Jump to content
Dante Unbound: Share Bug Reports and Feedback Here! ×
  • 0

Mod Costs (Quick And Easy But Please Someone Answer)


Spangly
 Share

Question

Could someone please fill out this table of mod costs

↓slot polarity  | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
  matched      | 1 | X | 2 | X | 6 | X | 4 | X |  5  | XX |  6  | XX |  7  | XX |
      non          | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
mismatched   | X | X | X | X | X | X | X | X | XX | XX | XX | XX | XX | XX |

and could someone else confirm the answer?
Thanks (very much.) (I'm know you -should- be able to just calculate this but I don't know how the game handles rounding so I want to know the actual result when someone tests it not what the wiki tell me that might be in wrong in some cases.)

Link to comment
Share on other sites

4 answers to this question

Recommended Posts

Matched      - Halves points. Always rounded.

               e.g Shuriken rank 3 will be 2.

                           3 / 2 = 1.5

                                   = 2

 

Mismatched - Drains more points than Non-matched polarity. Adds 2 more drain points in normal cards and 3 on Ultimate Skills. 

               e.g. Blade Storm with 13 points will consume 16 mod energy capacity.

                      Reach with 3 points will consume 5 mod energy capacity.

Link to comment
Share on other sites

Not gonna type everything out, but from one example I'd already calculated:

 

Using Same Polarity, Same Rank mods:

Serration Rank:  0 | 1 | 2 | 3 | 4  |  5  |  6  |  7  |   8   |   9   |  10

Cost / Level:       0+ 2+4 + 8+16+32 +64+128+256+512+1024 Total = 2046 Mods

Cost @ Level:     0 | 2| 6 | 14|30| 62 |126 |254 |510|1022 | 2046

 

Using Duplicates this number is halfed (rank 0, basically means having the mod, not fusing anything to it btw)

Rank:  0|1|2|3| 4 | 5 | 6 |  7  |  8  |  9  | 10

/Level: 0|1|2|4| 8 |16|32| 64 |128|256|492

Cost:   0|1|3|7|15|31|63|127|255|511|1023

 

Not gonna chart the rest, but using non-polar mods doubles the amount needed, using rarer than the level mods halfs the amount needed, using more common than the fusion recieving mod doubles (not sure about the rarity conversions tbh).

Link to comment
Share on other sites

Ah I'm bumping the question by clarifying it.
I'm asking for the mod mod capacity cost when mods are applied to different polarity slots when they are different levels to warframes, sentinels and weapons.

Edited by Spangly
Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
 Share

×
×
  • Create New...