Yezzik Posted May 24, 2014 Share Posted May 24, 2014 Two problems, one solution: move many of the older items from the Void and Derelict to the starmap. This helps repopulate the starmap as people head out in search of Prime parts, and helps fix drop table bloat as there aren't as many items cluttering up existing content. This way there's no need for T4 keys (which in turn would also clutter up loot tables), and T3 Void-level content can be retuned to be more difficult so as to better appease the players who want to challenge themselves. And as the starmap increases in size, so too does the range of levels the developers have access to for spreading out the Prime parts. This *also* helps break up some of the monotony encountered in running the same missions with the same tilesets again and again. Link to comment Share on other sites More sharing options...
Nihongo_Hetakusou Posted May 24, 2014 Share Posted May 24, 2014 Two problems, one solution: move many of the older items from the Void and Derelict to the starmap. This helps repopulate the starmap as people head out in search of Prime parts, and helps fix drop table bloat as there aren't as many items cluttering up existing content. This way there's no need for T4 keys (which in turn would also clutter up loot tables), and T3 Void-level content can be retuned to be more difficult so as to better appease the players who want to challenge themselves. And as the starmap increases in size, so too does the range of levels the developers have access to for spreading out the Prime parts. This *also* helps break up some of the monotony encountered in running the same missions with the same tilesets again and again. So make, for example, Neptune Survival drop a hypothetical Sybaris Prime's parts, and Neptune Defense drop a hypothetical Akstiletto Prime's parts? Sounds good to me. Link to comment Share on other sites More sharing options...
RoboDoge Posted May 24, 2014 Share Posted May 24, 2014 Simpler idea would be to place older Primes into Orokin Lab. But that would reduce overall grind, and we cannot have that. DE is in love with RNG. Link to comment Share on other sites More sharing options...
Yezzik Posted May 24, 2014 Author Share Posted May 24, 2014 So make, for example, Neptune Survival drop a hypothetical Sybaris Prime's parts, and Neptune Defense drop a hypothetical Akstiletto Prime's parts? Sounds good to me. Oldest stuff first, and I'm talking every mission gets something. Obviously needs to have a small chance of getting said item as a post-mission reward, though. Link to comment Share on other sites More sharing options...
Militits Posted May 24, 2014 Share Posted May 24, 2014 So make, for example, Neptune Survival drop a hypothetical Sybaris Prime's parts, and Neptune Defense drop a hypothetical Akstiletto Prime's parts? Sounds good to me. Except he said "older" prime parts. So, for example, Latron, Boar, Fang, Orthos, Braton... This would be nice...but I think I would rather them be in the Orokin lab in the Dojo. Maybe have to upgrade the Orokin lab or something to be able to start researching. Link to comment Share on other sites More sharing options...
Yezzik Posted May 24, 2014 Author Share Posted May 24, 2014 Except he said "older" prime parts. So, for example, Latron, Boar, Fang, Orthos, Braton... This would be nice...but I think I would rather them be in the Orokin lab in the Dojo. Maybe have to upgrade the Orokin lab or something to be able to start researching. Thing is, doing that would flood the Orokin Lab with God only knows how many items. Some of the parts might find their way into there, though. Also, Warframe parts don't all need to come from a boss--each of the four pieces needed for a frame could come from a different level too. Link to comment Share on other sites More sharing options...
(PSN)UpscaleSteamX Posted May 24, 2014 Share Posted May 24, 2014 Expand void mission pool, even simpler Link to comment Share on other sites More sharing options...
Yezzik Posted May 24, 2014 Author Share Posted May 24, 2014 Expand void mission pool, even simpler Except the starmap has way more missions than the Void could, without getting silly with the keys. Link to comment Share on other sites More sharing options...
SolidSp33d Posted May 24, 2014 Share Posted May 24, 2014 Except he said "older" prime parts. So, for example, Latron, Boar, Fang, Orthos, Braton... This would be nice...but I think I would rather them be in the Orokin lab in the Dojo. Maybe have to upgrade the Orokin lab or something to be able to start researching. Also this would make a lot more sense than getting prime pieces in the regular solar system. Link to comment Share on other sites More sharing options...
Yezzik Posted May 24, 2014 Author Share Posted May 24, 2014 Also this would make a lot more sense than getting prime pieces in the regular solar system. I'd think that lore-wise, more than enough factions have had more than enough time to plunder the Void for its bounty to start being found outside. Link to comment Share on other sites More sharing options...
Utarious Posted May 24, 2014 Share Posted May 24, 2014 (edited) I'd think that lore-wise, more than enough factions have had more than enough time to plunder the Void for its bounty to start being found outside. Also evidence of factions getting prime/void stuff is Vor. His Seer is a fusion of Grineer and Orokin/Prime tech and he has a laser void key. What's to say that other's haven't stumbled upon Void stuff? Edited May 24, 2014 by Utarious Link to comment Share on other sites More sharing options...
Yezzik Posted May 24, 2014 Author Share Posted May 24, 2014 Hell, right now there's little justification for travelling to each mission area. The recovery of stolen and looted Orokin technology would be a fantastic reason. Link to comment Share on other sites More sharing options...
SnoWidget Posted May 24, 2014 Share Posted May 24, 2014 I think the Void should have items dropped on a rotation, so instead of doing 10 void missions, coming out with like 50,000 alloy plating, you'll come out with a mix of plating, Gallium, rubedo, and other materials. Link to comment Share on other sites More sharing options...
Yezzik Posted May 24, 2014 Author Share Posted May 24, 2014 (edited) Looks like T4 keys are almost certain. That's unfortunate, as that's only going to delay the inevitable. Edit: I did some basic maths. There's 239 nodes on the Starmap according to the in-game stats, and how many of those nodes have any specific incentive to be replayed? Hardly any. Sure there's favourites like Mimas, Kappa and Sechura and the Rescue levels give out Specter blueprints, but my idea helps put other players back into those other unloved nodes. Edited May 24, 2014 by Yezzik Link to comment Share on other sites More sharing options...
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