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Trade System Needs Reviewing Asap


ShadowlessReaper
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Could we please have a review of the trading system? More specifically the price/value associated with tradable Mods, Parts etc.

The trading market has gotten so bad things are being devalued rapidly making it not worth while to even use the feature.

Especially since this feature majorly benefits lazy players who choose not to play the game to attain desired items and then completely devalue their desired item when "buying" them from other players who actually went through the missions required to attain them. 

 

e.g. Rhino Prime Chasis one of the hardest prime parts to attain was once valued >80 platinum. Now it's <40 platinum and steadily declining. This part is not only hard to get, but the key needed to have a chance to gain a shot at this item is easiest attained through high level play. Adding to the fact that one may have to do over 10 1hr+ sessions to attain the Rhino Prime Chasis the <40 platinum is an absolute insult considering that a lot of your cosmetics cost over 40 platinum.

 

This is also effecting the trade of ranked mods. Where it takes over 1023 duplicates to max a 10 rank mod and 198 rare 5 mods to max a rare rank 10 mod. Players have already butchered this type of trade where the work required to attain a max 10 rank mod is no longer worth the platinum offered.

 

e.g. Max Serration once valued 200p last month, 150p last week and at the moment less than 100p. This is a complete joke considering the sheer amount of gameplay and fusion energy required to attain such a rank.

 

Some will say that it's based off supply-and-demand. But that paints a horrid future since almost none of these tradable items are consumable, thus supply will always out-weigh demand. Resulting in what is happening now where prices are crashing to unreasonable levels due to an uncompetitive market. The only "form" of competitiveness in the market is undercutting which the main driving force to already unreasonable price/value levels.

 

My idea is a new trade/value system that fixes minimum values based off of the fusion energy associated with fusion cores for mods of any rank. This means that the work put into ranking and mods is worthwhile, people aren't able to rip off other players and also prevents market pricing crashes as we have now.

 

Could we please get the devs to discuss this?

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That's just how it was designed, people are free to trade whatever they want.

I feel your pain but that's just how it is. I doubt DE will change anything. Trading already killed the feeling of achievement you had before.

 

I suggest you stick to selling lots of cheap stuff i.e. corrupted and nightmare mods, anything else is not worth the time invested.

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Well uh, it is all supply and demand. Screwing people out of there plat/money is sort of how markets work. People need to know what they are willing to pay for stuff. If you can get 100 plat for something that you have multiples of, why wouldnt you? Maybe you dont want to screw people over, maybe not. It really is up to the player to not get screwed over.

Except for you know people not giving you what you payed for, but thats already been taken care of.

Edited by Drlathe
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My idea is a new trade/value system that fixes minimum values based off of the fusion energy associated with fusion cores for mods of any rank. This means that the work put into ranking and mods is worthwhile, people aren't able to rip off other players and also prevents market pricing crashes as we have now.

 

Could we please get the devs to discuss this?

in other words you are not getting rich by trading and decided to try and change it so you can force people to pay a price that YOU think is fair thats not trading thats setting up a shop/market trading is about paying what you think its worth and no more

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in other words you are not getting rich by trading and decided to try and change it so you can force people to pay a price that YOU think is fair thats not trading thats setting up a shop/market trading is about paying what you think its worth and no more

 

Oh my, calm down sir... My point is that in my opinion the trade system needs reviewing due to a flaw in their supply-and-demand perception. Whether or not I've gotten rich by trading isn't up for discussion. But thank you for your reply... If you reply please try to be more constructive to this discussion rather than flame me for posing an alternative opinion of the trading system to yours.

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Could we please have a review of the trading system? More specifically the price/value associated with tradable Mods, Parts etc.

The trading market has gotten so bad things are being devalued rapidly making it not worth while to even use the feature.

Especially since this feature majorly benefits lazy players who choose not to play the game to attain desired items and then completely devalue their desired item when "buying" them from other players who actually went through the missions required to attain them. 

 

e.g. Rhino Prime Chasis one of the hardest prime parts to attain was once valued >80 platinum. Now it's <40 platinum and steadily declining. This part is not only hard to get, but the key needed to have a chance to gain a shot at this item is easiest attained through high level play. Adding to the fact that one may have to do over 10 1hr+ sessions to attain the Rhino Prime Chasis the <40 platinum is an absolute insult considering that a lot of your cosmetics cost over 40 platinum.

 

This is also effecting the trade of ranked mods. Where it takes over 1023 duplicates to max a 10 rank mod and 198 rare 5 mods to max a rare rank 10 mod. Players have already butchered this type of trade where the work required to attain a max 10 rank mod is no longer worth the platinum offered.

 

e.g. Max Serration once valued 200p last month, 150p last week and at the moment less than 100p. This is a complete joke considering the sheer amount of gameplay and fusion energy required to attain such a rank.

