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Fake Seamless Transitions In And Out Of Missions.


BrazilianJoe
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We have a few cutscenes during mission loading. 

 

We are on the Liset, then we fade out/in to the Lisets on 'warp space' during loading.

Then we get another fade out/in to the 'Lisets Flying Towards Target' scene. 

Finally, we have the 'Tenno Drop' cutscene. It either drops from the Liset, or from a vent. 

 

Looking at these scenes, they are gorgeous. But they could be made awesomer by faking seamless transitions between them. 

 

There is the asset loading/unloading magic running behind the scenes. I can see thet if one scene start exactly where the other leaves off, with just a framebuffer copy being passed forward between scenes, the scene transitions can be faked as a seamless one. 

 

Stitching together all scenes: 

 

1) Begin Mission Load

 

The player is in the navigation screen, the mission is starting. instead of a fade to black, player input is disabled and the camera flies backwards and gets out of the ship, behind the Liset, on the exact position it is on warp space. The ship's engines fire and the ship 'warps'.

 

The relative position of camera and ship would stay in place, and a shared would distort the background brightening it, as if the ship is entering void space, or warping, or going close to lightspeed. Whatever the explanation is, the background will be a bright blur and the ship will be in the same position of the 'mission loading' cutscene. As the cutscene loads, the background brightness would subsume and the 'warp waves' become visible.

 

The Liset has then transitioned seamlessly to 'Loading'.

 

As loading completes and the scene is ready to transition, Ordis would announce we are approaching the target, to get ready to land. 

 

Another flash would blur the background to make it indiscernible.

 

2) Loading to Arrival cutscene

 

There is then the Arrival cutscene, where we see the Liset wisping around, zeroing to the target. 

 

The beginning of this cutscene would also be adjusted to have the camera in the same position of the loading screen, behind the Liset. 

 

The background flashbang would subsume, displaying outer space or atmosphere, and the camera would fast-fly to the position it occupies on the curernt cutscenes, and would display the Liset flying by. It would then fast-track back to the Liset and show it sideways, looking through the windshield. The camera would enter the Liset through the windshield, showing the player's kneeling Warframe from the side , the from the front, from a bottom-up point of view.

 

This image would be kept for the 'Landing cutscene'.

 

3) Arrival to Landing transition

 

The camera would start on the bottom-up view of the Warframe kneeling in the Liset.

 

The Liset is supposed to have a 'drop pod' on its bottom. It somehow opens in the navigation room's floor, the Warframe holds on to the 'stickman cutout' on it, then it is rotated to the Liset's outside for the Warframe to be dropped at the beginning of the mission. 

 

We would see exactly how the Liset's bottom opens internally, the drop pod raises from it, the warframe holds onto it, and is lowered to the outside of the Liset. 

 

At this point the camera would fly to the outisde, probably through the windshield, show us that spanning view of the Liset and the warframe dropping to the ground, or to a ship's exterior, and smashing through a vent to invade it. 

 

And so the mission begins. 

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Yeah, and tons of "First DE made us use one more click to get to the arsenal, and then the mission loading times are even longer, because of their fancy transitions! WTF DE! I don't want immersion! I want functionality!"

 

Haters gonna hate. No change will ever please everyone in such a large community. 

 

Seamless transitions are still cool.

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