jjpdn Posted June 20, 2014 Share Posted June 20, 2014 (edited) Ok, this thread is a two part one. First, all our mods effect stats and maybe add a special ability/animation. But, sometimes, it's effects are just not powerful enough and impossible to upgrade (like that shield your sentinel puts up when you're reviving).. So, maybe a mod that effects the mod that is preceding it, under it, over it, to the left... etc. This way, formas will be extremely more useful in encoding the mod table the right way so that you can use your mods to power your Warframe the most effiecent way possible. You can't just stick one there in a random order anymore! Edit: In other words, upgrades a mod in a certain location's effect by a certain percentage. My second idea is much more different. We have now new 'maneuver's' through our stance mods, but I crave for normal ones that are usable with other weapons / normal play. New maneuvers could then be grouped in category of a mod, like stance mods, and equiping them enable new maneuvers! Also, all of these new ones will be only enabled when you toggle/hold a certain key, so that they don't interfere with normal controls. Ex: Easy rolls, wall hanging, hanging upside down, wall sitting (sitting sideways on a wall), wall rolls, enemy targeting (so that your view is fixed on looking at that enemy), and etc. Also, finishers with firearms could also be enabled through this mod like sticking a Penta into the enemy's throat and clicking the trigger. Edited June 20, 2014 by jjpdn Link to comment Share on other sites More sharing options...
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