PyroFlame Posted January 8, 2013 Share Posted January 8, 2013 (edited) EDIT PLEASE READ: https://forums.warfr...blazing-embers/ FOR FULL PATCH NOTES I made this thread 2 days ago on January 8th because they made some changes and the DEV's did not release any notes, but now that the full notes has been released, there is no longer a need for this thread to be stickied. DEV's, please unsticky this thread to avoid future confusion. Thanks for your time for reading this thread everybody. After the quick patch today (1/8), I just wanted to list some of the things I noticed that are different now, -Trinity Chasis drops from Everst boss now (been waiting forever for this >_______>) -Energy Siphon rate GREATLY reduced (honestly I don't mind this nerf at all, as a level 30 VOLT i found it way too easy to overload every single room as well as spriniting every 10 secs, and clear a map in like 5 mins) -Ammo Packs in shop now (another great addition, helps in those sticky situations especially on bosses) -Ember model change -Elemental effect on dual skanas now visible (wheee) -Afuris (dual furis) now available in shop -Clan title ranks are changed (thanks Showtaro) -Matchmaking fixed (thanks jestersheepy) -Power Range no longer bugged If there is anything I missed please feel free to post them, I hope this post can help people out on what the update was about ^_^ Edited January 10, 2013 by PyroFlame Link to comment Share on other sites More sharing options...
Showtaro Posted January 8, 2013 Share Posted January 8, 2013 Clan title ranks are changed too. Link to comment Share on other sites More sharing options...
jestersheepy Posted January 8, 2013 Share Posted January 8, 2013 Match making was fixed? Now see more information on the map. Link to comment Share on other sites More sharing options...
NihilisticGoliath Posted January 8, 2013 Share Posted January 8, 2013 Match making was fixed? I assumed I was just playing at the wrong time of day, but maybe it was the patch that fixed this for me... :P Link to comment Share on other sites More sharing options...
Vectos Posted January 8, 2013 Share Posted January 8, 2013 Orokin catalyst (not sure what it does or if there are more parts like it) got added in. See my thread about it: https://forums.warframe.com/index.php?/topic/2382-orokin-catalyst/ Link to comment Share on other sites More sharing options...
jestersheepy Posted January 9, 2013 Share Posted January 9, 2013 Defense missions now show the defending objests health under radar. Link to comment Share on other sites More sharing options...
Aggh Posted January 9, 2013 Share Posted January 9, 2013 Why aren't there official patch notes posted already o,o';; We shouldn't have to guess at what's been done. Link to comment Share on other sites More sharing options...
Sheetaki Posted January 9, 2013 Share Posted January 9, 2013 It's awesome that dual skana has both swords with the elemental effect but I wish both of the furax gauntlets got the elemental effect instead of just the right hand. I want to have burning fists of fury! Link to comment Share on other sites More sharing options...
Gunthology Posted January 9, 2013 Share Posted January 9, 2013 Why aren't there official patch notes posted already o,o';; We shouldn't have to guess at what's been done. this.. Link to comment Share on other sites More sharing options...
[DE]Steve Posted January 9, 2013 Share Posted January 9, 2013 Sorry about lack of notes, we are trying to get updates out fast and we have people pulling double shift doing support. Will update you guys in the morning but we're trying to turn around updates super fast this week to get ahead of the problems and get our content schedule back on track. Link to comment Share on other sites More sharing options...
Kreddi Posted January 9, 2013 Share Posted January 9, 2013 New crawler zombies / infested Jump + melee attack no longer spamable to the same degree as before Minor decrease on Excalibur's Slash Dash width-hitbox (From my own personal experience, don't have any facts just really feels like it) No longer imune to the infested boss poison when using Excalibur's Slash Dash (Again, this is just what it feels like to me) Link to comment Share on other sites More sharing options...
Bang_Doll Posted January 9, 2013 Share Posted January 9, 2013 Just relax people. I like to read patch notes as much as the next guy, but how much are you really going to DO with the notes once you get them? Take it nice and slow, you're not going to miss out on anything. Link to comment Share on other sites More sharing options...
zangets00 Posted January 9, 2013 Share Posted January 9, 2013 We're going to read them so we know what got updated/changed and then if its something we're interested we test it out? Link to comment Share on other sites More sharing options...
