Coldnose Posted April 4, 2013 Share Posted April 4, 2013 TL;DR: Shotty reloading changed to 1 shell at a time like other games/real world. Yes/No? So one thing I love about using shotguns in other games, especially fast paced close combat games, is the ability to tactically stop your reloading halfway and continue firing with however many shells you managed to squeeze into the weapon as the combat situation changes. I actually can't think of any games with shotguns that reload like the ones in Warframe do. Is the current magazine-style shotgun reloading an intentional design decision or an oversight? Could I please has loading-1-shell-at-a-time mechanic? I think the best way (easier than splitting the current reload circle into multiple shells behind the scenes) would be making 1 full reload circle = 1 shell. Reload speed mod would still work. Before anyone comes in with "no shut up stupit shotgunz already 2 OP" (debatable outside of Hek sniper silliness anyway especially with the deadliness of being close to update 7.7 enemies for very long), if a damage or choke nerf is needed that's fine. I want the change for quality of life and combat complexity not being moar OP. I think this would add more engaging, dynamic and fun combat than BLAT BLAT BLAT BLAT run away from the 1 charger left because you need to load all 6 shells into your shotty before shooting it again. Oh wait you got explody stunned by a ninja runner or moa fart, better start over, all the shells you put in before has magically disappeared. Link to comment Share on other sites More sharing options...
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