Could someone please fill out this table of mod costs
↓slot polarity | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | matched | 1 | X | 2 | X | 6 | X | 4 | X | 5 | XX | 6 | XX | 7 | XX | non | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | mismatched | X | X | X | X | X | X | X | X | XX | XX | XX | XX | XX | XX |
and could someone else confirm the answer? Thanks (very much.) (I'm know you -should- be able to just calculate this but I don't know how the game handles rounding so I want to know the actual result when someone tests it not what the wiki tell me that might be in wrong in some cases.)
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Could someone please fill out this table of mod costs
↓slot polarity | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
matched | 1 | X | 2 | X | 6 | X | 4 | X | 5 | XX | 6 | XX | 7 | XX |
non | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
mismatched | X | X | X | X | X | X | X | X | XX | XX | XX | XX | XX | XX |
and could someone else confirm the answer?
Thanks (very much.) (I'm know you -should- be able to just calculate this but I don't know how the game handles rounding so I want to know the actual result when someone tests it not what the wiki tell me that might be in wrong in some cases.)
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