Bang_Doll Posted January 9, 2013 Share Posted January 9, 2013 But how is this helping the beta test overall compared to maybe taking a break and letting the DE staff get their S#&$ in order? As much of a motivated and impassioned group of beta testers we may be, it won't lead to much without corresponding effort on DE staff side, which takes time and monehs. Think of the asymmetric nature of devs vs. beta testers. Many us. Few them. Their time is precious. Ours is not. We can test and measure and report all we want but eventually someone needs to act on those reports and turn them into actual things, like code changes and content creation. Not much we can do about that. So in the meantime let's just deal with it and maybe look for bugs and form suggestions that haven't already been listed on the forums in the meantime. Link to comment Share on other sites More sharing options...
jestersheepy Posted January 9, 2013 Share Posted January 9, 2013 Sorry about lack of notes, we are trying to get updates out fast and we have people pulling double shift doing support. Will update you guys in the morning but we're trying to turn around updates super fast this week to get ahead of the problems and get our content schedule back on track. It's great what you guys are putting in. Is there off chance of if the community has enough talent that they could aid in the development to ease the burden you guys have? Link to comment Share on other sites More sharing options...
neKroMancer Posted January 9, 2013 Share Posted January 9, 2013 Matchmaking is really wayyy better. No more 0 active squad. I'm a happy Tenno. Link to comment Share on other sites More sharing options...
MegatechBody Posted January 9, 2013 Share Posted January 9, 2013 (edited) -Energy Siphon rate GREATLY reduced (honestly I don't mind this nerf at all, as a level 30 VOLT i found it way too easy to overload every single room as well as spriniting every 10 secs, and clear a map in like 5 mins) Why do you hate fun? I agree overload shouldn't be spammable (that's an issue with overload, not energy siphon) but for the love of god why did they have to nerf speed usage? It's ham handed nerfing and doesn't address the real problem. Speed should be the 20 energy power instead of shock. HOW AM I SUPPOSED TO GO FAST NOW? Edited January 9, 2013 by MegatechBody Link to comment Share on other sites More sharing options...
ap0k41yp5 Posted January 9, 2013 Share Posted January 9, 2013 HOW AM I SUPPOSED TO GO FAST NOW? Agreed, I hate going slow as Volt. I went slow once, it was horrible... Link to comment Share on other sites More sharing options...
Kfoolu Posted January 9, 2013 Share Posted January 9, 2013 Can anyone explain why exactly they changed the Ember model? I thought the old one looked amazing and was really looking forward to building my Ember (just got all the required blueprints yesterday,) but looking at the new model is just sorta... Ugghh... Link to comment Share on other sites More sharing options...
Aggh Posted January 9, 2013 Share Posted January 9, 2013 Why do you hate fun? I agree overload shouldn't be spammable (that's an issue with overload, not energy siphon) but for the love of god why did they have to nerf speed usage? It's ham handed nerfing and doesn't address the real problem. Speed should be the 20 energy power instead of shock. HOW AM I SUPPOSED TO GO FAST NOW? Put on some power efficiency mods :| Link to comment Share on other sites More sharing options...
Antharax Posted January 9, 2013 Share Posted January 9, 2013 -Power Range no longer bugged (?) ( I noticed my overload spans even further now, sometimes 3 or even 4 rooms over, can somebody confirm this?) I can confirm this. As long as there are no doors in the way overload literially took out an entire floor of Corpus units for me. If there are doors in the way nothing happens outside your current room. Link to comment Share on other sites More sharing options...
[DE]Steve Posted January 9, 2013 Share Posted January 9, 2013 Plan is to add more energy into the game so you speed junkies can still get your fix! Link to comment Share on other sites More sharing options...
Antharax Posted January 9, 2013 Share Posted January 9, 2013 Just add jetpacks. Link to comment Share on other sites More sharing options...
Cogrock Posted January 9, 2013 Share Posted January 9, 2013 (edited) I wonder if my game still crashes every time I launch a level when playing in fullscreen? EDIT: So far so good. Edited January 9, 2013 by Cogrock Link to comment Share on other sites More sharing options...
0bit Posted January 10, 2013 Share Posted January 10, 2013 Minor decrease on Excalibur's Slash Dash width-hitbox (From my own personal experience, don't have any facts just really feels like it) No longer imune to the infested boss poison when using Excalibur's Slash Dash (Again, this is just what it feels like to me) Noticed this as well. Am ambivalent. Link to comment Share on other sites More sharing options...
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