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Thoughts About A Mastery Part Deux (Regards Exclusivity And Milestones)


Zaresin
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Imma let you finish, but a double post is necessary since it just came to mind, why not have mastery be earned via fighting for proxy factions?

 

I mean imagine each planet having a different sub-faction of the Grineer and Corpus, and fighting for either side allows you access to their special  challenges or weapons? Maybe helping them take back infested nodes lets you Get keys for special infested missions with new bosses? Not sure :/

 

Oops i think i just described Proxy Wars :#

 

Godspeed :D

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I'm sorry, but, what?

 

You want to remove people's progress after they've taken the time to earn it?

 

Really? That's the worst idea I've ever heard. What makes the time they spent to level a certain weapon somehow less valuable than the time you did?

 

Because they chose the "Wrong" Weapon they deserve to lose progress?

 

That's... It's senseless, for what maybe amounts to 1 whole level of mastery right now?

 

Revamping the mastery, sure. Taking away the progress people made because they spent time levelling a different weapon than you did? No. Never. that's a really dumb idea.

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Now some number cruncher (bless his bored soul) calculated that we would need roughly ten years to reach mastery rank 30 at the current progress of weapons being released.  EEk...10 years.  Ok digest that.

 

 

Sorry buddy, but that's not quite right. I've done a detailed extrapolation 2 months ago, and continued to update ever since by taking every update that's been released so far into account and it says steadily that we will reach Mastery Rank somewhen in 2018. (20.06.2018 currently) It may jump back and forth by some months, depending on DE's actual priority each week, but it's a pretty solid forecast ever since U9.x or U10.x

 

10441165_338852092937371_192675609423947

 

An older iteration can be found here:

https://forums.warframe.com/index.php?/topic/203287-in-case-you-are-wondering-when-we-will-be-able-to-hit-mastery-rank-30

 

Again, I say that, instead of removing mastery rank from players, DE needs to add new ways of obtaining mastery rank outside of maxing out weapons and frames. You shouldn't be required to play every single piece of content in the game to gain mastery. That does not indicate any sort of mastery of warframe.

 

Also this. Way better solution to solve that problem and will be needed anyways because of how only a minority will stand the grind to level 500 goddamn weapons.

 

Because I'm not quite fond of the idea to remove all the hard aquired XP from all the weapons only becase some people may not get them anymore.

Edited by MeduSalem
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Or the people complaining about exclusives could build a bridge and get over it?

However, regardless of what is done in regards to exclusives, mastery needs a change, and the focus system is heading in the right direction. Maybe they could change it so Formad weapons give you the xp again, but if you get something to 10, sell it, then go to 10 again it won't give you the mastery again.

Edited by Flaming_Snake
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Or the people complaining about exclusives could build a bridge and get over it?

However, regardless of what is done in regards to exclusives, mastery needs a change, and the focus system is heading in the right direction. Maybe they could change it so Formad weapons give you the xp again, but if you get something to 10, sell it, then go to 10 again it won't give you the mastery again.

 

That is why i made this post in order to get peoples ideas on how to handle mastery...is my idea a solution?  Maybe...but so can anyones idea be a solution.  The more people that comment on a way to fix the problem the more attention DE will give it.  I think that if we had more ways to get mastery, then the loss of mastery from weapons no longer in the game are a moot point.  I honestly don't want the unobtainable weapons back in the game as they show peoples dedication to getting them.  I don't think they should count towards mastery but that is my personal view.  

Edited by Zaresin
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Sorry buddy, but that's not quite right. I've done a detailed extrapolation 2 months ago, and continued to update ever since by taking every update that's been released so far into account and it says steadily that we will reach Mastery Rank somewhen in 2018. (20.06.2018 currently) It may jump back and forth by some months, depending on DE's actual priority each week, but it's a pretty solid forecast ever since U9.x or U10.x

 

10441165_338852092937371_192675609423947

 

An older iteration can be found here:

https://forums.warframe.com/index.php?/topic/203287-in-case-you-are-wondering-when-we-will-be-able-to-hit-mastery-rank-30

 

 

Also this. Way better solution to solve that problem and will be needed anyways because of how only a minority will stand the grind to level 500 goddamn weapons.

 

Because I'm not quite fond of the idea to remove all the hard aquired XP from all the weapons only becase some people may not get them anymore.

