks you with melee weapon (standart melee Scana). His warframe was corrupted on the half and we can see the infested flesh under it. He had a outgrowth on his back. It's a small spike. He can throw that spike in tenno and do a toxic damage.

Attacks: Throwing spike, Melee attacks (Scana), Toxic mass.

Enviroment Restrictions: This mob spawns in the Abyss. (He is like a Machinegunner or Ancient).

Edited by Zig_Halt
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Name Suggestion: Ancient Devastator (corny, can be changed)

Behaviour: Slow moving and bulky, will turn stationary upon spotting the players.

Attacks: They will be stationary upon spotting an enemy and begin to fire it's toxin cannon that's infused to their bodies, the cannons will explode upon impact with an AoE of blast and toxin damage. Upon close combat, they will attack slowly with their massive claws.

Environment restrictions: Since they are infused with orokin technology, they will only spawn in the location where they are mutated along with orokin technology, orokin derelicts.

(Optional) Art or Reference Images: similar concept as http://wh40k.lexicanum.com/mediawiki/images/5/5c/Pyrovore.jpg

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Name: Howitzer

 

Description: Tenno, there have been reports of a new variants of infested posing great treats to our tenno cells. The infested Howitzer combines a corpus crew member with a grineer solder fused back to back, forming a quadrapod, with 2 unidentified armaments fused from mutated protrusions believed to be arms from the grineer. It is believed that the recent incursion activity between corpus and grineer brought the 2 into cross proximity allowing fusion to occur during an infestation outbreak. Tenno, the infested Howitzer features a huge bioelectrical organ on top which powers 2 cannons, which are fired in succession, dealing high radiation damage to unsuspecting tenno on the field. Be weary when facing infested in the field - you would never know when they will appear.

 

behavior: fires 2 cannons in succession, will not fire when tenno are close to it. might stun tenno by releasing a short range electric shock if tenno are close.

 

Env restict: none 

 

KIRauEQ.jpg?2

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Name suggestion: Gorger/Carnivore

Appearance: quadrupedal infested made up of multiple bodies with large mouth and 4 scythe-like appendages protruding from the "torso." Has multiple elastic, barbed tentacles originating from mouth that surround a bud-like sensory organ. Stands approximately 2.5-3 meters high.

Behavior: consumes corpses of fallen Infested to gain additional health. If it consumes an ancient, it gains the aura/abilities of thy ancient that becomes more powerful for every unit consumed. Has high health and heavy armor, with the weak spot being the sensory organ in the mouth. When the weak spot is hit, it enters a rage state gaining additional damage and can damage other infested and consume them if no enemies are nearby.

Attacks: slashing attacks with blade arms, strikes with mouth tentacles that inflicts slow and dot, when a Tenno is at low health/no shields, a ten tickle attack will impale the target drawing it closer to the mouth. If the target is not freed by damaging the sensory organ, it is consumed and the Carnivore gains health and shields proportionate to its current health. Slash damage can be used(ie a melee weapon) to sever the tentacles when it attempts to grapple an enemy. If enough damage is done, the Carnivore will lose its tentacle attack and ability to grapple, and will bleed taking a dot until it dies.

Environmental restrictions: anywhere that the Infestation has had time to grow unchecked and mutate, such as derelicts, the infested tile set, survival, defense, and mobile defense missions.

I see this being a unique enemy with interesting mechanics that can provide a challenge even to seasoned players. I would upload a drawing, but my scanner doesn't work.

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Name:Hive

 

 

 

Behaviour: "Hive" is infested embryo with insects. This enemy is stationary on floor or ceilings which ready realease all insects feeling outsider organism. 

 

 

 

Attacks: The "Hive" has a tranquil viev but each enemy of this type explode after close approach regardless of the size.

Incorrectly destroying hive releases all insects which fly to tenno or injure blust damage.

 

|Ways to destroy it:

   || Shooting from afar by electric\fire\cold or blust

   || Become dirty by infested liquid and destroy it using the any weapon

 

|If tenno attacked by insects:

   || Become dirty by infested liquid and set fire to swarm

   || just. RUN TENNO! RUN!

 

 

 

Environment restrictions: floor and ceilings in the room and on floor in open area.

