CY13ERPUNK Posted June 15, 2014 Share Posted June 15, 2014 in case this isnt clear, just think about how often you go running by some piece of terrain and get hung up or stuck on it its like my tenno is running around with the loopy side of velcro all over him and EVERYTHING in the game is covered with the hooky velcro side srsly, after watching this video and seeing their collision system, it really makes it painfully clear how bad we have it in warframe http://www.gdcvault.com/play/1020583/Animation-Bootcamp-An-Indie-Approach additionally, why do virtually all ledges have lips on them? this is especially annoying in the void in case you dont know what i mean, say you drop into one of the several watery areas in a tile and you want to jump back out? CLONK, you bonk yer head against the lip instead of being able to hurdle over it, yes you can wall-run and flip yer way over, but it is just so much more cumbersome why were these tiles all designed to be so un-friendly to the very movement that we are supposed to be using to navigate around? Link to comment Share on other sites More sharing options...
dragonboss Posted June 15, 2014 Share Posted June 15, 2014 (edited) Another forumer(is that even a word?, lol) posted this and the staff have seen it and have passed it around the office, so eventually, whenever movement/parkour 2.0 happens, we might get lucky. I'm not holding my breath though. Link Edited June 15, 2014 by dragonboss Link to comment Share on other sites More sharing options...
CY13ERPUNK Posted June 15, 2014 Author Share Posted June 15, 2014 (edited) im aware that the video been posted previously, but IMHO i was addressing a different aspect of the issue but yes credit for the discovery, nor the content is not mine Edited June 15, 2014 by CY13ERPUNK Link to comment Share on other sites More sharing options...
CBAROG Posted June 15, 2014 Share Posted June 15, 2014 DE are busy making ships. So problems you pointed out will be (maybe) adressed in U15. Link to comment Share on other sites More sharing options...
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