Tesseract_The_Pariah Posted June 19, 2014 Share Posted June 19, 2014 (edited) Hello, community and DE members! This is not a hate thread. This is not me being bitter. This is me being realistic and optimistic for the future of this unique gem of a game(I mean, in what other game can you run around ON WALLS AS A SPACE NINJA PIRATE DEEP ONE AND DECAPITATING A SUPER SPACE ZOMBIE WITH A SUPERHEATED THROWING DISC AND THEN DROP ONTO THE GROUND, SLAMMING SAID DISC INTO THE GROUND AND INCINERATING HIS FRIENDS? Did I mention none of this is in a cutscene?). I only have the best intentions in mind posting this, and the most positive of attitudes, and I expect everyone else who posts in this thread to have a likewise mindset. Warframe has issues, yes. But what doesnt? It's a great game despite its many flaws and shortcomings, and knowing DE, they will continue driving it forward into greater heights. Anywho, here are my three subsections of feedback - feel free to add on! The three greatest issues with Warframe:1. The Grind.2. RNG.(One and two are actually seperate, more on that later of course.)3. The community's attitude.Now, in greater detail ----The grind.Ah yes, there is a reason why this game is nicknamed Grindframe. Many tend to mix this in with RNG, and let me tell you, it is justified, but the design of the game and the rng system both have different symptoms and causes. For instance, Vay Hek. It's a compounded issue of both grind and RNG, with those various beacons. There was also a bit of an issue with Lephantis, but that's been bandaged fairly well - still not as nice as I'd like, but well enough.De have designed this game to be very grind intensive, where acquiring keys are concerned. Especially Vay Hek and Lephantis - a trend I can see reoccuring with Infested Alad V, out tomorrow. This kind of grind is not fun - looking for rare enemy types and only having a small percentile chance of getting one piece of a key that gives you a small chance of getting what you want. I'm looking at you, hydroid.The Vay hek issue could be fixed by just requiring you to kill say, 5 prosecutors to be able to craft a key. This issue is mixed in with RNG, so that's immediately next. But know that the grind is what's whittling this game down right now, and I'd love to see it alleivated. I'll cover solutions to both of these issues in the next section.---The RNGRNG, my old friend. Or not. Look, running voids over and over after grinding the keys is not fun. The void is where this is a real issue, DE, and you can easily fix this by simply adding in a token system - it would award you with tokens that could be redeemed for prime parts. For an example of a reward system I'd find satisfying:Completed a mission = 1 token+ 1 per the tier of the void.Completed a challenge room = 1 tokenKilled Vor = 1 TokenThis would greately simplify things and make the game feel more fair.This way, we have a definitive way of working towards what we want instead of RNG plaguing us. Another area suffering RNG issues is bosses and their frame drops. Easy fix.Give the player parts that he doesnt have. Set it so that if I have Hydroid chassis I'm guaranteed systems or helmets, and the same logic for other parts. Make this work for Stalker, g3 Zanuka and perhaps corrupt mods too. (Still make their chance of dropping an item at all low, so that they're still difficult to acquire)By simply giving is definite chances to get things you'll see the attitude of the community dramatically improve - and you'll need to waste no more time with void drop tables and RNG.Point is, you can bandaid RNG and make us grind more(an act that not many enjoy) or you could cut it out entirely and replace it with a more straightforward system. Simplify drop tables and such.Oh, speaking of which.. Stance drops. Make those more fair. Give us a greater, more increasing chance that a stance for the melee weapon we have equipped will drop the more we kill with it in a mission, cumulative over many missions. This way, you can actually WORK towards something. You can tweak drop chances by percentage all you want, but reactive drop chances and token systems are the best way to go.---The Community.Improve your attitudes and expectations. DE are only human. Your fellow players are only human.That's all I'll say about that. ---All in all, the greatest offender of this list is RNG - it's what's draining the quality out of this game constantly, and the effort put forward to fixing it is simply misplaced. You must address the issue directly and stop bandaid fixing. RNG is actively causing burnout and bitterness towards this game - and negatively affecting its longetivity. Post your (reasonable) replies below, Tenno! Edited June 19, 2014 by Gaminus Link to comment Share on other sites More sharing options...
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