“And he said to me, These are they which came out of great tribulation, and have washed their robes, and made them white in the blood of the Lamb.”
The Eternal’s servant is always on Guard with lightning fast Reflexes. The Eternal’s servant walks surefooted along the straight and narrow path. Rarely does he stumble. The Eternal’s servant is Quick Thinking often finding Equilibrium in the heat of battle, where lesser tenno fall. The Eternal’s servant is rich in Vitality given him extended endurance. From the Eternal’s servant comes a Flow of Fotritude that is a Rejuvenation to to all they accompany. What kind of the Eternal’s servant will you be?
When you let go of the Rage and stop playing solo, then you won’t need to siphon energy off of others, instead you will be rejuvenating them! With this knowledge you gain Vigor.
Team Play with Four Eternal's build (image)
The Eternal’s build is unique. Designed to complement the new and improved melee system, the Eternal’s build is a universal fit for all properly polarized Warframes.
Logistics behind the build
How as a Tenno can I gain eternal life? For starters, don’t get hit by the Enemy. What is an efficient way to accomplish not getting hit? To block. If I’m only blocking how do I deal damage? Reflect the attacker’s damage back. What’s to stop me from blocking 100% of the time? Obstacles like being knocked down by almost every kind of mob and often doors. How do I prevent this? With Knockdown resistance. But what if I do take damage? Health regeneration is essential. How do you regularly regenerate Health? Either by Aura or pickups. What’s the best way to increase health from pickups? By using Equilibrium. If you are losing health you should have a sizable pool. Vitality is a must. Shouldn’t I have redirection? No, because with Vigor you get a small shield bonus and Fortitude gives you fast shield recharge. Additionally your shields recharge while you are blocking. What if I get in a real jam and am overwhelmed by mobs? Quick Thinking will buy you escape time. If Energy is going to be part of health Flow is important. How do I expel energy so Equilibrium is effective? One skill is required. Does the skill matter? It’s complicated. There are 72 possible skill choices that could accompany this build. I haven’t tested them all. The best answer is to try the different ones for yourself. Some are a no brainer like blessing or renewal, so you might want to start with Trinity or Oberon.
First Impressions
I unequipped both my primary and secondary and took it for a test run. This is the most fun I have had in Warframe in months. Wow this is fun! I learned real quick certain things are impervious to melee attacks (refraining from spoiler). As the frame is based around eternal life it seemed only appropriate to now make a weapon loadout and put Life Strike on the melee weapon. This in many ways served as training wheels do on a bike. It’s not necessary, but it definitely compliments the build in game play in multiple ways such as channeling while blocking to gain health back from the Reflected damage (Fixed according to Darzk *see comment below*). More often than not I found when I was channeling it was for the damage bonus from killing blow or to activate Parry, not for the health boost from Life Strike so eventually I removed Life Strike all together and opted for a much larger damage boost.
I found that with Life Strike the build is very beginner friendly, allowing new players to better understand the dynamics of the game. The build is also fun for veterans. Choosing not to use lifestrike requires greater skill moving through maps
After trying the build in a few games with friends and being impressed with the results, I went to test it solo making a few adjustments. What better place than Nightmare mode Pluto, after all, one of the most difficult maps for players is Nightmare no shield mode. I died, I died again. Ok so immortality this build is not, but it was the most fun dying I think I’d ever had. So I continued to play a few more Nightmare mode games solo. I was having so much fun, it’s the first time I’ve bought revives since what seems like forever. After 3 or 4 games I began to really get a feel for it, so I decided to be brave and turn the HUD off.
I found it a completely different experience when you don’t need your HUD. Energy doesn’t matter with one skill, Shields don’t matter when your focus is health regeneration, skill timers don’t matter when you aren’t reliant on them, and the Overlay Map is still accessible if direction is needed. Unhindered by fear of death and undistracted by the constant bleed proc. animation on the hud, I realized it made focusing on my melee combat skills even easier. So how do you know if you are about to die or need healing? All you have to do is listen for the sound of your beating heart. Decide to retreat or push forward. If you have Life Strike you can easily push forward, if not retreat and regenerate health. It actually made Nightmare mode no health my new favorite game.
One of the most fun fight’s I’ve had so far was against the Stalker. I was tanking him for about 3 or 4 minutes before the Corpus finally killed him. It was really fun getting to watch a host of his animations without any worries. And the moment he told me my skills were useless, I laughed in his face as I was not on a build that was reliant on skills. I can’t wait for him to show up again!
