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Dark Sectors Need To Feel More... Siege-Like...


JohnMarkLee
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It really need to feel more like a assault on a Solar Rail. Right now its just like any ordinary Mobile Defense. It doesn't really even feel like a invasion either... I say the invasion should be played in several "steps". Such as shown below:

Step 1:

Opposition deploys a solar rail and has 2 decisions. Siege or Assault:

- Siege: Choosing this opposition triggers a period of siege for 5 real-time days. Every day that passes by the Defender's Solar Rail will loose 10% integrity. Dark Sector missions will be locked. The defenders will have a choice to Break Siege. In-doing so will cause the the player-generated invasion mission to begin. After 5 days the player-generated invasion will start, if the defenders do not react. However the the Solar Rail of the Defenders will be at 50% integrity.

- Assault: Regular Solar Rail deploying system as the current one.

Step 2:

The mission type you are playing will depend on the approach the two clan/alliance made.

- Siege (Broken Siege):

If the Defenders broke the siege it will be the current system of Mobile Defense with an army of friendly Specters & MOAs. To make it seem like invasion-like.

- Siege (Siege Time):

If the Siege time is over it will have the same concept as below.

- Assault (Offensive):

If you are helping Offense. You will start in your personal ship (DE states is coming soon) and it will be flying towards the Solar Rail and you will see other Tenno ships in the distance doing the same thing through the window. (Note not 3rd person ship you are inside the interrior) To get closer you will need to "fly" it into the Solar Rail. To do so you walk up to the front of the ship and activate the pilot mode which will start a mini-game like the Terminal Hacking.

You will see a little triangle you control with WASD at the bottom of the UI. Things will be falling down from the top and you have to dodge them. After 30 seconds you will be interrupted by boarding parties on your ship of Hostile Specters. After then you must proceed with the mini-game one last time and you enter the Solar Rail.

- Assault (Defensive):

If you are helping Defense. You will start inside the Solar Rail already in a Defense/Survival hybrid game mode. You must defend the reactor core for 5 minutes. When raids of Specters and MOAs come at you. Note that you will have friendly Specters and MOAs helping you also. 

Step 3:

- Offensive Part 2:

After reaching and boarding the Solar Rail you will be inside the interior and you will see a giant charge of friendly MOAs and Specters into the Solar Rail. After clearing the boarding area. 2 MOAs will be carrying a generator like the one the Lancers were carrying in "The Call" trailer. This brings back the Escort mode. You have to escort these MOAs safely to the destination. If a MOA dies carrying the reactor you will have to carry it. However it will leave you vulnerable to hostile attacks. When the reactor is deployed you will have 30 seconds to get to Evac until it explodes.

- Defensive Part 2:

After successfully defending off the enemies you will have to go board the opposition's Solar Rail with your Tenno ship. With the same Game mode as the offensive. However when you board the ship your ally MOAs and Specters will already be fighting. You will receive a datamas to go overload the reactor in a mobile defense mission.

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Just my ideas

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too complicated.

 

 

i stopped after seeing  5 real time days

 

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

 

 

I do think they should make it so incumbents play mobile defense, while attackers play kind of a reverse mobile defense where they attack a bunch of pylons and enemies defend them and put up shields. 

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