Deidaku Posted August 17, 2014 Share Posted August 17, 2014 Hey guys just a suggestion about Damage dealing waframe powers. BAsically I think it would be awesome if some powers had a "hold to increase damage or n° of projectiles thrown" mechanic. Examples : Fireballs. press 1 : 1 fireball , plain and simple/ Charge the power stay pressed on 1 for a second or 2 and you throw more fireballs in one attack / or bigger fireball / throws 3 fireballs. But would consume more energy Slash dash : staying pressed would increase travel distance and damage. Psychic bolts : Stay pressed and nyx throws more bolts that spread around more. Rhino charge same as Slash dash but can ragdoll enemies. Snowballs: Same as fireball Soul Punch: More damage and punchthrough For valkyr : Paralysys : more range and stun duration Oberon; no idea , waiting for his rework. Pull ; charge = more damage and range. Decoy : the decoy has more Hp and aggros enemies ina wider range. Shock : more damage and stun chance Tornado : more damage and duration Mirage : no idea Ash: shuriken : throws more shuriken and greater range and power/ Vauban ; tesla , more damage Nova : antimatter drop , bigger ball Saryn : venom : has punchthrough .Keep in mind the bonuses i'm talking about should be in the 10- 15% range. Not too great so it's usless to even cast the skill normally. But great enough so it's useful/ + the power charge could be affected by Casting speed : natural talent.* thoughts? Link to comment Share on other sites More sharing options...
noveltyhero Posted August 17, 2014 Share Posted August 17, 2014 Woah buddy! Not all abilities, just certain ones so we have a variety of mechanics :/ Link to comment Share on other sites More sharing options...
Lukap99 Posted August 17, 2014 Share Posted August 17, 2014 Already suggested this, the response wasn't very good. Half yay and half nay is never good.https://forums.warframe.com/index.php?/topic/255609-chargeable-abilities-hold-ability-button-to-power-it-up/ Link to comment Share on other sites More sharing options...
low1991 Posted August 17, 2014 Share Posted August 17, 2014 Channeling on WF ability will only be useful to some. Most Duration-based ability with these will be OP. imagine, mirage with channeling HoM... instead of 4 clones it's 5++ clones!! with 25% each.... +1 to nice & good intention/ideas. -1 to adding it to almost all ability. Link to comment Share on other sites More sharing options...
(PSN)Tego818 Posted August 17, 2014 Share Posted August 17, 2014 It's an interesting enough idea, but i'm not sure the answer to fixing damage dealing abilities is to get them to deal even more damage. Besides that, channeling in general is just a really boring mechanic to me. *Hold this button to deal more damage (or range/duration in this case)* It's just straightforward and isn't all that interesting. Slash Dash ; staying pressed would increase travel distance and damage I don't care for the damage increase, but I do like this one. Dash/travel powers in general need a way to give us more control over where we're going to use em in more situations. You can spec for a particular distance, but every match (that isn't odd) doesn't play out the same way, so you'll need to travel further in some situations than others. Link to comment Share on other sites More sharing options...
Ghostkeel Posted August 17, 2014 Share Posted August 17, 2014 Why not just make it cosmetic? For example: Powered Slash Dash - dead enemies vaporize as from the channeled attack. Basically, every ability, if channeled, would have this vaporization effect. If we add power to already powerful abilities, it would get out of control and all will come to who will have more energy(powered MPing Novas that are even more powerful - nothankyou). Link to comment Share on other sites More sharing options...
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