Deidaku Posted August 11, 2014 Share Posted August 11, 2014 I think not only it should replenish shields but it should also overshield allies by a small percentage/ But the extra shielding would deplete over time , a short period of time. Thoughts? Link to comment Share on other sites More sharing options...
Lukap99 Posted August 11, 2014 Share Posted August 11, 2014 Yes. Link to comment Share on other sites More sharing options...
Kestral9999 Posted August 11, 2014 Share Posted August 11, 2014 (edited) ^ My Shield Polarize on Mag Prime already wrecks Corpus and makes my squadmates nigh invincible since I spam it on Corpus Defense. The addition of an overshield mechanic would be quite welcome in my book. Edited August 11, 2014 by Kestral9999 Link to comment Share on other sites More sharing options...
Un1337ninj4 Posted August 11, 2014 Share Posted August 11, 2014 Kinda OP! I mean, it just annihilates everything that it applies to. Link to comment Share on other sites More sharing options...
Kestral9999 Posted August 11, 2014 Share Posted August 11, 2014 Kinda OP! I mean, it just annihilates everything that it applies to. As long as it doesn't have the overshield effect in PVP I fail to see what the problem is. Being able to give supplemental shields to Cryopods, Rescue Targets, Squadmates, and allied factions sounds useful. Link to comment Share on other sites More sharing options...
yarash2110 Posted August 11, 2014 Share Posted August 11, 2014 It's already the strongest damage dealing skill in the game and a decent defending one, it doesn't need more buffs, and it's fine as it is Link to comment Share on other sites More sharing options...
Kestral9999 Posted August 11, 2014 Share Posted August 11, 2014 It's already the strongest damage dealing skill in the game and a decent defending one, it doesn't need more buffs, and it's fine as it is Only to enemies with shields, this suggestion would add versatility and utility to it. Though it would likely come with a drawback, such as you can't use it again while the overshield is still active thus cutting it's spam-ability down. Link to comment Share on other sites More sharing options...
Deidaku Posted August 11, 2014 Author Share Posted August 11, 2014 Only to enemies with shields, this suggestion would add versatility and utility to it. Though it would likely come with a drawback, such as you can't use it again while the overshield is still active thus cutting it's spam-ability down. that's the point Vs grineer Mag is kinda usless Link to comment Share on other sites More sharing options...
RSITH Posted August 11, 2014 Share Posted August 11, 2014 It's pretty OP dude. Link to comment Share on other sites More sharing options...
Kestral9999 Posted August 11, 2014 Share Posted August 11, 2014 It's pretty OP dude. I'm not gonna lie, if modded properly yes it is incredibly useful against shielded enemies. Outside of that however, it's just... meh. Cool you can bring your shield back up to max only to have it drop by the end of the animation. If nothing else they should let you cast it while moving at the very least. Link to comment Share on other sites More sharing options...
Deidaku Posted August 11, 2014 Author Share Posted August 11, 2014 It's pretty OP dude. not if the overshield value maxed is 15% Only affected by duration ( longer the duration , the slower the extra shield will fade away) Link to comment Share on other sites More sharing options...
Kestral9999 Posted August 11, 2014 Share Posted August 11, 2014 that's the point Vs grineer Mag is kinda usless Well, admittedly her other powers are more suited towards killing everything else, but Shield Polarize is quite useless against non shielded enemies. Link to comment Share on other sites More sharing options...
Kestral9999 Posted August 11, 2014 Share Posted August 11, 2014 not if the overshield value maxed is 15% Only affected by duration ( longer the duration , the slower the extra shield will fade away) should be affected by strength mods and duration. Strength would increase the size of the overshield and duration would decrease how quickly it fades. Take away the ability to spam it and that seems well balanced, at least to me. (that means mine would be strong but fade quickly, since I'm max strength and efficiency sacrificing duration) Link to comment Share on other sites More sharing options...
Deidaku Posted August 11, 2014 Author Share Posted August 11, 2014 should be affected by strength mods and duration. Strength would increase the size of the overshield and duration would decrease how quickly it fades. Take away the ability to spam it and that seems well balanced, at least to me. (that means mine would be strong but fade quickly, since I'm max strength and efficiency sacrificing duration) I have to disagree Considering Strength builds it would be like giving Almost perma invincibility , remove Pull and bullet attractor , polarize Mag so thta you can compensate for the lack of efficiency with FE and Streamline , then compensate for duration , with continuity and constitution add some range + a rank 4 vigor and voilà. : 130% power strength with only 2% loss of power duration. That seems OP to me Link to comment Share on other sites More sharing options...
RealPandemonium Posted August 11, 2014 Share Posted August 11, 2014 This power doesn't need a buff. Link to comment Share on other sites More sharing options...
Deidaku Posted August 11, 2014 Author Share Posted August 11, 2014 This power doesn't need a buff. I see it as more utility than a buff. a buff would jusr have been increase strength or range directly. Overshielding could be useful for allies like Valkyr who have very little shields to begin with . Link to comment Share on other sites More sharing options...
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