LARGE IMAGE
Being on the Eternal’s build has definitely changed my gameplay for the better. And I believe it will for others also, I hope everyone gives it a try rather than rushing to judgment before experiencing the build first hand and all it has to offer.
About the Video
Disclaimer: It was never my intention when recording this for it to be public display as I play on a four year old laptop with a somewhat defective keyboard (Space bar works intermittently and CTRL key sticks). I was merely doing testing and as such was recording so I could evaluate the results later. I was testing out Dakra with the Eternal’s build to compare it’s block/reflect radius with orthos prime . Also as you can see by my initial first few missed shots with the Paris Prime, I was working on my primary aim using no HUD. I have edited out load screen and elevator times to shorten the video as I thought 4 min. of gameplay was more than adequate. Lastly, being on a new alternate melee I was unfamiliar with kept me from doing any fancy sword combos, so an example of quality swordplay this video is not.
I posted the video as a response to a suggestion for it. I chose this one because it exemplifies some of the points I have mentioned which I will discuss now.
#1 As the Eternal’s Frost Prime loads in you will notice the Carrier activate Guardian trying to restore Frost’s non-existent shields. This is how I immediately knew I was in no shield mode, even without a HUD.
#2. As you watch the play you will notice you can hear Frost’s heartbeat when he’s at low HP. Sometimes in the middle of battle but it’s very noticeable as Frost goes through the hall with no enemies (could be 80hp, could be 2hp). Before his next encounter the Heartbeat stops meaning Frost has at least regenerated enough hp to be over 100 health.
#3 When the Eternal’s Frost Prime arrives at the top of the elevator; he comes around the corner and engages a Moa, almost immediately he is attacked by a second unseen moa peeking by the corner of the door. Reflex guard jumps into action saving Frost valuable HP. You can also notice Reflex Guard activating in the following enemy engagement in the hall multiple times.
#4 Relying on solely on Reflex Guard will only help you so much. Its important to develop your own blocking skills to compliment it. As an example the Eternal’s Frost practices blocking on two stomping moa.
#5 In the last encounter, the Eternal’s Frost takes a shot and misses, Reflex Guard kicks in and to “clutch” Reflex Guard so taking another shot is possible Frost uses the pillar to avoid line of sight. Honestly when I reviewed this encounter, I realized it would have been a more appropriate choice to use H to look around the pillar for a clean shot to keep Reflex guard from activating a 2nd time. Thankfully I was still able to pull off a clean Flèche Fillet*.
A Few Tips & Tricks
Learn your flips, rolls, etc. goes a long way to avoid being hit by the AI.
When tanking Napalms, get in close you want them to hit you almost point blank so not only are they taking Reflection damage from their initial shot, but they are also feeling the burn from their own napalm as you continue to block its damage. Just remember to keep that Block up.
I have yet to kill an arc trap by reflection damage alone.
Block when you walk through doors.
If playing with no HUD (which I highly recommend) try a primary and secondary weapon that complements having no crosshair. I personally found that Paris Prime and Haikou were a wonderful fit and went a long way to the ambience. Learn to when to switch to melee in a firefight. Sometimes its better to defend and snipe before diving in head first to a mob of unfriendlies.
There is a learning curve to the build so the more you use it the better a servant of the Eternal you will become. For example: Learning to work with Reflex Guard rather than fighting against it. As a universal build it not only works for players but for your specters. And with only one skill you can better control the actions of your specter’s AI.
Using exclusively melee I began to develop better technique allowing me to move through levels faster while still maintaining a high DPS output through channeling. In addition to killing techniques provided by stances, I have begun to better develop my own unique fighting style, coupling my personal moves together with combos. Here are a few to get you started. I encourage you to develop your own unique fighting style!
The Blossoming Lotus* refers to sliding spin attack where the user is able to maintain an almost stationary position.
Flèche Fillet* refers to fighting style where you fire a quick shot from your bow, before immediately entering a spin attack.
Pendulum* refers to the fighting style where one dives into a mass of enemies and spin attack through them, as you come out of the final spin you turn and copter back through the same mass. Very effective for keeping moving and taking down mobs that require multiple melee hits.
Flèche Pendulum* a combination of the above two moves where you copter through mobs firing off arrows as you spin.
NOTES:
Just wanted to add a few Notes based on questions that have come up from fellow Tenno.
#1. I can't stress enough how important it is for you to learn the build as is. I do understand the addiction to skill based killing, and up until now, all players have been reliant on them. I also understand the temptation to believe that an entire skill set is needed to be effective. But as I have learned through experience. This build will make you faster and more lethal than skill based players, so much faster that you won't feel the need to race them anymore.
