lautalocos Posted July 4, 2014 Share Posted July 4, 2014 (edited) i will try to keep this short. basically, if there is a problem with the mod system, it is the lack of customization. but no, im not speaking of band aid mods, im speaking of player customisation what i try to say is that, with the current mod system, you have 10 slots in your warframe. 4 are used for skills, and in a well made warframe, you should want your 4 skills equipped all the time(that is to say, if the frame is well made by DE, meaning all the abilities are useful). this leaves you with 6 slots. imagine i have flow, streamline, intruder(lol), vitality, redirection and continuity, all of them maxed. the problem here, is that maybe, i want to have continuity at level 2, and stretch at rank 2. (of course, with formas, i could easily equip all of these mods at max level, but lets imagine for a sec that forma isnt in the game) as you can see, im forced to choose to specialise in a few stats a lot (in this case, health, shields, energy, energy efficiency, hacking(lol) and power duration) when maybe i want to be a jack-of-all-trades, not gaining so much power duration, but gaining a bit of power range. as an example, i may not want smoke screen to have 30% power duration, but i would be happy with sacrificing 20% of that extra power duration for 20% power range for teleport, smokescreen and bladestorm. maybe i want 10% extra power range, power and duration in my frame. also, this problem wouldnt be quite fixed by adding mods that adding 15% of one stat and 15% of another, because the same thing that happens with corrupted mods will happen; in that there are 4 mods that give +A stat and -B stat, but not a mod that gives +B stat and -A stat PS: i used mods that affect powers just as an example. the same explanation could be used for health, shield and armor mods, or even for mods on weapons. so, basically, is there any way in that the mod system can be worked on a bit so that players like me who want be a jack of all trades aren´t punished because of the mod slot system, and to a lesser stent the mod energy system (because an unranked mod uses a lot of energy for very little gain)? Edited July 4, 2014 by lautalocos Link to comment Share on other sites More sharing options...
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