Jump to content
Dante Unbound: Share Bug Reports and Feedback Here! ×

Why Is The Geometry In Basically All Of The Game So Horrible?


CY13ERPUNK
 Share

Recommended Posts

in case this isnt clear, just think about how often you go running by some piece of terrain and get hung up or stuck on it

 

its like my tenno is running around with the loopy side of velcro all over him and EVERYTHING in the game is covered with the hooky velcro side

 

srsly, after watching this video and seeing their collision system, it really makes it painfully clear how bad we have it in warframe

 

http://www.gdcvault.com/play/1020583/Animation-Bootcamp-An-Indie-Approach

 

additionally, why do virtually all ledges have lips on them? this is especially annoying in the void

 

in case you dont know what i mean, say you drop into one of the several watery areas in a tile and you want to jump back out? CLONK, you bonk yer head against the lip instead of being able to hurdle over it, yes you can wall-run and flip yer way over, but it is just so much more cumbersome

 

why were these tiles all designed to be so un-friendly to the very movement that we are supposed to be using to navigate around?

 

 

Link to comment
Share on other sites

Another forumer(is that even a word?, lol) posted this and the staff have seen it and have passed it around the office, so eventually, whenever movement/parkour 2.0 happens, we might get lucky.

 

I'm not holding my breath though.

 

Link

Edited by dragonboss
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...