As the game often is, First person to a group of mobs gets the choicest group to attack by which ever means they wish. Generally speaking, people would customize their frames around skills. People rush to mobs and then skill to kill as large a grouping as possible, before rushing on. With the Eternal’s build you are able to traverse though maps at a faster rate than others due to being unhindered by the types of obstacles that slow down your fellow Tenno. Because of this you can get to mobs first meaning it becomes your choice how you kill them. When your option is to spin attack through your clustered enemies without stopping being able to continue to the next set of choice mobs or wait out cast animation times before moving forward. It becomes a no brainer, Melee is faster and keeps you moving faster. Knowing that melee is faster, means whomever is the fastest and most efficient with Melee will become the new Lead in Warframe. Additionally with some of the melee combat techniques you can actually accelerate through mobs even faster. The Eternal’s build offers much more than just racing. Imagine if you will, four individuals in a T3 survival all on the Eternal’s build. Each feeding life giving health to one another, each near invincible… How long do you think you could stay? Till your weapons give out? But wait, Reflect damage scales with enemy levels. What can you achieve with your Eternal’s build?
Since the first day I joined the Warframe community (in open Beta over a year ago) I realized a race was underway. That everywhere I looked everyone was racing to be First; First to post on the Forums, First to the Finish line on tilesets, First to be max Rank, etc. Everywhere around me people were racing. I’m not exactly the competitive type, and I knew there were some races I couldn’t possibly win such as max rank, but I did choose to involve myself in a few others after all that’s the game. A couple I was able to be First in, and many I was not.
But if you still want to race, there is a better race currently under foot and that is finding the most powerful Eternal's build. After all, there are 72 skills and 59 Melee so that's 4248 possible combinations. But it won't take just the melee and warframe it will take the skills to master using them in combination with each other. Especially as everyone begins converting to this build. Lucky for me I have a weeks head start ^^. I understand some people fight change and are not looking to the horizon, but It's a game and I expect that everyone will play it to their own satisfaction. I suppose really this race is just for people that are striving to be be the best and strongest they can be. But I still think it's good fun for everyone.
#2. I can't stress enough how important it is that you start with melee only, removing both your primary and secondary. It really goes a long way towards helping you refocus your thinking and better understanding Not just the dynamics of how the Eternal's build works, but also why. It also helps with rethinking the way you look at traversing through the tile sets and helps you better deal with the obstacles you encounter untill they are no longer obstacles for you at all.
#3 I am happy to give anyone who wants it the two builds I use for Melee. They should fit on any melee that is rank 30 and has a potato. Currently I am testing out possible better builds.
#4 Doesn't Block toggle negate the need for Reflex Guard?
I was concerned that the changes in the new update might break this build. After all, as discussed above whats to stop you from blocking all the time? especially now when you have a permanent toggle to permanently block. Wouldn't this de-necessitate the need for Reflex Guard? So while in a T3 Def with a group of friends I tested it out around wave 30 for a good 10 waves. What I found was not only is it a worse user experience. It actually increases the learning curve and will for sure make players using it less effecient with melee as compared to those who choose to use the Eternal's build.
#5 What about the channel toggle?
I tested this also. I foresee a large number of people trying to achieve the same kind of results the Eternal's build gives you by enabling channel toggle and block toggle while using Life Strike. However don't be fooled at imitations, a mock combo of skill toggles will never give anyone the speed or power that you get while using the Eternal's build.
Have questions? Fee free to PM me or leave a message in my inbox. Or ask here and I will try and answer as quick as possible.
Question
Austerity
“And he said to me, These are they which came out of great tribulation, and have washed their robes, and made them white in the blood of the Lamb.”
The Eternal’s servant is always on Guard with lightning fast Reflexes. The Eternal’s servant walks surefooted along the straight and narrow path. Rarely does he stumble. The Eternal’s servant is Quick Thinking often finding Equilibrium in the heat of battle, where lesser tenno fall. The Eternal’s servant is rich in Vitality given him extended endurance. From the Eternal’s servant comes a Flow of Fotritude that is a Rejuvenation to to all they accompany. What kind of the Eternal’s servant will you be?
http://youtu.be/3sx6zuxfDjI
Solo Play (image)
Team Play with Four Eternal's build (image)
The Eternal’s build is unique. Designed to complement the new and improved melee system, the Eternal’s build is a universal fit for all properly polarized Warframes.
Logistics behind the build
First Impressions
Edited by AusterityAbout the Video
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