(PSN)kiddplay13 Posted July 4, 2014 Share Posted July 4, 2014 (edited) Just alone today, my clan has experienced at least 10 bugs. Just 5 mins ago i was running around shooting my clan members outside the Arena, we have two separate arenas and they both constantly break. Many of our members get transferred into some alternate dojo that has nobody inside of it. Team members are sliding alongside the ground in kneeling position. An arena appears empty but when we try to enter we get teleported to the sidelines. Now these bugs have been around for while but it still hasn't been fixed. Our only cause of fix is to make every member leave the dojo (We have a Moon clan with 700 active members that are all trying to trade so you can imagine how stressful it is to coordinate that). Also dojo's can't seem to handle more than 20 people before it gets super laggy. I get the feeling dojo's weren't meant to be more than a storm clan, since if 100 people are in there frame rate drops to single digits. And good luck if you want to have a tournament going, the arena breaks after 5 matches. Either one challenge spot doesn't work, or there's an invisible wall, etc. And if a host migration happens during your fight.. WELL GOOD LUCK. Seriously people have been reporting this since U12 what's the issue? EDIT: does anybody know if you can save video clips from PS4 to PC show i can visually show them the bugs? Edited July 4, 2014 by (PS4)kiddplay13 Link to comment Share on other sites More sharing options...
(PSN)IIIDevoidIII Posted July 4, 2014 Share Posted July 4, 2014 Arenas have always broken, known bugs forever. This 'alternate' dojo is them unable to find a good host and are hosting their own instance. Hosting has never really meant to accommodate 20 players, this is why you can host several dojos. Hopefully when HUBs roll around, there will be more stability. Link to comment Share on other sites More sharing options...
FissionStorm Posted July 4, 2014 Share Posted July 4, 2014 This all connectivity stuff it seems, not the dojo itself Link to comment Share on other sites More sharing options...
(PSN)kiddplay13 Posted July 4, 2014 Author Share Posted July 4, 2014 This all connectivity stuff it seems, not the dojo itself Well who's bright idea was it have 20+ players going off of one person's internet when it lags out with 4 people? Link to comment Share on other sites More sharing options...
(PSN)IIIDevoidIII Posted July 4, 2014 Share Posted July 4, 2014 Well who's bright idea was it have 20+ players going off of one person's internet when it lags out with 4 people? It's an issue with the host themselves. Personally, I can host a large dojo with 20 players without much lag on their end. Link to comment Share on other sites More sharing options...
(PSN)kiddplay13 Posted July 4, 2014 Author Share Posted July 4, 2014 It's an issue with the host themselves. Personally, I can host a large dojo with 20 players without much lag on their end. Me too, but we can't exactly choose our host when it comes to the dojo, DE desperately needs servers Link to comment Share on other sites More sharing options...
KriLL3 Posted July 4, 2014 Share Posted July 4, 2014 DE aren't likely to provide servers, servers cost money. The dojo as it works currently is pretty inefficient networking wise, a lot of stuff in the dojo doesn't need proper syncing between clients and the host, like the doors for example, if the dojo host is bad enough for you you can't even go through doors, you have to wait for the host to get the packets telling it to open it etc, why? it's an automated door, why couldn't it just open for you client side and let you through? same thing with research UI etc, could be done in a more asynchronous way. Link to comment Share on other sites More sharing options...
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