 

 

 

Art or Reference Images:

ztzrwp.png14mq4uo.png


 

 

 

P.s. Sorry for my English grammar mistakes.

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Name:

Dive Bombers

Behavior:

Diver Bombers are fairly small in size, about the size of an infested crawler.  They are similar to old earth vultures in shape, but are not birds.  They have leathery skin and wings.  Their backs are covered with infested moss.  Their heads and long neck are bald.  They have a sharp three jawed beak, and crimson-orange eyes.  Their feet have two toes, covered in nobs they use to cling to the ceiling.  They lie in wait, high above in the ceiling, hidden in the infested growths.  Their watching eyes can give them away.  When they see an enemy, they screech, alerting nearby infested, before diving on their prey.  They can be encountered singly, or in numbers.  Larger rooms can be filled with them lying in wait.  They tend to lie in wait, but in survival and defense missions, flocks of them can be attracted to the battle, and the death.

Attacks:

The Dive Bombers would have fairly low health, compared to other infested.  They are smaller, and lighter, relying on speed and surprise rather than size.  They are cowards, preferring quick, short attacks.  They will swoop down on any prey, delivering a quick bite with their beak, and quickly fly back into the air, circling a small distance away before sweeping back in to attack again.  Singly, they are a nuisance, but a flock can deliver constant, fleeting blows, avoiding enemy retaliation.  Their serrated beak has a high chance of causing bleeding damage, their attacks slowly bleeding out their prey.

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Name Suggestion: Delfang/Deldraka

 

Behavior: An aggressive highly mobile pack scavenger, rarely seen without its kin nearby they like vultures on their prey attacking from the air, walls or the ground. They attack all regardless even if it is one of their own once the scent of blood is in the air, the source becomes their primary target.

Deviation in this behavior is only occurs in the core room of the infested ship, where they seem docile until the core is exposed and they go into a frenzy.

 

Attacks:

Shrill: The creature makes loud shrill that calls members of its pack (other Delfangs) nearby to battle, this also cause a minor fluctuation in shield value to all shields nearby

Tackle: (Air) While the creature is dive bomb and tries to knock down their target which can be followed by the creature pinning down said target

       "    (Ground) When the creature will make its antennae firm and rush at the target trying knock them over may also try to pin its target by doing  brief flight dash during the rush.

Radiation (Passive): During the pin, a Tenno must hurry and free themselves or suffer from radiation poisoning as the creature body carry small but highly volatile dose of radiation in its body.

Impale: While the pinning its target, the Delfang will impale its prey with its toxic filled tail which is said to be high corrosive that can melt the insides of a prey in seconds.

Melee: the creature aggressive nature makes an formidable close quarter combatant, using its claws to slash and scratch, its head a blunt object and its tail as highly poisonous knife to stab or slash poison into its target

 

Environment restrictions: None, The creature does prefer to be in heavily infested areas or infested ships especially near the core room which is often found to be where their hive/nest is but can be seen anywhere infested are, even invading non-infested areas.

 

Optional Art: http://24.media.tumblr.com/bd5a03b65f905c93467ae77a11077a63/tumblr_n5azw1FgsU1tue8w6o1_1280.png

 

Additional Info: Though the Delfangs travel with the infested they do not show signs of actually being affected by the Technocyte plague.

Edited by Armadaius
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Name: Slinger

 

Behavior: The Infested lancer aka "Slinger" gets its name from the razor sharp spines and barbs that it slings at its prey. With an unnatural and eerie gait they hobble towards their prey, all the while producing deep, bellowing moans in which seem to come from everywhere. This is thought to be an attempt to confuse prey of the Slinger's location, and is quite unnerving. Unlike most infested, this specimen seems to ignore all forms of distraction and will focus one target down with extreme prejudice, and prefers to attack enemies at range when their attention is fixed somewhere else.

 

Attacks: At long range, the Slinger will lob a large spike from its forarm that is capable of staggering larger foes. These spikes travel fast, but not fast enough to catch most running Tenno.  Unpon closing distance, the Slinger will switch to flinging large amounts of smaller spikes from its fingers in a spread similar to that of a shotgun. Unlike the larger, long range spike, these smaller spikes cause little to no knockback. If enemies enter melee distance, it will swing its massive shield arm in an attempt to knock the foe out cold. The Shield arm is not impervious to bullets, yet is incredibly damage resistant. Frontal attacks are not advised, even with weapons possessing shred capabilities.

