EX-Zanki Posted June 10, 2014 Share Posted June 10, 2014 According to the wikia, berserker should activate with smoke bomb as if every hit was a critical, i've seen this behavior just the last week in other players, but in my gameplay experience this doesn't happen, is this a bug, or it's DE just nerfed that. Link to comment Share on other sites More sharing options...
Dialgia136 Posted June 10, 2014 Share Posted June 10, 2014 Weapon crit chance + rng = crit Link to comment Share on other sites More sharing options...
Athros Posted June 10, 2014 Share Posted June 10, 2014 Smoke Bomb doesn't make all hits crit; it's just get amped up from stealth multiplier. The real crits while in Smoke Bomb was the red ones. Link to comment Share on other sites More sharing options...
shut Posted June 10, 2014 Share Posted June 10, 2014 Stealth melee strikes (e.g. any swing that you get in while Cloaked or undetected by the enemy, which can be induced by abilities like Invis, Smokescreen, and Radial Blind) aren't crits, but they'll still trigger Berserker. Basically, if your melee swing makes a yellow number pop out, then it's going to trigger Berserker. I doubt that they stealth-removed this change, so are you perhaps lagging? Try going into a solo mission with an unmodded (save for a maxed Berserker) weapon with Ash or Loki or something and see if it does anything. Link to comment Share on other sites More sharing options...
EX-Zanki Posted June 10, 2014 Author Share Posted June 10, 2014 Stealth melee strikes (e.g. any swing that you get in while Cloaked or undetected by the enemy, which can be induced by abilities like Invis, Smokescreen, and Radial Blind) aren't crits, but they'll still trigger Berserker. Basically, if your melee swing makes a yellow number pop out, then it's going to trigger Berserker. I doubt that they stealth-removed this change, so are you perhaps lagging? Try going into a solo mission with an unmodded (save for a maxed Berserker) weapon with Ash or Loki or something and see if it does anything. i just tried it solo, it is not triggering berserker... :( Link to comment Share on other sites More sharing options...
shut Posted June 10, 2014 Share Posted June 10, 2014 (edited) i just tried it solo, it is not triggering berserker... :( ... This is bad news. Hold on, logging in and trying it out. EDIT: Confirmed: Stealth multipliers no longer trigger Berserker. This had better be a glitch. Edited June 10, 2014 by SortaRandom Link to comment Share on other sites More sharing options...
RealPandemonium Posted June 10, 2014 Share Posted June 10, 2014 ... This is bad news. Hold on, logging in and trying it out. EDIT: Confirmed: Stealth multipliers no longer trigger Berserker. This had better be a glitch. It was a glitch in the first place since SDM is not crit. I question the point of a mod that only really works on a handful of weapons, though. On the other hand working on only 3 frames is just as bad. Link to comment Share on other sites More sharing options...
EX-Zanki Posted June 10, 2014 Author Share Posted June 10, 2014 It was a glitch in the first place since SDM is not crit. I question the point of a mod that only really works on a handful of weapons, though. On the other hand working on only 3 frames is just as bad. Ok if it was a glitch and DE fixed it, but i don't remember any patch note relating to this issue. Link to comment Share on other sites More sharing options...
RealPandemonium Posted June 10, 2014 Share Posted June 10, 2014 (edited) Ok if it was a glitch and DE fixed it, but i don't remember any patch note relating to this issue. Unfortunately patch notes don't always include everything. I hope eventually they will be more complete but that's the price we pay for regular scheduled updates. It could also be an unintended change that they weren't aware of. Edited June 10, 2014 by RealPandemonium Link to comment Share on other sites More sharing options...
shut Posted June 11, 2014 Share Posted June 11, 2014 I question the point of a mod that only really works on a handful of weapons, though. On the other hand working on only 3 frames is just as bad. I guess that's true. But to be completely fair, a mod that works on "a small handful of select melee weapons and three Frames" has more variety than a mod that works on "a small handful of select melee weapons". I'd love to see Berserker and other critical mods be viable for use on all weapons (which would require a damage system overhaul, of course), but until then, the more options are available to use that mod on, the better. XD Link to comment Share on other sites More sharing options...
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