Revel72 Posted July 8, 2014 Share Posted July 8, 2014 These two things just started to bother my mind a bit. First of I will start from Seekers. And how weak is the Necrom or whatever it is called that ball what attaches on you. I think you should ease the damage scale because Kraken already is ridiculously good weapon it is a torment to Valkyr. I would gladly see the ball buffed up a bit and the detonation time slightly shorter. To maintain the balance of the unit. Prosecutors. Well I think you DE a bit over powered them. Because of that nearby units of protective aura are completely invincible except against the damage what they are vulnerable against. I would like to see it Flat resistance over invincibility. Also to prosecutors I would more see their damage slightly higher on not survival, mobile defense and defense missions. And chance to stagger the opponent of theirs around 10% would be nice And to the fact that they are completely invincible against the three standard damages is a bit ridiculous if you allow player do at least around 35 or 50 damage per hit from any weapon. I would gladly take it. It took me about maybe three minutes that I killed an ice prosecutor as Frost. Now now do not start flaming I didn't have enough energy to my abilities until I remembered that I had energy restores. Please think about this and do what you see as best. Link to comment Share on other sites More sharing options...
vaugahn Posted July 8, 2014 Share Posted July 8, 2014 These two things just started to bother my mind a bit. First of I will start from Seekers. And how weak is the Necrom or whatever it is called that ball what attaches on you. I think you should ease the damage scale because Kraken already is ridiculously good weapon it is a torment to Valkyr. I would gladly see the ball buffed up a bit and the detonation time slightly shorter. To maintain the balance of the unit. Prosecutors. Well I think you DE a bit over powered them. Because of that nearby units of protective aura are completely invincible except against the damage what they are vulnerable against. I would like to see it Flat resistance over invincibility. Also to prosecutors I would more see their damage slightly higher on not survival, mobile defense and defense missions. And chance to stagger the opponent of theirs around 10% would be nice And to the fact that they are completely invincible against the three standard damages is a bit ridiculous if you allow player do at least around 35 or 50 damage per hit from any weapon. I would gladly take it. It took me about maybe three minutes that I killed an ice prosecutor as Frost. Now now do not start flaming I didn't have enough energy to my abilities until I remembered that I had energy restores. Please think about this and do what you see as best. Well there's already been about a million threads about both of these things, but I generally agree. Rollers should do considerably more damage, considering how easy they are to shake off. Link to comment Share on other sites More sharing options...
DaraSilverDragon Posted July 9, 2014 Share Posted July 9, 2014 I just had a defense mission where a shock prosecutor had shown up ...none of us had electricity on our weapons (I was running blast, corrosion, frost), and every time we pushed him off a cliff he respawned near the defense point. We all had to quit the mission because it was completely unwinnable - I lost 3 o-cells that I had picked up because of that BS. What they SHOULD have is a secondary shield with a ton of points on it, that can be bypassed by one element. At least I could bust through it eventually with my vectis' 7k shots and not have to lose the resources I was farming Link to comment Share on other sites More sharing options...
Revel72 Posted July 9, 2014 Author Share Posted July 9, 2014 ^ Yish I know your feeling dude. Something like that would prove efficient change. Link to comment Share on other sites More sharing options...
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