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BiancaRoughfin

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About BiancaRoughfin

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  1. Wile at it, please Rework mods like Thunderbolt as it has been outdated and useless for years now. As it stands it has 30% for Arrows to explode dealing 250 Blast damage in a 10m Radius. Rework it for 45% Enemy Health +450 akin to [Acid Shells] and limit it to Non-Explosive Bows.
  2. I tried the Chakkhurr a few times, never got to like it. I dont know why but the weapon feels very inaccurate, shots seem to spread away from the Crosshair too much and the slow Reload. I havent managed to find any weapon that gives me reason to replace my Ferrox and its utility for quite some time.
  3. I would rather see tau² DE`s original plan was to make a second solar system with Tau where we would take the War to the Sentient`s homeworld.
  4. I HATE Void Sling, Its just bad overall compared to the old Void Dash, its still buggy as fck. Iv said this before and im saying it again, the only reason DE changed Void Dash to Void Sling was to make it easier for Mobile players because its easier on a screen to Double Jump than Crouch Jumping and they require a bit more time to properly aim.
  5. The Stug is so bad it doesnt serve even as a Meme, there is no Tunning that could be made to it that would make it viable, especially after the Kompressa came out with Yareli.
  6. I would rather DE added an actual Melee sentinel that was the Oroworm, instead of a Glaive throw it would dash through enemies dealing damage.
  7. Warframe Market is a 3rd party service and is not associated with oficinal Warframe and/or Digital Extremes. If you have problems registering with them, you should try their forums if they have one.
  8. Me imagining Dante and Loid playing Tic-Tac-Toe, Dante doing the X and smashing the game in half.
  9. Dormizones is just another abandoned feature in the game, last thing added to it was the sword easter egg and the access to Duviri, DE is in another tide now and very likely will not be touching the Dormizones anymore.
  10. When building a weapon and deciding what kind of Stats would be more ideal for the Riven, you need to check what the weapon has to offer and its disposition. Does it have high crit chance and very little stats? Build for crit, if it has Higher Stats chance, build for Stats, if both Crit and Stats chance are high enough that building for both will proc/occur often enough? Build for both (Hybrid). The Sarpa has 14% Crit chance and 28% Stats chance, this means it would be more ideal for Stats, since you will be fighting Eidolons, it is Immune to Stats effects so you can either build for crit just to have a chance to ramp up the damage or for pure raw damage, that if you plan on using it to deal actual damage, if your plan is just for Stripping armor with Shattering Impact then get as much Attack Speed/Melee Efficiency you can. Catchmoon is an incredible weapon as since its Modular, you can either build it for whatever you want, Crit, Stats or Hybrid depending on the parts you use to assemble it. Modding will have the same principles as mentioned above tho i would highly suggest it be built focused on Crit as most enemies wont survive more than a shot if you build it right and get a very good riven for it, there are also frames with passives or abilities that buff your secondary so it will become even a bigger power house.
  11. Infelizmente isso é algo que nunca vai acontecer. Ai que esta, o jogo tem um sistema de monetização de "Pagar por Convênio", se voce não tiver como adquirir forma pelos meios de farm, seja por falta de algum equipamento ou falta de tempo, o jeito é pagando mesmo. O próprio jogo pede pra confirmar antes de finalizar o processo então a culpa normalmente é nossa pela desatenção ou afobação. Sim é chato ter de farmar a forma novamente , por pra craftar, esperar ficar pronta depois instalar ela novamente pra corrigir o erro e novamente upar a peça de equipamento.
  12. Dormizones is just one of those features DE added and moved on to newer project leaving as is. I very very much doubt they will ever change or increment anything.
  13. I wouldnt mind his Passive Augment being part of his actual passive but i think it would have to be toned down or it would be abusive. Given how Frost`s Role was originally of a Tank/Support, i always thought his Passive should be based around it and for some time i thought the effect of his Icy Avalanche should be part of his Passive however affected by all his Cold based abilities meaning he could slowly build up Absorb (Later turned into Overguard) on him and his Teammates as he damaged enemies, especially now with the relevance given to Overguard. It would be interesting if they changed the skill from instead of shooting a bolt at enemies that deals damage and freezes, he dropped a large icicle from above that would damage and freeze the enemies in an area around the point of impact. I agree, maybe instead of shooting a trail of ice he should lay down a freezing zone, something like Oberon`s Hallowed Ground but that slowed down enemies by slowly stacking Cold procs and damaged them based on the number of Cold stacks. As long as it doenst obstruct teammate`s own shots through it i would be ok, which is a change that should be made to SnowGlobe. Also, there should be a way to regenerate the Globe without having to recast it, perhaps the Passive i suggested should also apply its effect to the Globe meaning his skills would synergize with it to restore/prolong the Globe`s duration. I complained about this long before DE started adding Overguard to frames, the Bonus absorb given by Icy Avalanche is very low, 60 per mob with 100% Power Strength, should be 150 at base if my proposed Passive isnt made a thing.
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