neverfeed Posted August 20, 2014 Share Posted August 20, 2014 when i was running through the alert mission i had a group of people with me and i was using ash. there was another person with ash too. while i was there and killing some grineer i bladestorm a single grineer and it didnt fully activate but it did use my energy there were no animations and he didnt die. so i pulled out my soma and shot it and then i was runing towards the target and when i jump i couldnt get back down and it made it seem as if i was always standing on a ground but i was in the air. the other ash was fine but i was flyinh in the air for the rest of the mission. it didnt let me go down but only let me go up when i was moving against elevated ground. i was also able to move in the air like i would on the ground except for the fact i couldnt jump at all Link to comment Share on other sites More sharing options...
AlphaHorseman Posted August 20, 2014 Share Posted August 20, 2014 when i was running through the alert mission i had a group of people with me and i was using ash. there was another person with ash too. while i was there and killing some grineer i bladestorm a single grineer and it didnt fully activate but it did use my energy there were no animations and he didnt die. so i pulled out my soma and shot it and then i was runing towards the target and when i jump i couldnt get back down and it made it seem as if i was always standing on a ground but i was in the air. the other ash was fine but i was flyinh in the air for the rest of the mission. it didnt let me go down but only let me go up when i was moving against elevated ground. i was also able to move in the air like i would on the ground except for the fact i couldnt jump at all It's the Bladestorm bug, I thought they got rid of it? I glitched out like that before, don't worry, just throw up a ticket and DE can look at it again. Link to comment Share on other sites More sharing options...
ReverendFisher Posted September 6, 2014 Share Posted September 6, 2014 I just ran into it again. However it not looks like killed-during-cast bug, which considered fixed (but I experienced several times after the fix). Link to comment Share on other sites More sharing options...
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