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Concerning Recent Discussion On The Mod System


lautalocos
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i will try to keep this short.

 

basically, if there is a problem with the mod system, it is the lack of customization. but no, im not speaking of band aid mods, im speaking of player customisation

 

what i try to say is that, with the current mod system, you have 10 slots in your warframe. 4 are used for skills, and in a well made warframe, you should want your 4 skills equipped all the time(that is to say, if the frame is well made by DE, meaning all the abilities are useful).

 

this leaves you with 6 slots. imagine i have flow, streamline, intruder(lol), vitality, redirection and continuity, all of them maxed.

 

the problem here, is that maybe, i want to have continuity at level 2, and stretch at rank 2.

(of course, with formas, i could easily equip all of these mods at max level, but lets imagine for a sec that forma isnt in the game)

as you can see, im forced to choose to specialise in a few stats a lot (in this case, health, shields, energy, energy efficiency, hacking(lol) and power duration) when maybe i want to be a jack-of-all-trades, not gaining so much power duration, but gaining a bit of power range.

 

as an example, i may not want smoke screen to have 30% power duration, but i would be happy with sacrificing 20% of that extra power duration for 20% power range for teleport, smokescreen and bladestorm. maybe i want 10% extra power range, power and duration in my frame.

 

also, this problem wouldnt be quite fixed by adding mods that adding 15% of one stat and 15% of another, because the same thing that happens with corrupted mods will happen; in that there are 4 mods that give +A stat and -B stat, but not a mod that gives +B stat and -A stat

 

PS: i used mods that affect powers just as an example. the same explanation could be used for health, shield and armor mods, or even for mods on weapons.

 

so, basically, is there any way in that the mod system can be worked on a bit so that players like me who want be a jack of all trades aren´t punished because of the mod slot system, and to a lesser stent the mod energy system (because an unranked mod uses a lot of energy for very little gain)?

Edited by lautalocos
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 4 are used for skills, and in a well made warframe, you should want your 4 skills equipped all the time.

 

Ah well, let's see how much Shuriken does even above T2.

 

Actually, nope. REMOVED. TIME TO PUT SOME RANDOM STAT MOD IN THERE INSTEAD.

 

And go buy some Forma. There, you can now add polarity to any slot one at a time and have every mod maxed.

 

Want low level? Level some spare card.

 

Extra half-half mod will end up like nightmare mod. Unless it's meh like Vigor, people will stack on stats that they need, reducing variety even more.

 

Added : even if we want to imagine that forma does not exist, it already does so there's no point in that. Again, if they just add more mods that add a certain stat to one of the best stat, player will just stack it and reduce variety even more. Heck, I'm worried about the "Newbie serration" they are planning. If it goes above 70 or 80% at max level to all damage, I'm using it along with serration and all the other damage card unless they start adding in "Diminising Return" mechanic to punish extreme min/max but that will also gut variety in another way.

Edited by Zeitzbach
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My apologies for not giving you my indepth answer here, but there are a few threads talking about this very topic.

 

1. Mods are great

 

2. Manditory mods aren't as customizable as Non-manditory mods

 

Yea, a tweak or something but you can get away with damage mods in early game after taking a recent runthrough in Earth and Saturn. Towards endgame it does become mandatory and I also made suggestions months ago, without you fancy drawings of course. I was contemplating whether adding ModSlots perhaps two or four extra but then again people would just rather put more damage mods on.

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Ah well, let's see how much Shuriken does even above T2.

 

Actually, nope. REMOVED. TIME TO PUT SOME RANDOM STAT MOD IN THERE INSTEAD.

 

And go buy some Forma. There, you can now add polarity to any slot one at a time and have every mod maxed.

 

Want low level? Level some spare card.

 

Extra half-half mod will end up like nightmare mod. Unless it's meh like Vigor, people will stack on stats that they need, reducing variety even more.

 

Added : even if we want to imagine that forma does not exist, it already does so there's no point in that. Again, if they just add more mods that add a certain stat to one of the best stat, player will just stack it and reduce variety even more. Heck, I'm worried about the "Newbie serration" they are planning. If it goes above 70 or 80% at max level to all damage, I'm using it along with serration and all the other damage card unless they start adding in "Diminising Return" mechanic to punish extreme min/max but that will also gut variety in another way.

 

If it was my decision, I'd find a way to stop both cards being on the frame at the same time.

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If it was my decision, I'd find a way to stop both cards being on the frame at the same time.

 

Or they will give it 10 ranks so some lazy people can buy plat and buy the card off other players.

 

Unless they suddenly tune down serration, give it -40% to magazine capacity and make it impossible to stack with Heavy Caliber, the chance of limitation happening is extremely unlikely.

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Ah well, let's see how much Shuriken does even above T2.

 

Actually, nope. REMOVED. TIME TO PUT SOME RANDOM STAT MOD IN THERE INSTEAD.

 

And go buy some Forma. There, you can now add polarity to any slot one at a time and have every mod maxed.

 

Want low level? Level some spare card.

 

Extra half-half mod will end up like nightmare mod. Unless it's meh like Vigor, people will stack on stats that they need, reducing variety even more.

 

Added : even if we want to imagine that forma does not exist, it already does so there's no point in that. Again, if they just add more mods that add a certain stat to one of the best stat, player will just stack it and reduce variety even more. Heck, I'm worried about the "Newbie serration" they are planning. If it goes above 70 or 80% at max level to all damage, I'm using it along with serration and all the other damage card unless they start adding in "Diminising Return" mechanic to punish extreme min/max but that will also gut variety in another way.

i said that they shouldnt add more cards, i said they shoudl tweak the mod system in some way.

 

and i didnt word well the part about the well made warframe. i meant to say that if the warframe is well made by DE, they all the abilities should be usefull.

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