Mi5fit Posted May 16, 2014 Share Posted May 16, 2014 Maybe not such a big deal these days, but hallway heroes can still be a little annoying. I was talking to a friend about this and we thought up a possible solution. How about making it where shields slowly deplete when away from the cryopod or defense objective, as if the objective keeps shields from depleting while near it. That way you can still run to collect mods and such from long distance killing without too much of a penalty. The range from the objective could be somewhat large like 20-30 meters. Thoughts? Link to comment Share on other sites More sharing options...
Archistopheles Posted May 16, 2014 Share Posted May 16, 2014 No matter what is right or wrong, you simply cannot tell people how to play. If you suggest grouping up, and they listen, then yay, but if they refuse, you just gotta quit, or deal with it. PuG Lyfe, yo. Link to comment Share on other sites More sharing options...
ArchPhaeton Posted May 16, 2014 Share Posted May 16, 2014 Sadly it's how Archistopheles said. This can be very annoying in Survivals, when you need the bodies for desecration and profit but each kid decides to take point at the 4 cardinal points of the map, regardless of how much you ask them to regroup. And that's why I either play solo or with people I know. Link to comment Share on other sites More sharing options...
Magister_Zel Posted May 16, 2014 Share Posted May 16, 2014 I think that's a great name for a clan "HALLWAY HEROES" has a nice ring to it. Link to comment Share on other sites More sharing options...
Countess_Hapmuhr Posted May 16, 2014 Share Posted May 16, 2014 Random players adhere to no code, that's why they're called randoms. Stop playing with randoms if you want a coherent tactic. Get yourself a team, it'll be glorious, trust me. Link to comment Share on other sites More sharing options...
world_breaker Posted May 17, 2014 Share Posted May 17, 2014 Another Solution or possible way to put a stop to hallway heroes would be to put a radius around the cryo pod like Mi5fit said & make it to where if all of the players aren't in the radius, the timer won't go down & enemy won't spawn. Unfortunately I know this could be a recipe for trolling & mission glitches but seriously there is almost nothing worse than hallway heroes. Link to comment Share on other sites More sharing options...
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