(PSN)FrellMeDead Posted June 3, 2014 Share Posted June 3, 2014 I was wondering if it is actually worth fusing ammo mutation mods. I really don't use them that much if at all but I was wondering if there was any point/benefit to fusing/upgrading them. Link to comment Share on other sites More sharing options...
Avoozle Posted June 3, 2014 Share Posted June 3, 2014 (edited) <p>Getting rid of those pesky fusion cores and credits mostly. Most weapons can manage just fine as long as you dont put "speed mods" on them. Dual furis with speedmod and an extended magazine is like 3clips in 5 seconds. Maybe for really really new players this has a benifit sicne they cant afford building ammo restores to bring with me. This event was the biggest waste of time ever (originally they vere event only mods) hours of grind for intruder level of goodness mods. Afuris dual vipers might be guns where you'd consider using this</p> <p> </p> Edited June 3, 2014 by Avoozle Link to comment Share on other sites More sharing options...
Nighttide77 Posted June 3, 2014 Share Posted June 3, 2014 My advice is that it depends on the weapon you're using, as well as your aura. I use ammo mutations on any weapon I suspect I'll run out of ammo on, such as the Soma, Dread, Vectis, and Sobek (for Survival and Defense missions). If you're using a weapon with a low base damage, you'll eat up ammo like crazy. At the same time, if you're using a scavenger aura that increases your ammo gathering (such as Shotgun Scavenger), you may or may not need the ammo mutation. Best advice is just to experiment and find out what works for you. If at any time you run out of ammo, you should consider either the scavenger aura or using the mutation mod. Link to comment Share on other sites More sharing options...
(PSN)IIIDevoidIII Posted June 3, 2014 Share Posted June 3, 2014 Increasing the rank of an ammo mutation mod will increase it's conversion rate. http://warframe.wikia.com/wiki/Rifle_Ammo_Mutation Link to comment Share on other sites More sharing options...
Jaypalm Posted June 3, 2014 Share Posted June 3, 2014 For some weapons that consume ammo very quickly, Muts are very very useful for keeping a healthy stockpile of ammo. In my opinion, its very worth upgrading them with cores. Don't fuse any two together though cuz they can sell for a healthy amount. Weapons that Muts are good for, in no particular order: Primaries:Soma, Amprex, Ignis, Synapse, Gorgon(all varients), Flux Rifle, Supra, Miter, Sobek, Boar(all varients), Grakata Secondaries: Vipers(all varients), Furis(all varients), Stug, Cestras(all varients), Embolist, Hikou, Akstiletto Link to comment Share on other sites More sharing options...
Briareos Posted June 3, 2014 Share Posted June 3, 2014 I don't leave the dojo without a fully-ranked shotgun ammo mutation on my Boar Prime. Link to comment Share on other sites More sharing options...
Krymanol Posted June 3, 2014 Share Posted June 3, 2014 (edited) Got nothing to do right now, so I decided to just show the cost to max a ammo mutation mod using all the mods and cores I have. Here are the results...All values taken from the game by choosing to fuse the mod, checking the cost but not applying it and making it permanent. No of Credit Mods Cost Mod Used 7 6,300 Ammo Mutation26 11,700 Common 119 11,400 Common 215 11,250 Common 313 11,700 Uncommon 19 10,800 Uncommon 27 10,500 Uncommon 35 9,000 Uncommon 45 10,500 Uncommon 58 10,800 Rare 16 10,800 Rare 24 9,000 Rare 34 10,800 Rare 43 9,450 Rare 51 0 Legendary So you look at those values and decide which one is best for ranking up ammo mutation and if it's worth it or not. Keep in mind that you can also sell ammo mutation mod to other players for platinum. Doesn't go for much but they drop rarely enough that people are always willing to buy it. I personally use my mutation mods to rank up my mutation mods and save my fusion cores for rank 10 mods. Because you'll need thousands of cores and 300,000+ credits to max rank most mods that go up to rank 10. Redirection, Vitality, Steel fiber, Narrow Minded, Blind Rage, Heavy caliber, Serration....lets say you want those mods (and maybe some others) at rank 10....well you're talking a crap load of fusion cores that will be needed. So I choose to save my fusion cores for such mods and use same type mods to level up things like ammo mutation because I don't think they go for enough to save for selling to players...but then I don't know the current market for it so I'm just guessing it's not worth it. It's just a rarely enough used mod that I don't think people are paying too much platinum. But check the rates for yourself and decide if you want to sell mutation mods or use them to rank up mutation mods. Oh and one more thing....you can also use other mods to rank up things like ammo mutation instead of fusion cores. Say you have 500 ammo drum mods, use as much of those kinds of extra mods you may have before you use fusion cores. Not only do they ramp up the cost slower than fusion cores do, but it helps save your fusion cores for more important mods. Almost forgot, try to use mods with the same polarity as they rank up mods more than using a mod of a different polarity. Edited June 3, 2014 by Krymanol Link to comment Share on other sites More sharing options...
Dalawantahr Posted June 3, 2014 Share Posted June 3, 2014 Ever ran out of ammo? No. You don't need it. Yes. You need it and fully rank. Link to comment Share on other sites More sharing options...
(PSN)JuanitoRainman Posted June 3, 2014 Share Posted June 3, 2014 I was wondering if it is actually worth fusing ammo mutation mods. I really don't use them that much if at all but I was wondering if there was any point/benefit to fusing/upgrading them. I use a boltor prime and believe me, with that rate of fire you'll need extra ammo, i maxed my rifle ammo mut and work wonderfully, it's a must if you're not switching between melee and rifle but if you're using only rifle then you'll need it. Link to comment Share on other sites More sharing options...
(PSN)friedricetheman Posted June 3, 2014 Share Posted June 3, 2014 I use it only on my Boar Prime and Ignis. The other weapons work fine without one.. Link to comment Share on other sites More sharing options...
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(PSN)FrellMeDead
I was wondering if it is actually worth fusing ammo mutation mods. I really don't use them that much if at all but I was wondering if there was any point/benefit to fusing/upgrading them.
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