 

Environment restrictions: Low in number, grouped with other infested, but staggered behind so the infested crowd can potentially distract prey.

 

8Fh3Y.jpg

Edited by Zebransika
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Name:

 

Infested Hangedman

 

Behaviour:

 

A large turret-type infested. Holds a corpse of a fallen Grineer Lancer or a Corpus Crewmen with their long and heavy tentacle arms. Their nerves cells that passes through the tentacle are able to pull the trigger of the Dera/Grakata that the corpse is holding; making it a rare infested type to be able to attack from a distance. The corpse has a different HP than the infested itself and the Tennos are able to destroy them to prevent further firing. If a Tenno comes near the infested, they respond by swinging the corpse or the tentacle (if the corpse is gone) that knocks them down. This infested also has an exposed chunk of flesh which makes them vulnerable to higher damage. Their underdeveloped legs resulted in the inability to move.

 

Attacks:

 

Mid-to-long range attacks with the Dera or the Grakata based on the faction of the corpse.

Close range tentacle swing which has a 100% knockdown.

 

Environmental Restrictions:

 

Does not spawn in missions such as Defense, Mobile Defense, or Survival which involves constant enemy spawn.

Only spawns in large rooms and not in small passages or rooms.

 

Appearance:

 

http://s1290.photobucket.com/user/kurozatou13/media/Infested_Hangedman_zpsc04470fd.jpg.html?filters[user]=138793834&filters[recent]=1&sort=1&o=0

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Name Suggestion: Infested Drifter

Behavior: Be wary Tenno, this infested monstrosity has developed the means of flight. Very agile, these Drifters have evolved two sets of wings allowing them to fly at alarmingly high speeds. And with its hard outer shell, it will prove difficult to eradicate this menacing foe.

Attacks: It is equipped with a deadly poisonous stinger. Do not let these creatures venture too close, Tenno. Once in range, the Drifter will try to attach itself to your Warframe and administer its deadly venom. And with thier powerful wings, they can perform a dash attack that can stun. These infested have armor ignore capabilities, proceed with caution.

Environment Restrictions: N/A

http://parkourfox12.deviantart.com/art/Infested-Drifter-453003886

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Name:

Infested Cloaker

 

Behavior:

Will turn mostly invisible when it begins to attack Tenno requiring the us to wave their melee wildly around in an attempt to kill it. Its attacks involve attacking then pulling back more like a bust DPS rather than a consistent onslaught like a Charger. Travels in packs. May spawn invisibly if the Tenno's location is known.

 

Attacks:

Its attacks involve a charged attack that would have a change of causing knockdown. A melee attack that in which will result in the cloaker running away. 

 

Weaknesses:

It is only mostly invisible (example: Loki using invisibly with white energy.) Players with a keen eye could dispatch of this enemy quickly. Its not very tough, this is why it travels in packs. The cloakers also have to aggro the Tenno in order to engage invisibility. A single Tenno could easily stealth kill them.

 

Appearance: Would look like the darker version of a charger.

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Name Suggestion- infected glider

 

Behavior -  this creature prefers to attack anything on sight , they are fast and agile , when seen they leap and  they use their large bony wings to glide towards the player and attack using their talons , they tend to jump from large heights and leap on unexpected players while strangle them , when not seen they walk on all fours in like a pterodactyl whey have large spines on their  wings with sharp talons and use their environment as their advantage by leaping and jumpin from ceilings , walls and pillars making them a hard formidable foe to kill , they are though highly vulnerable when injured and it also flees when damaged 

 

Attacks - they can leap and attack with their talons and pierce with their mandibles which deal slash damage.