 

You and somedude1000 should get together and number crunch, his was a little different which is the one I remembered as I didn't come across yours.  Either way...way too many weapons to have to grind up when redoing the mastery system would prob benefit the game overall as I cannot see DE bringing out THAT many weapons/frames/pets....I think the sooner this mess is fixed the better the game will be overall.  That and to be honest, who in their right mind wants to level that many things?  Yes we all like some kind of progression but to be honest, is weapons the kind of progression we want for mastery?  Like Antouine said, we need more ways to get mastery. 

Edited by Zaresin
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You and somedude1000 should get together and number crunch, his was a little different which is the one I remembered as I didn't come across yours.  Either way...way too many weapons to have to grind up when redoing the mastery system would prob benefit the game overall as I cannot see DE bringing out THAT many weapons/frames/pets....I think the sooner this mess is fixed the better the game will be overall. 

 

That's true... way toooo many weapons/warframes/whatever. As I said... only a minority of the playerbase will stand doing that... If DE really follows plans to go all the way to the end, all the way to Mastery Rank 30, they will have to come up with other methods of earning Mastery Points as well, otherwise only a handful of hardcore elitists will ever make it that far.

 

Somebody asked for an extrapolation of how many Warframes/Weapons that would probably be:

 

Probably ~540 weapons, ~85 Warframes, ~22 sentinels or something like that based on the current distribution... xD

Edited by MeduSalem
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That's true... way toooo many weapons/warframes/whatever. As I said... only a minority of the playerbase will stand doing that... If DE really follows plans to go all the way to the end, all the way to Mastery Rank 30, they will have to come up with other methods of earning Mastery Points as well, otherwise only a handful of hardcore elitists will ever make it that far.

 

Somebody asked for an extrapolation of how many Warframes/Weapons that would probably be:

 

Probably ~540 weapons, ~85 Warframes, ~22 sentinels or something like that based on the current distribution... xD

 

That made me cringe....soooo yeah.....mastery 2.0....def needs to happen even if that just means new ways to get mastery cause I do NOT want to have to grind up all of THAT.  That is more dedication to a game than I could ever give.....and I played wow for 6 years (that i will never get back ugh).

Edited by Zaresin
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It seems to be that tying weapons, frames, pets, pet weapons into the system is counter productive. A player's desire to upgrade those things should be there because they like that weapon/frame/pet/pet-weapon and it's playstyle compliments the way they like to play the game, so they invest the time and effort to upgrade it and make something is good to them... better.

 

The mastery system is a culmination of a players time spent in the game accross multiple activities, be it playing, completing mastery rank challenges, crafting, defeating bosses, stopping invasions, taking part in events, recording data on things for the lore entry [wardex] and more (please feel free to add any not mentioned). It cannot be based purely on experience with an ever fluctuation selection of items that may not appeal to an individual player.

 

This is not to say, as some have suggested that; "My playstyle is to afk at the start of the game let people finish the game for me." is a valid playstyle and that is what people asking for more ways to play are after. What we suggest when we say playstyle is for example a player deciding after a while playing Warframe that they have a passion for bows and bow weaponry. From then on they practice their in game archery, leveling up and obtaining various bow weapons, gathering relevent mods, be it through RNG or Trading on the market to achieve this end.

 

The problem is that no matter how many forma this specialised player expends on their bow collection, until enough bow weapons exist in the game to move them to a speculative rank of 30 Mastery, they can never reach that goal. Also if the weapons themselves are not balanced (mentioned in this thread, please visit, it's a good read with valid points: https://forums.warfr...-cost-of-power/ even if you don't agree with everything that notionphil is saying.) then choosing this way of playing, means they will always be weaker than those not following the herd, so to speak.

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So far what I am seeing that instead of removing mastery from weapons, giving weapons the ability constantly contribute to mastery is a better option as well as finding other areas to contribute to mastery.  am i correct in this assumption so far?

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So far what I am seeing that instead of removing mastery from weapons, giving weapons the ability constantly contribute to mastery is a better option as well as finding other areas to contribute to mastery.  am i correct in this assumption so far?

 

Honestly today has been a voyage of discovery for me, because I had been thinking all this time that by formaring something and leveling it again that I was contributing to mastery. Of course I still would have forma'd most of those things because I like them. But still it would have been nice.

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