Terumitsu Posted July 16, 2014 Share Posted July 16, 2014 Ripline is a fun skill and while I love using it, I feel like it could be changed to fit the roll that I see it most used in. The changes I would apply to this skill would be to remove the actual damage portion and, simultaneously, reduce the energy required to activate the skill because of this. Really, I feel the damage is just tacked on and I would think it would be much preferred to use the skill as a low cost mobility/tripping mechanic. Maybe set it at 15 energy base cost because of it having a bit more functionality than Super jump. Alternately, if there was the option to just equip this separate version if it were an option, assuming the vague rumblings about alternate skills that crop up every so often, I'd do that in a heartbeat. Link to comment Share on other sites More sharing options...
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!Register a new account
Already have an account? Sign in here.Sign In Now