 

leap and glide towards the player at a very fast speed (like the Oxium Ospery ) they may leap and glide at a shorte distance to come closer and attack with close combat

 

with their large stinger they can shoot corrosive/toxic damage which home in to the player ( very fast ) 

also they glide at afar distance and then strangle the player with their sharp tails ( which the player has to button mash )

 

Environment restrictions -  yes , wide areas ( not too wide ) and areas with lots of walls , ceilings and pillars 

 

art - http://i.imgur.com/ZTm7Tky.jpg

 

       http://i.imgur.com/vTjAJq5.jpg

ZTm7Tky.jpg

 

vTjAJq5.jpg

Edited by Sir_CaleX
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Name Suggestion: Infested Flail
Behaviour: Hobbles around aimlessly until it sees you. Prefers one-on-one engagements, and will keep distance when you're busy with other enemies. Moves twitchy.
Attacks: Hits you with wide arcing flail which can be parried. While circle strafing, can charge up a fast overhead flail swing to screw with you while you'er busy with other enemies.
Environment restrictions: Infested Grineer levels.
Art or Reference Images:

XLJvwmM.png

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 Имя:  Пулемётчик Корпуса


 Поведение: Пулемётчики Корпуса свирепые солдаты в броне костюмах, вооружённые пулемётом стрелящим высокотемпературной плазмой. Из-за тяжёлой брони очень медлительны,но компенсируют это высокой защитой своей брони.Чаше всего пулемётчики встречаются на миссиях захвата, охраняя цель Корпус. Также их часто можно увидеть на миссиях вторжения. Являются элитой бронетехники.Также их прозвали "Погибелью Гринир",из-за больших побед над многими взводами Вей Хека. Были введены в строй после операции "Дилемма Градивуса",с целью поднятия авторитета среди Империи Гринир, да и среди Тенно тоже. Броне-костюм сделаи по старым чертежам Алада V. Сами по себе пулемётчики отчаянные бойцы, для которых собственная смерть лишь преграда к покою, поэтому им наплевать кто ты, они не щадят не кого и не что. Востанешь против одного, придут другие!
 
 Атака: увидев цель, резко открывают огонь по неприятелю. Атакуют без остановки, так как все представления о жалсти у них отсутсвуют, это делает их особо опастными. Начав атаковать, вокруг пулемётчиков собирается небольшая группа МОА Шагоходов. Подойя к пулемётчику можно получить огненный урон, из-за большого перегрева броне-костюма Пулемётчиков. Если вовремя не остновить подовляющий огонь, пулемётчик может за считанные секунды уничтожить щиты и даже убить игрока. Пулемётчики вооружены особой версией  "Тетры".

 Ограничения окружающей среды: Отсутствуют. Хотя в основном они находятся на больших территориях.

 

http://yadi.sk/d/da2d14K_PchoT

Edited by Warkross
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Name Suggestion: Infested Thrasher

Behavior: Infested Heavy Gunner; acts as a de facto leader to Chargers and Runners. Prefers to attack Tenno who move away from squadmates/are playing solo. Uses rearranged Ferrite Armor to mitigate damage greatly.

Attacks: Uses mutated limbs to flail and thrash at Tenno with sharp armor fragments that deal innate Slash damage. Most of the time it fights using hit-and-run techniques; it will strike a Tenno, deal DoT, and retreat to a better position, preferably to a pack of Infested to finish the job.

Environmental Restrictions: Minimum spawn level of 15. Spawn frequency between Infested Ancient and elemental Crawler. Will mostly appear in Infested missions taking place at Grineer tilesets, and Infestation Outbreaks.

Art or Reference Images: N/A

Edited by BoostPowah
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Since infected needs their "kind of wall/floor trap" i though that this 2 would be cool


 


Name Suggestion: Poisonus spores


Behaviour: doesnt move,  randomly appears on maps of infecteds like Electric traps, small


Attacks:  (Torid type of gun) Attack with travel time balls of poison that will slow down the player


Environment restrictions:  Preffered site to appear should be on the infected wall&floors 


(Optional) Art or Reference Images:  Idea came from the starcraft spore cannons, so here are the images


 


 


2ch5gmt.jpg


 


 


Name Suggestion: Leg Grabber


Behaviour:  doesnt move, Randomly spawns on floors, will start to attack on range, small


Attacks: (Scoliac type of gun) Will grab player surrounding him with a "tentacle" that will stop player from attacking or moving, only way to get out if a friend or switching to melee and click to use channeling so burns the tentacle


Environment restrictions:  Preffered site to appear should be on the infected floors 


(Optional) Art or Reference Images:  Idea came from the starcraft spine crawler, so here are the images


 


2ylpo1s.jpg


Edited by Pepz
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