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Edge-Grab/climb - Make It Active Instead Of Passive?


Qeveren
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Another little niggle, I suppose, but surprisingly often I find myself trying to drop down through narrow spaces only to have my Tenno helpfully grab one of the edges and haul himself back up... into the enemy fire I was trying to avoid. It's particularly comedic when I keep trying to fit, and he goes back and forth grabbing either edge each time. :D

Maybe a change so it's like wall-running, where you can hold space (or something else) to grab an appropriate ledge on collision, or something?

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And while they're at it, make us be able to grab onto the top of a ledge when we're vertical-wallrunnning up it, maybe using the same grab button.

This. I can't count how many times i've gotten &!$$ed off that I back flipped instead of grabbing on the the edge of something after wall running straight up it, omg its annoying as hell. A back flip should only happen if I let go of space, other wise the warframe should try to grasp for the edge once it reaches it.

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Maybe, it's my imagination but...I've hit "C" while in mid-jump and grabbed rails and stuff.

That's a super-handy way of getting to hard-to-reach spots, but you'll grab any climbable edge if you collide with it in the air whether jump-sliding or just doing a regular jump, at least in my experience. :)

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Isn't C the push-to-talk button?

Hitting crouch usually lets me climb up after my warframe reaches the top. As for making edge-grab active, I'd... rather there be a button to prevent the edge-grab, to be honest. I jump down less than I climb up.

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And while they're at it, make us be able to grab onto the top of a ledge when we're vertical-wallrunnning up it, maybe using the same grab button.

This can already by done. Whiled doing a vertial wallrun, to hit ctrl/crouch immediately after releasing jump.

But you can also do a forward flip over the edge instead of grabbing it. This is much quicker since grabbing the ledge slows you down. just double tab shift while doing a vertical wallrun. Don't let go of jump or sprint. When you reach the top you will flip over the ledge instead of grabbing it.

A ton of other cool pro-level moves here.

https://forums.warfr...ves-discovered/

Edited by RawGritz
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This can already by done. Whiled doing a vertial wallrun, to hit ctrl/crouch immediately after releasing jump.

But you can also do a forward flip over the edge instead of grabbing it. This is much quicker since grabbing the ledge slows you down. just double tab shift while doing a vertical wallrun. Don't let go of jump or sprint. When you reach the top you will flip over the ledge instead of grabbing it.

A ton of other cool pro-level moves here.

https://forums.warfr...ves-discovered/

Yeah the Crouch at top of wallrun is what I currently do, but I'm pretty bad at it -_- and sometimes when the wall is too high, it doesn't work. (it used to work, as the crouch does a wallrun cancel that lets you jump a bit, reaching otherwise hard to reach ledges)

Forward flip I've no idea O_O I'll try that out.

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Yeah the Crouch at top of wallrun is what I currently do, but I'm pretty bad at it -_- and sometimes when the wall is too high, it doesn't work. (it used to work, as the crouch does a wallrun cancel that lets you jump a bit, reaching otherwise hard to reach ledges)

Forward flip I've no idea O_O I'll try that out.

Stamina and sprint speed mods will help you climb higher on vertical wall runs.

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The thing that irritates me the most is trying to jump up onto a low box that you should just be able to hop onto, only to grab the box and slowly pull yourself up. Or running up to a railing and trying to jump over it, but the jump doesn't work until you walk a little bit back from the railing.

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a designer told me they are up to fix that issue. but it seems to be a internet latency problem, which has to be solved in order to make it active.

having a new button or even one of the common buttons like roll(tap-shift) or crouch to activate the intention of the tenno to hold on or climb up any edge when possible.

Edited by Kronk
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The thing that irritates me the most is trying to jump up onto a low box that you should just be able to hop onto, only to grab the box and slowly pull yourself up. Or running up to a railing and trying to jump over it, but the jump doesn't work until you walk a little bit back from the railing.

You described my more major gripe about the movement system and in so few words. Cheers, good sir!

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I had the problem with backflipping when I was trying to climb. I found it was because I released space too early. If I just keep space held down then I find I always maneuver over the top as intended. (pressing crouch at the top also works). And when I want to do the backflip in order to reach ledges behind me double-tapping space lets me complete that maneuver consistently.

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