Recently, I've been seeing lots of posts and comments (especially on the Wiki) of people talking about Banshee needing a buff to her abilities becasuse they're too weak. So, I've drafted up this quick guide on how to build and play a successful Banshee. This build requires one forma (For a '--' Polarity, however, it isn't a necessity if you don't max all your mods), an Orokin Reactor, and recommendation for Arcane Helmets. {([Note: I've neglected to put the values of mod ranks in for ease of understanding and for customization of this build])}
○ ○ ○○○○ Banshee Essentials ○○○○ ○ ○
Arcane Reverb
Why Buy Arcane?: The stat modifications are an obvious must. The Reverb offers 10% maximum energy, at the cost of -5% maximum health. If you sheild build your Banshee, the extra energy will take you miles, especially when casting Sonar for support. It'll also also you to chain cast. For example, I use Sonic Boom, Sonar, then Sound Quake for the knock down (to take less damage) then damage boost from Sonar, and then the massive hits from Sound Quake.
Arcane Chorus
Why Buy Arcane?: The Chorus offers energy effiency at a 10% reduction, which means that abilities will have less of a draw on your energy pool. This is good for creating choke points with sound quake, however, the -5% draw on stamina means that you'll have to budget your movements and melee attacks (though Sheild Flux or Marathon will help dampen that).
○ ○ ○○○○ Modding Banshee ○○○○ ○ ○
In my opinion, all caster builds should have a way to assure that they always have energy, especially in the heat of battle. Energy Siphon offers energy regeneration (which also gives energy regen to your whole team), assuring that you always have a source of energy, especially when the drops are scarce.
Banshee, by default, has two 'V' Polarity slots, so therefore, Intensify (or Blind Rage depending on how you modify this) is a must. Why? Intensify increases the damage from Sonic Boom and Sound Quake, it also increases the damage boost created by sonar and the intensity of the stun caused by Silence.
As I said before, all casters should have energy, and with Flow, you'll be sure to always have a place for that energy to go. A larger pool of energy is good for those deep in matches where you don't have time to run around to look for extra energy orbs and leave the pod unguarded. It also allows for lots of casts, so you can blast off tons of abilties and only dent your reserves of power. Coupled with the Arcane Reverb, you'll be a casting machine with 155% extra maximum energy.
Energy efficiency isn't a must, but it's nice to have, so if you ever get down on energy, you aren't frantically looking for just one more orb that's nowhere to be found. It also stacks with Chorus, for a total of 45% effiency.
Natural Talent is a great mod that increases the casting speed of a Warframe. It makes firing off abilities a lot faster, and in the case of Sound Quake, it's useful for starting your damage as fast as possible, so you aren't locked place longer than you need to be before enemies start recovering from the knockdown from Sonic Boom.
Stretch is a necessity! All of Banshee's abilities benefit from it; crucially Sonar. It's nice for all of them, but Sonar especially. It helps lock down the map and gives the whole team a damage bonus when hitting weakspots.
Having regenerating sheilds is a must, obviously. If you're playing with the Arcane Reverb, you don't want to waste capacity by using a mod that is hindered by your helmet. It's counter productive. Plus, sheilds regenerate, unlike health.
○ ○ ○○○○ Playing as Banshee ○○○○ ○ ○
I'm a diehard fan of Banshee, and use a build based on Power and Energy Efficiency. However, you can go for spread/distance: Max Stetch and Fleeting will lock down an entire Defense map (granted the bonus damage suffers, but even though I don't use a build like that, it still works just fine with intensify to counteract Fleeting Expertise.
Sonar should really be your primary ability. You can run around and spam it near large groups, and then rain hell upon them with your weapons. A multishot build on Paris Prime is great for CC, or just use Torid, Penta, or Ogris, and wipe the floor. You can even run up to the group, cast Sonic Boom, Sonar, then Sound Quake, and you don't have to worry about Vulerability (Having a Loki use Radial Disarm also helps too because it makes the enemies move closer to you, but isn't necessary for it to be effective). I also highly recommend an Arcane Reverb helmet. The boost to your pool of engery is great to have, along with Flow; and by shield building Banshee, the health loss makes it bearable.
Banshee is no tank, to be sure, but she also isn't a glass cannon. With the right mods and equipment, Banshee can be just as useful as a Nova, Vauban, or Hydroid in defense missions. People, I think, have a hard time realizing that she is a niche warframe (albeit with some flexibilty in builds), and is meant to require a higher level of experience to play as (not to say that a new player couldn't). If you're standing there getting shot at, yes, it will hurt, however, that's why she has Sonic Boom (and the stun from Silence). If you knock an enemy down, it can't hurt you, but you can hurt it.
As Banshee, you can run right into combat for support and crowd control, or take a defense role and hang back and guard, dealing massive amounts of damge from long range, and crowd controlling when you need to. Just be smart about how you play, and never forget to have fun. I hope that this guide helps out people looking into using Banshee, or want to improve upon how they play as her. I'm sorry it seems really basic, or overexplains things, but I just want to cover everything, even the basics. Enjoy!
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Telkhines
Arcane Reverb
Arcane Chorus
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