 

Some will say that it's based off supply-and-demand. But that paints a horrid future since almost none of these tradable items are consumable, thus supply will always out-weigh demand. Resulting in what is happening now where prices are crashing to unreasonable levels due to an uncompetitive market. The only "form" of competitiveness in the market is undercutting which the main driving force to already unreasonable price/value levels.

 

My idea is a new trade/value system that fixes minimum values based off of the fusion energy associated with fusion cores for mods of any rank. This means that the work put into ranking and mods is worthwhile, people aren't able to rip off other players and also prevents market pricing crashes as we have now.

 

Could we please get the devs to discuss this?

 

So how would you feel if we restricted sold items to be no more than 2 digits of plat?

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No other game that I know of has a system that you're insisting.  If there was price levels(Min/Max) on items Sold and Bought it would be no better than DE just putting them in the Market.

 

Prices on items will always go down due to the fact that once people with large amounts of Plat willing to pay those prices already have the items they no longer need them.  Then sellers are forced to lower their prices to the next tier of Plat owners so they can afford it...and prices continue to drop to the next tier...and so forth.

ie. Something will sell at a price as long as someone is willing to buy at said price.

 

Your reasoning as to why this system is not based on supply & demand due to items not being consumable is wrong.  The only reason people buy items are to keep/build.

1. Once you farm/buy the needed parts for your Prime Weapon/Frame and build it is consumed and non-tradeable.

2. Once you farm/buy the Mods that you want, you no longer need it and any excess is surplus.

 

Also, I have no idea why you are calling people lazy when they are the actual people willing to pay these high prices which you wish to keep.  Some people value their time more in real life than trying to battle RNGsus just for some pixels or to turn a virtual currency profit.

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Oh my, calm down sir... My point is that in my opinion the trade system needs reviewing due to a flaw in their supply-and-demand perception. Whether or not I've gotten rich by trading isn't up for discussion. But thank you for your reply... If you reply please try to be more constructive to this discussion rather than flame me for posing an alternative opinion of the trading system to yours.

hmm it seems my post came across far differently than I intended for that I apologize

at this moment in time however i cannot  seem to find the words to get what i meant across with out sounding like a complete A****** so i will respectfully move on from this topic again my apology's for how my 1st post in this thread came across and another factor is that i was dog tired and in more than a little pain at the time not that it excuses anything but that was the situation at the time

Edited by evafan002
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No other game that I know of has a system that you're insisting.  If there was price levels(Min/Max) on items Sold and Bought it would be no better than DE just putting them in the Market.

 

Prices on items will always go down due to the fact that once people with large amounts of Plat willing to pay those prices already have the items they no longer need them.  Then sellers are forced to lower their prices to the next tier of Plat owners so they can afford it...and prices continue to drop to the next tier...and so forth.

ie. Something will sell at a price as long as someone is willing to buy at said price.

 

Your reasoning as to why this system is not based on supply & demand due to items not being consumable is wrong.  The only reason people buy items are to keep/build.

1. Once you farm/buy the needed parts for your Prime Weapon/Frame and build it is consumed and non-tradeable.

2. Once you farm/buy the Mods that you want, you no longer need it and any excess is surplus.

 

Also, I have no idea why you are calling people lazy when they are the actual people willing to pay these high prices which you wish to keep.  Some people value their time more in real life than trying to battle RNGsus just for some pixels or to turn a virtual currency profit.

 

1. My reasoning is sound. Prime parts are the obvious exclusion considering I stated almost none were consumable, meaning the vast volume of tradable items are Mods which are not consumable. Which in supply and demand terms means that they will always be there regardless of the fluctuation in demand. Even if the demand goes up because they are not consumable they is no positive mechanism by which the price/valuing can increase.

 

2. I'm not turning anything into virtual profit..... Don't know where that came from <.< I'm giving constructive feed back on a system which in my opinion has a fundamental flaw. Which in the long run may mean that the trading system, an in-game feature, is not worth using due to the little benefit it poses for those who supply it.

 

3. Please don't attempt to over simplify and misconstrued the motivation for my thread. I never said that I wanted high prices. What I'm after is better stability for valuing/pricing in the trade system. So that prices don't continue to stay at an all-time low as they are now, where even rare mods are selling for so little as 1-3p and rank 10 mods are as of now selling for less than 80-90p.

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hmm it seems my post came across far differently than I intended for that I apologize

at this moment in time however i cannot  seem to find the words to get what i meant across with out sounding like a complete A****** so i will respectfully move on from this topic again my apology's for how my 1st post in this thread came across and another factor is that i was dog tired and in more than a little pain at the time not that it excuses anything but that was the situation at the time

 

Thank you for the apology and your contribution to the discussion.

 

P.S

Hope your dog didn't work you too hard :P

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