Terumitsu Posted July 16, 2014 Share Posted July 16, 2014 Ripline is a fun skill and while I love using it, I feel like it could be changed to fit the roll that I see it most used in. The changes I would apply to this skill would be to remove the actual damage portion and, simultaneously, reduce the energy required to activate the skill because of this. Really, I feel the damage is just tacked on and I would think it would be much preferred to use the skill as a low cost mobility/tripping mechanic. Maybe set it at 15 energy base cost because of it having a bit more functionality than Super jump. Alternately, if there was the option to just equip this separate version if it were an option, assuming the vague rumblings about alternate skills that crop up every so often, I'd do that in a heartbeat. Link to comment Share on other sites More sharing options...
Omega224 Posted July 16, 2014 Share Posted July 16, 2014 why not just equip streamline or rage is energy is an issue for you? Link to comment Share on other sites More sharing options...
BiancaRoughfin Posted July 16, 2014 Share Posted July 16, 2014 Ripline + Blind Rage + Intencify = Splitting enemies in half. Link to comment Share on other sites More sharing options...
Mastikator2 Posted July 16, 2014 Share Posted July 16, 2014 Ripline + Fleeting Expertise + Rage = Spiderwoman frame Link to comment Share on other sites More sharing options...
Terumitsu Posted July 16, 2014 Author Share Posted July 16, 2014 It's less that energy is an issue for me and more that I just see the skill used 9 times out of 10 for moving around. The energy reduction suggestion is to compensate for the removed damage, really, and makes it more in-line with our other no-damage mobility move. Link to comment Share on other sites More sharing options...
Mastikator2 Posted July 16, 2014 Share Posted July 16, 2014 It's less that energy is an issue for me and more that I just see the skill used 9 times out of 10 for moving around. The energy reduction suggestion is to compensate for the removed damage, really, and makes it more in-line with our other no-damage mobility move. Worm hole cost 75, as does switch teleport, regular teleport costs 50 as does bounce, even tail wind costs 25. The only cheap mobility ability is Super Jump. Link to comment Share on other sites More sharing options...
Omega224 Posted July 16, 2014 Share Posted July 16, 2014 loki and ash's teleport skills actually cost 25 energy not 50 and 75 Mastikator2 Link to comment Share on other sites More sharing options...
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