Skynin Posted May 13, 2014 Share Posted May 13, 2014 (edited) I want to improve some ideas from there: https://forums.warframe.com/index.php?/topic/172287-qi-system-no-more-orbs/To make new energy system. With your help, Tenno! Orbs are lame, let's move:_______________________________________________________________________________________________Warframes are able to generate energy by its own nature, as well as heal wounds of its owner. Process is slow, but still.This is advanced exosuit, it's almost alive and capable to do so much more than that.We know, that enemies contain energy in their bodies. Organics - blood and ether, synthetics - power cells, batteries.When their shells shattered, this energy being released into the air, which creates nutrient mist (PhysX particles all the way) (maybe we should call it "Essence"?), WHICH warframe can absorb through the skin and use it to significantly increase power and health regeneration speed.Richness of this energy mist depends on the way which caused the leak. I mean, cut someone in half with a sword, and you'll get a big portion of delicious power. Make a hundred bullet holes in the grineer body - take a power shower!Provided by essence regenereation boost depends on the way that enemy were killed or wounded, and their quantity - huge killstreak can multiply it.System should give a more interesting way to get so needed energy, and make it really enjoyableThat's the core. Now:How long mist (essence) should float in the air?Which values multipliers will have?Should be kills divided to the different types, dependent on required skill to execute them?What types would it be?I can suggest different classes to begin with:Behemoth type kill skills - punch through, melee channel and mass explosive killsShinobi type kill skills - headshots, critical, melee/stealth killsMaze type kill skills - warframe power kills, air killsSpray and pray type kill skills - come on, you know what i meanEach type gives some bonuses to the mist, because they're releasing essence in different ways and amountAny ideas? Numbers? Mist behaviour? Team interaction? Skill kill types?I really want to finish it, create something that possibly can change gameplay in a good wayHotfix 0.1.1:- Some grammar mistakes fixed- A bit of nothing added Edited May 13, 2014 by Skynin Link to comment Share on other sites More sharing options...
CelsiusPrime Posted May 13, 2014 Share Posted May 13, 2014 well that's an interesting way to look at things. going to lurk and bide time to some up with some quality feedback Link to comment Share on other sites More sharing options...
DeadScream Posted May 13, 2014 Share Posted May 13, 2014 anything different than the orb system is a good idea in my opinion. Take my +1 Link to comment Share on other sites More sharing options...
Skynin Posted May 13, 2014 Author Share Posted May 13, 2014 (edited) Thank you guys. Maybe i should add some pictures... Edited May 14, 2014 by Skynin Link to comment Share on other sites More sharing options...
GefestXXL Posted May 15, 2014 Share Posted May 15, 2014 Thank you guys. Maybe i should add some pictures... Ah, he's a russian. That explains everything. Link to comment Share on other sites More sharing options...
Skynin Posted May 15, 2014 Author Share Posted May 15, 2014 What's the point? : / Link to comment Share on other sites More sharing options...
ukovalian Posted May 15, 2014 Share Posted May 15, 2014 i'm making a energy 2.0 suggestion of my own do you mind if i incorporate this into it skynin? Link to comment Share on other sites More sharing options...
Skynin Posted May 15, 2014 Author Share Posted May 15, 2014 i'm making a energy 2.0 suggestion of my own do you mind if i incorporate this into it skynin? That'd be great, i want to see your thoughts Link to comment Share on other sites More sharing options...
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