Lachkrampf Posted July 31, 2014 Share Posted July 31, 2014 I came across this several times already: We are some guys playing a derelict defence mission just for the fun of it - BUT THEN: one of us quits at wave 30-40 and the other three of us want to continue - BUT THEN: Just when the No*b left the group the mission fails...no mobs in the vicinity... no damage taken by the cryopod....completely on its own... everything lost, except some mods that noone even needs... Has anyone else ever come across that? Link to comment Share on other sites More sharing options...
Vyrn. Posted July 31, 2014 Share Posted July 31, 2014 If the host (or presumably they key user) leaves, then the mission fails for everyone else. Keep track of the host and leave if he does. Link to comment Share on other sites More sharing options...
Cyborger1 Posted July 31, 2014 Share Posted July 31, 2014 I kinda wish they'd implement host migration for derelict/void missions. Before, I could understand since a quitting host didn't lose his key, so he could potentially taxi people into void missions over and over again using the same key. Now though, keys are always lost when the host quits, so let the others keep playing since the host loses his key anyway. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now