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[Suggestion] Heavy Enemies


Pro3Display
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What if Tenno find out that his way lays through a hangar with a tank? u know, operational tank....

And i suggest that heavy units need to have heavier, more fearsome look, that will force u to take cover, like jackal, and not the gap between melee and ranged attack.

If taking cover work with heavy gunner, it wont work with napalm and bombard cause their splash dmg cuts through obstacles. Yes, they have a gap where they cant reach you in melee and too afraid of shooting you, but they just stand still and nor attempting to engage melee nor to make a distance for a "safe" shot. It would be logical that they not attack you in close cause they cant melee, but they can and they don't do it. Only knockdown aoe with a lifetime cd that just wont save them.

Though they cut through covers and has good dmg they just bad cause of not weakness but stupidity.
They need a weakness, not a lollipop gap for a baby with bazooka.
Heavy gunner's weakness is accuracy and covers, bombard/napalm - (to be added).


P.S. sry if i overdone a bit with grineer heavies, just a bad mood atm.

Edit: also there can be 2 lancer/crewman operated twin-gorgon mobile heavy turret. You take cover, they change their location to get to you

 

P.P.S. what the hell with accuracy over 100%?

Edited by Pro3Display
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