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Why All The Nerfs!?!?!? Stop The Noobish Madness!


(PSN)Blitz5
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And that's a bug, submit a bug report here and via ticket.

Also, on the note of T4 void (reread your wall), it's an awful idea I'm because it adds more keys to the drop table, and isn't real content, but simple number scaling to dumb levels.

What DE needs to do is decide what the absolute max level should be (as in, what the best weapons should be more or less required to stand a fair chance against), and start balancing from there.

Or, at least that's what I'd like to see, because then DE could start working on the AI, and they can't meaningfully start if you can one shot 99% of enemies with a half decent nodded weapon.

well the T4 wasn't broken down, but i do plan to write a thread on that later this week, a T4 should have newer enemies that start at a higher level, also it'll be a haven for new gear,mods maybe a possible new tenno. I didnt mean for it to be all around, heck I planned to say the T4 keys should have a home... They can only be farmed on Solar Rails!! that way people have a reason to farm there, Vets and Newcomers alike! It's very bland in this post because  i'm focusing on the nerf shoutouts..but I will write up my full idea of a T4 soon though =)

Edited by (PS4)Blitz5
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Build diversity in WF is 90% an illusion of choice. If you logically build a weapon to be the best you can make it, you'll never take 90% of the mods you have (I.e. +max ammo, zoom, reload, etc)

 

Actually, it's not, at least in weapon loadouts. Of course, this also assumes other factors like team synergy and whether or not you have helpful teammates or teammates at all.

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well the T4 wasn't broken down, but i do plan to write a thread on that later this week, a T4 should have newer enemies that start at a higher level, also it'll be a haven for new gear,mods maybe a possible new tenno. I didnt mean for it to be all around, heck I planned to say the T4 keys should have a home... They can only be farmed on Solar Rails!! that way people have a reason to farm there, Vets and Newcomers alike!

I still disagree with more keys, keys are a poor way to lock a possible endgame away, and I hate the shoehorning of forcing people to go to the solar rails for them.

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build diversity in WF is 90% an illusion of choice. If you logically build a weapon to be the best you can make it, you'll never take 90% of the mods you have (I.e. +max ammo, zoom, reload, etc)

Everyone wants whats best, everyone wants max damage, everyone MAXES OUT serration and yet everyone asks for nerfs ? that is contradictory imo, everyone plays to get stronger not the other way around no ? Why would anyone ask for nerf when the whole point here is to get strong weapons and frames so you can kill thousands of baddies at a time.

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Actually, it's not, at least in weapon loadouts. Of course, this also assumes other factors like team synergy and whether or not you have helpful teammates or teammates at all.

I do agree here, I've played Warframe for quite some time and I understand this exactly, 90% of the time your build relies on team synergy, if youre solo or if you have a preset goal eg: leaderboards. Builds are altered!

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Everyone wants whats best, everyone wants max damage, everyone MAXES OUT serration and yet everyone asks for nerfs ? that is contradictory imo, everyone plays to get stronger not the other way around no ? Why would anyone ask for nerf when the whole point here is to get strong weapons and frames so you can kill thousands of baddies at a time.

The problem is that the damage gets too high, and DE never really fully thought it out like some of the players (I.e., I doubt DE thought that a 21k dps weapon, or a fully nodded ogris/explosive weapon would be like what they are: trivializer)

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Oh rwally? Example please, last I checked another elemental mod always beats a reload mod.

Paris Prime,Miter,Drakoon... They Need Speed Trigger VS Elemental =)

Attica needs a reload mod VS Elemental= HIGHER DPS

Edited by (PS4)Blitz5
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Balances need to happen, you whine for content when major aspects of the game make creating challenging content an impossibility. Why do we protect a pod or need to get air or escort a hostage, because there were to many frames that trivialized encounters, so they needed to use crutches and gimmicks to create difficulty. Until they can get the frames to a point where they're power is manageable and relatively equal without completely removing the challenge from most situations it is difficult to create interesting content. Its never fun to have something you like taken away and it is unfortunate that it takes time away from DE's content creation but shut up and @(*()$ deal with it because it has to happen in order for the game to actually progress.

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The problem is that the damage gets too high, and DE never really fully thought it out like some of the players (I.e., I doubt DE thought that a 21k dps weapon, or a fully nodded ogris/explosive weapon would be like what they are: trivializer)

So every weapon should have the same damage only different skin and effects ? you could already remove serration if YOU think your damage is too high, this way I can still clear out waves of baddies and you can shoot your puny 5 forma potato gun. Everyone wins.

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 Ultimately it is DE's choice whether or not to change the stats on something. If they do it is because they acknowledge it is amiss.

 

 It isn't always super fun or anything but it can't be helped. Betas aren't all sunshine and smiles. Eventually something crazy broken and crazy fun will be chipped at a bit in order to get it working how DE wants it.

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